Dedicated to: my beloved Clocktower group for our second anniversary.
And a little bit to myself.
with love,
Sonia
Dedicated to: my beloved Clocktower group for our second anniversary.
And a little bit to myself.
with love,
Sonia
“The Film Starred…” focuses on misregistration and madness mechanics of Blood on the Clocktower. Because this is exactly the way our group plays.
Characters mutually misregistering to each other or everyone else, high stakes in figuring out what’s in and out of play, juggling abilities around like a hot potato – all of it encourages a careful Grimoire reading and engagement with the script. Good players are prompted to be “mad” as evil, and evil players to be “mad” as good, and, just sometimes, the best strategy for a Demon is to say “Hi, it's me, the Demon!”
The abilities are heavily inspired by the real people and reflect their actual playstyles or memorable stories from the games. As a result, some of these characters are rather whimsical or even borderline nonsensical. Despite that, we tried our best to create a functional, playable Homebrew while preserving the meme nature of the idea.
Camera. Action. Cut.
Welcome to chaos.
You start knowing the longest line of Townsfolks.
Christine learns how many Townsfolk sit next to each other in a single line.
No Townsfolk are sitting next to each other. Christine learns a '0'.
Kamilla is sitting next to Kesha, who is sitting next to Stas. Stas sits next to Sonia. Across the circle, Zakhar is sitting next to Luna, who is sitting next to Elina. Christine learns a '3', which is a line from Kamilla to Stas.
Christine neigbours Alf and Luna. Luna neighbors Sergey II, who neighbors Ilya. On the 1st night, Sergey II chooses to misregister to all abilities and registers as a Townsfolk to Christine. Christine learns a '5'.
During the first night, wake Christine. Give them a number equal to the number of Townsfolk neighboring each other. Put Christine to sleep.
Townsfolk
Each night, you learn how many steps a living evil is from you. [+Vitalik]
Inessa detects where the evil players sit every night with herself as a starting point.
Misha sits 4 steps away from Inessa, and Estel sits 2 steps away from Inessa. On Night 1, Inessa learns a ‘2’. On Night 2, Inessa learns 4.
Evil Vitalik sits 3 steps away from Inessa. On Night 1, Inessa learns 3.
While setting up the game, before putting character tokens in the bag, if Vitalik is not already in play, remove a Townsfolk character token and add a Vitalik character token.
Each night, wake Inessa. Show them a number equaling the distance in players from themselves to any living evil player. The steps include the dead players.
Townsfolk
Each night, you learn how many players woke due to their ability. You and Alf might register incorrectly to each other.
Luna learns how many players wake each night.
Christine, Inessa, and Misha wake on Night 1 due to their ability. Luna receives a ‘3’.
Lilian wakes on Night 1 and chooses Kamilla and Ilya. Kamilla and Ilya wake to learn that they were chosen by Lilian. Luna receives a ‘1’ because only Lilian wakes due to their ability.
On Night 2, Alf, Kesha, and Sergey II wake. Sergey II chooses to misregister that night. Luna receives a ‘1’ because both Sergey II and Alf misregister to Luna.
When a character wakes due to their ability, mark them with an AWAKE reminder (except Luna).
Each night, wake Luna. Show a number equaling the number of characters with AWAKE reminders. Put Luna to sleep.
If Alf is in-play, you can register them as non-waking for Luna.
Townsfolk
Each night*, if a player dies by the execution today, learn a player of their alignment.
Masha connects people by learning players of the same alignment as the most recent executee.
Kamilla is executed today. That night, Masha is shown Stas because they are both good.
Elina is executed today. That night, Sergey II chooses their ability to misregister. Masha is shown Sergey II, who registers as a good character tonight.
Nobody was executed today. That night, Masha does not wake.
If a player dies by execution, place Masha's EXECUTED reminder by the dead player's character token.
Each night except the first, if any player dies by execution today, wake Masha. Show the player of the same alignment as the player mark as EXECUTED.
Townsfolk
Each night*, you learn if a Demon spoke to a Minion.
Like a hawk, Elina watches over the Town and notes who talks to whom.
On Day 1, the Demon and the Minion spoke. On Night 2, Elina learned a ‘yes’. On Day 2, the Demon and the Minion didn’t speak. Elina learned a ‘no’.
On Night 1, Sergey II uses their ability to misregister. During Day 1, Elina doesn’t register Sergey II as a Demon and receives a ‘no’ on Night 2, even though the Demon did speak to a Minion.
Each day, if the Demon and a Minion spoke in private, place a TEA SPILLED reminder by Elina’s token.
Each night except the first, wake Elina. If Elina is marked TEA SPILLED, nod your head yes. Otherwise, shake your head no.
Townsfolk
Each night*, learn if you were “mad” as an in-play evil character today.
Seryozha learns the characters on the evil team – by pretending to be one.
Seryozha publicly claims to be Misha. The Demon is Misha. Tonight, Seryozha learns a ‘yes’.
Seryozha is “mad” as Sergey II today. Sergey II uses their ability to misregister. Seryozha learns a ‘no’ tonight.
Each day, if Seryozha is sufficiently “mad” that they are a particular in-play evil character, place a MAD reminder by that evil character’s token.
Each night except the first, wake Seryozha. If an evil character marked as MAD, nod your head yes. Otherwise, shake your head no.
If Seryozha wasn’t “mad” as an evil character, don’t wake them.
Townsfolk
Each night*, choose a player; if the Demon kills them tonight, the Demon is drunk the next night.
Green Ilya predicts who the Demon will kill and prevents them from killing the next night.
On Night 2, Green Ilya chooses Luna. The Demon is Misha, who selected Luna to die that night. Luna dies, but Misha is drunk the next night. Nobody dies on Night 3.
Green Ilya chooses Elina. The Demon is Archie and kills Elina. The next day, Archie publicly claims to be a Demon twice. No death occurs that night.
Each night except the first, wake Green Ilya. Green Ilya points at any player. Place the TOXIC reminder token by the chosen player's character token.
If the Demon attacks the player marked TOXIC, the player dies—mark them with the DEAD reminder, then mark the Demon with the DRUNK reminder. The Demon remains DRUNK until the next dusk.
Townsfolk
Each night*, choose a player; if they die that night, you learn an alive character. [+Luna. You might register incorrectly to each other.]
Through the telescope, Alf observes who dies in the night and who remains alive.
At night, Alf chooses Masha. The Demon kills Masha, and Alf learns that Estel is alive.
Alf chooses Elina. The Demon is Archie, and the Minion is Lilian. The Demon kills Elina. There is Luna in play, and Alf learns that Misha is alive because Luna misregistered to Alf.
Alf chooses Ilya. The Demon kills Stat. Alf doesn’t wake again.
While setting up the game, before putting character tokens in the bag, if Luna is not already in play, remove a Townsfolk character token and add the Luna character token.
Each night, except the first, wake Alf. Alf points at any player. Place the SCOPED reminder by the chosen player's character token. Put Alf to sleep.
If the Demon kills the SCOPED player, put the Demon to sleep then wake Alf. Show an alive character to Alf. Put Alf to sleep.
If Luna is alive, you can show them as a different good or evil character.
Townsfolk
Once per game, during the day, visit the Storyteller. You learn the character of one of your living neighbors.
Kesha learns a character of their alive neighbor.
Kesha sits between Sonia and Elina. On Day 1, Kesha uses their ability and learns that one of their neighbors is Sonia.
Kesha sits next to Polina and Alf. When Kesha uses their ability, they learn “Lilian” because Polina misregisters as a different role due to their ability.
Kesha sits next to Sergey II and Estel. On Night 1, Sergey II uses their misregistration ability. On Day 1, Kesha uses their ability and learns “Luna” because Sergey II bluffs as Luna.
At any time during the day, Kesha can privately approach the Storyteller. The Storyteller tells them the character of their living neighbor. Once that ability is used, place NO ABILITY reminder next to Kesha’s token.
Townsfolk
Once per game, on day X, you may privately tell the Storyteller X unique statements; they say whether each of them is true or false.
Ilya constructs the most intricate worlds that they can validate by the Storyteller, if only Ilya had time to do so.
On Day 1, Ilya tells the Storyteller, "I think Inessa received a ‘2’ today." The Storyteller answers, "False,” because there is no Inessa in play.
On Day 3, Ilya tells the Storyteller three statements, “The Demon is Misha,” “Vitalik is evil,” and “The Demon sits next to me,” and receives “True, false, true”.
Once per game, during the day, Ilya may request a private chat with you and give you a unique statement; you say whether it’s true or false.
On Day 1, Ilya can only verify one statement; on Day 2 – two statements; on Day 3 – three statements, etc. Each statement should be unique and not a reverse of the previous statement.
Once that ability is used, place NO ABILITY reminder next to Ilya’s token.
Townsfolk
If you die at night, choose a player & a Townsfolk; if they’re not the Demon, they become that Townsfolk. If in-play, one of the copies may be drunk.
Kamilla converts players into Townsfolk of their choosing, which can either enhance the Town or impair the evil team.
The Demon kills Kamilla at night. Kamilla chooses a Zakhar player and "Inessa". That night, Zakhar becomes Inessa and learns the steps from an alive evil player. The previously Zakhar-drunk player becomes sober and healthy.
The Demon kills Kamilla at night. Kamilla chooses a Dima player and "Christine". Dima becomes an evil Christine; there is no longer a Dima in play.
The Demon is Sergey II, who used their ability to misregister tonight. The Demon kills Kamilla at night. Kamilla choses Sergey II and "Luna". The Demon becomes an evil Luna. The game ends, and the good team wins because there is no Demon in play.
The Demon kills Kamilla at night. Kamilla chooses evil Vitalik and "Kesha". There is already Kesha in play. Evil Vitalik becomes Kesha and learns that they're evil. The previous Kesha becomes drunk, while the new Kesha is sober and healthy.
If Kamilla dies in the night, wake them and ask them to choose a player & Townsfolk from the script.
If the chosen player is not the Demon, replace their character token with a respective Townsfolk token. Wake the chosen player and show them the 'You are' card, then show them their Townsfolk character.
If Kamilla chooses the Demon, nothing happens.
If Kamilla creates an already in-play Townsfolk, one of the extras may be drunk.
Townsfolk
If you die at night, you learn the Demon type and Minion types in play & which alignment is winning.
Stas oversees the setup and the balance of the game. But like any Storyteller, he has to die for this.
Stas is killed by the Demon, then wakes to learn that the Demon is Vadim and the Minion is Sonia. Then, the Storyteller gives a thumbs-up to Stas because the good team is winning.
The Demon is Sergey II, who used their ability to misregister tonight. Sergey II kills Stas. Stas wakes to learn that the Demon is Archie because Sergey registered as a different Demon. Then, the Storyteller shows thumbs down to Stas because the evil team is winning.
If Stas died tonight, wake them. Show the in-play Demon token and Minion tokens to Stas.
Then, if you believe the good team is winning, give a thumbs up. If you believe the evil team is winning, give a thumbs down. If you don’t know which team is winning, give a thumbs to the side.
Townsfolk
The Demon knows you’re in play. If you are the only alive good player, good wins. You register incorrectly to all abilities.
If Polina is the last remaining good player, the Good team wins.
The Demon is Misha. On the 1st night, Misha sees Polina in the Grimoir as Zakhar.
The Demon is Vadim. Vadim tries to kill Polina, but Polina misregisters to Vadim’s ability, and Evil Vitalik dies.
Polina sits two steps away from Inessa. At night, Inessa receives a ‘2’ because Polina misregisters to them as an evil character.
During the first night, wake the Demon. Show them the Polina token. Put the Demon to sleep.
Each time Polina is targeted by an ability that detects or affects characters, choose which character and alignment Polina registers as.
In Misha games, decide what character Polina registers as to Misha and replace the Polina token in the Grimoire with another character’s token.
If Polina is the last remaining good player at the start or the end of the day, the good team wins.
Don't forget that Polina is a powerful Townsfolk and should be helping the good team and not hindering it. Use Polina's misregistration to good abilities sparingly so Polina doesn't poison the Town's information to make the game unsolvable.
Townsfolk
One Townsfolk is drunk until you die at night.
Zakhar drunks one Townsfolk – as long as Zakhar isn’t killed by the Demon.
Zakhar is in play and makes Inessa drunk; Inessa receives false information. The Demon kills Zakhar at night. Inessa becomes sober and healthy and receives correct information.
While preparing the 1st night, mark any Townsfolk with Zakhar’s DRUNK reminder. This player is drunk. If Zakhar dies at night, remove the DRUNK reminder.
Because you want to die at night, you need to hide your identity as Zakhar from the Demon, yet inform the trusted Townsfolk that you’re in play so they’re aware of the false information someone receives.
Outsider
Each day, you may visit the Storyteller to learn a statement; it might be true or false. [You may be evil. The Storyteller can lie to you about your alignment.]
For too long, Vitalik asked for the Evil Drunk. Here it is.
Vitalik is evil. The Storyteller wakes them and shows them that they’re good.
Vitalik is good. The Storyteller wakes them and shows them they’re good. The Demon in-play is Vadim. During the day, the Storyteller tells Vitalik a statement, “There is Archie in play.”
On the 1st night, wake Vitalik and show them if they’re good or evil. You don’t have to be truthful.
In Grimoire, mark Vitalik as either good or evil. If Vitalik is evil, they don’t learn the rest of the evil team.
Once per day, privately give Vitalik a piece of information, which can be true or false.
It’s recommended to provide Vitalik with ways to learn their alignment with characters like Inessa, Seryozha, Masha, Vadim and Misha.
You don’t know your alignment. Some characters can cue you in (like Inessa, Masha or Seryozha) on what team you should be playing for. Some Demons also have means to figure out if you’re evil (like Misha and Vadim), so look out for members of the evil team approaching you.
Outsider
Your vote may count as 0, 1, or 2.
Anton’s inconsistent voting turns every nomination into a gamble.
The vote is called on the Demon. Anton raises their hand. The Storyteller counts Anton’s vote as 0, and the Demon is not put on the block.
There are four players alive. The vote is called on Polina. Anton raises their hand. The Storyteller counts Anton’s vote as 2, and Polina is put on the block.
During each nomination, you may count Anton’s vote as 0, 1, or 2.
Vote. Don’t be afraid of your ability. Unless you’re absolutely confident that the nominee is on the good team, your ability to accidentally put someone on the block is overall beneficial to your team.
Outsider
Once per game, you can choose to be executed instead of another player.
Katya has a powerful ability to take someone off the block. The question is: who is it going to be used on?
Luna was put on the block and is about to be executed. Before the Storyteller ends the day, Katya publicly declares they wish to use their ability. Katya is executed, and Luna survives. The day ends.
At the end of the day, before the execution, Katya can ask to die instead of the executee. Execute Katya as usual and end the day. The original executee stays alive.
Find the good players you trust, so you can use your ability to save them if needed. Don’t waste your ability on anyone simply not wanting to die – you can accidentally save a Minion or even the Demon!
You can use your ability early on, when there are a lot of good players alive; your death can be useful for characters like Masha. Or you can hold onto it, get a better read on the other players, and save someone you believe is good in a critical moment.
Outsider
You start knowing which Outsiders are in play. If you are "mad" about being a particular Outsider, you gain that Outsider’s ability. [-1 or +1 Outsider]
Estel is a many-faced liar, constantly shifting between the masks of the innocent Outsiders.
Today, Estel constantly claims to be Anton. Their vote may count as 0, 1 or 2. The next day, Estel is “mad” as Katya. When the Demon is about to be executed, Estel claims to be Katya and dies instead of the Demon.
Estel claims to be Zakhar for the whole game. One Townsfolk is drunk as long as Estel is alive.
While setting up the game, either remove one Townsfolk and add one Outsider or remove one Outsider and add one Townsfolk.
During the first night, wake Estel. Show them the character tokens of all Outsiders in play.
If Estel is sufficiently “mad” as an Outsider, she gains that Outsider’s ability for that day and the next night. Estel can be mad as different Outsiders on different days: change their ability accordingly.
You can claim to be a single Outsider and garner social trust. Or you can out yourself as Estel and endlessly swap between Outsider abilities.
Minion
Each night, choose a player; you gain their ability. They are poisoned until dusk.
Sonia has always wanted to be an Evil Philosopher.
Sonia chooses Inessa. The poisoned Inessa receives an incorrect number, pointing at 2 good players. The same night, Sonia learns the distance to Evil Vitalik.
Sonia chooses Sergey II. Tonight, Sergey II is poisoned and doesn’t kill. Sonia learns how many abilities they can misregister to and can choose to go INVISIBLE. Later, Sonia picks a player to kill; they die.
Sonia chooses Dima. At Dima’s turn at night order, Sonia can decide to become the Demon. Sonia becomes the new Demon, and the Demon becomes a poisoned Sonia. After that, Dima sobers up and can use their ability as normal.
Sonia chooses Misha. Tonight, Sonia sees the Grimoire and places reminders from the current Night to 15 on all players – this is the order they die. The player chosen on the current Night dies. Tomorrow, Misha's original death order is restored.
Each night, wake Sonia. They point at any player. The chosen player becomes poisoned — place the ABILITY STOLEN reminder on them. Sonia now has that player’s ability (do not say which), and will wake at night when this character would normally wake.
(This poisoned player wakes and acts as usual. If their ability gives them information, you can give false information.)
Each dusk, the poisoned player becomes healthy—remove their ABILITY STOLEN reminder.
While your ability to poison the Town’s information is powerful, your being able to re-use someone else’s abilities is even more crucial. Consider that you can briefly take over as a Demon, which is especially strong with Archie, or get a second use of Sergey II’s misregistration. You can also use the abilities of your fellow Minions, for example, create a second set of Lilian-chosen players in the middle of the game, or steal the Demonhood for yourself with Dima’s ability.
Minion
Once per game, at night, you can choose to become the Demon. You swap characters. The old Demon becomes poisoned.
Once per game, Dima can decide that they do a better job at being the Demon.
The Demon is Misha. Tonight, Dima chooses to become the Demon, sees the Grimoire & chooses the new death order from the current night. Starting next night, players die accordingly.
The Demon is Archie. They claimed to be the Demon twice today. That night, three players die. Then, Dima chooses to become the new Archie. The previous Demon is executed the next day, and the game continues.
The Demon is Sergey II. Dima chooses to become the Demon. The next night, they learn how many abilities they can misregister to and can choose to go INVISIBLE.
Each night, wake Dima and ask if they want to use their ability. If no, put Dima to sleep.
If Dima chooses to use their ability, Dima changes into the Demon of the same Demon type, and the old Demon changes into Dima — swap the Dima token and the Demon’s token. The new Dima is poisoned — mark them with the POISONED reminder.
Wake the old Demon and show them the YOU ARE card and Dima token. Wake the new Demon and show them the YOU ARE card and the Demon token.
Be aware of the Demon type you’ll become and what is the most opportune time to swap. If the Demon is Archie, you can agree when they come out as the Demon and catch the Demonhood the following night to maximize the kills.
Dima becoming a Demon counts as a new instance of the Demon coming into play. Therefore, it refreshes Sergey II’s ability to misregister. If Dima becomes Misha, they see the Grimoire and choose the death order again.
Minion
On your 1st night, choose two players: they learn that they were chosen. If you’re mad that they are evil, they may die at any time.
Lilian chooses two players and can kill them on a trigger by accusing them of being evil.
On the first night, Lilian chooses Masha and Vitalik. On Day 1, Lilian acts “mad” that Masha is evil, signaling to the Storyteller that they want Masha dead. Masha dies during the day. On Day 2, Lilian accuses Vitalik of being a Minion. Vitalik dies the next night, along with the Demon's kill.
On the first night, wake Lilian and ask them to choose two players. Place a CHOSEN reminder next to each. Put Lilian to sleep. Wake the two players separately, showing the 'This character selected you' card, then the Lilian token.
For the rest of the game, if Lilian is “mad” that these players are evil, they might die at any time.
If Lilian dies, remove the CHOSEN reminder tokens.
If Lilian is drunk or poisoned, their ability does not work for that day, and the CHOSEN players cannot die.
You can try to get a kill immediately or wait a few days and get rid of your targets at the most inopportune moment for the good team. Both you and your target being alive on the final day is something the good team has to contend with.
Choosing another evil player is a valid tactic. Evil player claiming to be Lilian-chosen together with a good player can provide much-needed social credit to that evil player.
Minion
On your 1st night, look at the Grimoire & choose all players. Each night*, a player dies in the order you selected them.
Misha utilizes their superior knowledge of the Grimoire to plan the game meticulously, but lacks flexibility to adapt to the new circumstances.
Ilya, Christine, Luna, Inessa, and Kamilla are in play. The Minion is Lilian. On the first night, Misha chooses Ilya to die on Night 2, Inessa on Night 3, Kamilla on Night 4, Luna on Night 5, Christine on Night 6, Lilian on Night 7, and themselves on Night 8. Inessa was executed during the day. No death occurs on Night 3.
Green Ilya, Elina, and Zakhar are in play. Misha has selected Elina to die on Night 2, Zakhar on Night 3, and Green Ilya on Night 4. On Night 2, Green Ilya targets Elina, who dies, but Misha becomes drunk the following night. On Night 3, no death occurs. On Night 4, Green Ilya dies.
On the first night, Misha learns that Polina is in play. Due to Polina’s ability to misregister, Misha sees Polina as “Stas” character token in the Grimoire.
On their first night, wake Misha and show them the Grimoire. Let Misha place reminders from 2 to 15 on all players – this is the order they die.
The player is hard tied to the Night they selected to die on.
Starting next night, place a DEAD reminder to a player chosen to die on a corresponding night. If, for any reason, they don’t die, they will not be targeted again. If the chosen player dies before their designated night, no death will occur.
Always strategize with your Minions! Misha benefits from Minion’s abilities more than any other Demon. Sonia can help you disable pesky protection roles that may interfere with your death schedule or poison valuable info roles that you don’t wish to eliminate immediately. If a kill fails, Estel or Lilian can help you execute that player during the day. And if it seems that everything went off the rails and you missed several kills, Dima can just take over as a Demon and rewrite the death order.
Demon
Each night*, choose a player: they die. Once per game, you can register as any alignment & character to all abilities. Each night, you learn how many abilities you can misregister to.
Sergey II can seamlessly blend in with the good team, rendering themselves invisible to everyone.
Christine, Luna, and Elina are in play. On the first night, Sergey II wakes up and receives a ‘3’. Sergey II decides to use their ability. Sergey II registers as a Townsfolk to Christine, changing the number they receive; a non-waking character to Luna, and not a Demon to Elina for Day 1.
Alf and Stas are in play. Sergey II is bluffing as Inessa. On Night 2, Alf protects Stas. Sergey II receives a ‘2’ and chooses to use their ability, then kills Stas. Stas wakes up and registers a different Demon type in play. Afterward, Alf wakes and learns "Inessa", the character Sergey II is bluffing.
Each night, except the first, ask Sergey II to choose a player. Place a DEAD reminder on them. They die.
Every night, place CHECK reminders on each good ability that detects or affects characters. Then, wake Sergey II and inform them of the total number of CHECK reminders you have. Note that some characters are looking back at the info they register during the previous day (for example, Elina, Kesha, and Ilya). Even if they do not wake up on Night 1, they still count as CHECKs for Sergey II’s ability, as they will receive information based on the following day.
Ask if Sergey II wants to use their ability. If they do, place the INVISIBLE reminder on them. During that night and day, if Sergey II is targeted by a good ability, choose which character and alignment they will register as.
You can use your ability immediately or later in the game. Based on your bluffs and the number you receive, try to assess which characters may be in play and whether it’s worth misregistering to them at that time.
Demon
Each night*, choose a player: they die. For each time you publicly claimed to be a Demon, a player might die.
The most brazen Demon who goes on a killing spree by… admitting to being the Demon.
Archie was nominated, but not put on the block. After that, Archie publicly claims to be the Demon three times. That night, three extra players die.
Archie never claims to be the Demon. Only one player dies every night.
Archie has claimed to be the Demon twice today. Lilian is in play but dead. When someone accuses a Lilian-chosen player, that player dies immediately, even though Lilian is already dead. That player died due to Archie’s ability.
Each night except the first, wake Archie. They point at any player. Place a DEAD reminder on them.
Each time Archie publicly claims to be a Demon, place a DEAD reminder in the Grimoire. You may kill a player any time afterwards, until dawn. If Archie claims to be the Demon multiple times in one day, you may kill multiple players. You may choose to kill fewer players than the number of claims made.
If Archie is drunk or poisoned, players cannot die, even if Archie was sober and healthy when they claimed to be the Demon. If Archie is sober and healthy, players might die, even if Archie was drunk or poisoned when claimed to be the Demon.
Archie can play it safe and only kill one player at night like any ordinary Demon.
Don’t play it safe! Go ham! If you have a safety net like Dima, who can assume the role of Demon, or Estel, who can take you off the block (if "mad" as Katya), embrace the chaos.
Collaborate with Lilian for a daytime rampage. With your ability to kill during the day, you can frame someone as Lilian or even fake the presence of Lilian in play.
Demon
Each night*, choose a character: they die. You can continue choosing. If you choose a not-in-play character, a player of your alignment dies instead. You can refuse to choose. 1 Townsfolk misregisters to you. [+0 or +1 Outsider]
The most unpredictable of Demons, Vadim can refuse to kill for days or go on a rampage and wreak havoc on the unsuspecting town – but whenever they do, they gamble with their own life.
Vadim chooses Elina, who dies. Vadim refuses to choose again. The next night, Vadim chooses Zakhar, who dies. The same night, Vadim chooses Inessa. There is no Inessa in play, so a Minion dies instead.
Evil Vitalik is in play. Vadim chooses a not-in-play role, and evil Vitalik dies instead. The only evil player alive is Vadim. Vadim chooses a not-in-play role again and dies. The game ends and the good team wins.
Vadim didn’t gather enough claims on Day 1 and refused to kill on the second night. No death occurs.
Alf is a Townsfolk who registers falsely to Vadim. When Vadim tries to kill Alf, an evil player dies.
While setting up the game, you may remove one Townsfolk and add one Outsider.
Each night except the first, wake Vadim. Vadim points to a character on the script. If that character is in play, that player dies — place a DEAD reminder on them. If that character is not in play, place a DEAD reminder on an evil player. Prompt Vadim to choose again.
Vadim can refuse to choose anyone; in that case, no death occurs.
Note that there is always one Townsfolk who registers falsely to Vadim. Vadim cannot kill them at night & when targeted, an evil player dies instead.
If there is more than one player with the same character in play (due to Kamilla-pass), only one player dies.
It's recommended to give Vadim at least one Outsider bluff, especially on the bigger player counts, so Vadim can't calculate what roles are certainly in play.
Prioritize gathering truthful claims from other players. If you don’t have a claim you’re confident in, it might be better to refuse to kill than potentially lose your teammates. You can afford to skip a few nights and then end the game in one sweep once you have a better read on the Grimoire.
Utilize your Minion’s knowledge of the Town. Estel can provide you with info on what Outsiders are in-play, and Sonia can roughly deduce what character’s ability they’ve stolen tonight.
If someone you did not expect dies, it’s worth checking who they were. Perhaps, you accidentally killed an Evil Vitalik and found your False Townsfolk.
Demon