
Chivalry
The winner of a duel cannot start a duel tomorrow. If multiple players start a duel at once, the Storyteller decides the order.
Fabled

The winner of a duel cannot start a duel tomorrow. If multiple players start a duel at once, the Storyteller decides the order.
Fabled

If there are more than 3 players alive, the nomination phase becomes the duel phase: each day, an alive player may start a duel (roshambo) with another player. All players keep their eyes closed in a duel, the loser is executed immediately. At day 4, evil wins.
Fabled

Once per game, at night*,choose to learn the character of the last player you dueled.
Townsfolk

Each night, you learn which character type you have not dueled.
Townsfolk

If you are executed by a duel, you are woken that night to choose a player: if they are not a Townsfolk, they die.
Townsfolk

The 1st non-Townsfolk you duel loses their ability. If they are an Outsider, they become good.
Townsfolk

If you have not dueled an evil player, you cannot be executed when you lose a duel.
Townsfolk

Once per game, in your duel, secretly guess your opponent's character type instead. If correct, they are drunk & executed, or you are drunk.
Townsfolk

You start by choosing a playerr (not yourself): if both of you live when the game ends, you win.
Outsider

You become the alignment of the last duel's winner, but you do not know which.
Outsider

You may choose to open your eyes in a duel (not yours). Once per game, when you do, secretly signal the Storyteller to change the outcome.
Minion

Each day, the 1st good character you duel is poisoned until dusk, even if you are dead.
Minion

You have a not-in-play Minion ability. You inherit the ability of the dead Minion.
Demon

You think you are a Townsfolk character and have that ability. If you lose a duel, you win instead.
Demon





