1. Noble

    You start knowing 3 players, 1 and only 1 of which is evil.


    Townsfolk

  2. Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.


    Townsfolk

  3. Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.


    Townsfolk

  4. Curator

    You start knowing that 1 of 2 players is a particular Outsider, or how many Outsiders are in play.


    Townsfolk

  5. Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.


    Townsfolk

  6. Hero

    Once per game, at night, you may pick a minion. If you die at night, that minion, if in play, also dies.


    Townsfolk

  7. Radio Operator

    Each night, learn how many evil players are sat clockwise between you and a living Radio Operator. [+0 to +2 Radio Operator]


    Attribution

    Rethemed version of the Legionary by AlexS

    Townsfolk

  8. Gambler

    Each night*, choose a player & guess their character: if you guess wrong, you die.


    Townsfolk

  9. Gossip

    Each day, you may make a public statement. Tonight, if it was true, a player dies.


    Townsfolk

  10. Professor

    Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.


    Townsfolk

  11. Undertaker

    Each night*, you learn which character died by execution today.


    Townsfolk

  12. Senator

    Each night, vote to pass a law shown to you. If the majority vote yes, the law is passed. If all senators vote the same way, a player dies. [+1 to +3 Senators, 1 Evil]


    Townsfolk

  13. Esper

    Each night, point to a player. Tomorrow an Esper will learn their character. If you are executed, all other Espers die. The demon misregisters. [+1 to +3 Esper]


    Townsfolk

  14. Witness

    Each night choose two players; if either die tonight, learn which character killed them.


    Townsfolk

  15. Dunce

    You start knowing another dunce. If a dunce is executed, another dunce dies at night. [+0 to +3 Dunce]


    Outsider

  16. Bandwagoner

    You might start as evil. Whenever a player dies, your alignment changes. [+0 to +2 Bandwagoner, -1 Outsider per additional Bandwagoner]


    Outsider

  17. Klutz

    When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.


    Outsider

  18. Tinker

    You might die at any time.


    Outsider

  19. Psychopath

    Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.


    Minion

  20. Widow

    On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.


    Minion

  21. Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.


    Minion

  22. Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]


    Minion

  23. Harpy

    Each Night: Choose two players: tomorrow the 1st is mad that the 2nd is evil, or both might die.


    Minion

  24. Imposter

    At the beginning of the game, learn of all characters with multiples in the game. Choose to become an evil version of that character. Your alignment cannot change.


    Minion

  25. Al-Hadikhia

    Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.


    Demon

  26. Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.


    Demon

  27. Po

    Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.


    Demon

  28. Legion

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]


    Demon

  29. Gunslinger

    Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.


    Traveler

  30. Apprentice

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).


    Traveler

  31. Judge

    Once per game, if another player nominated, you may choose to force the current execution to pass or fail.


    Traveler

  32. Butcher

    Each day, after the 1st execution, you may nominate again.


    Traveler

  33. Gangster

    Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.


    Traveler

  34. Night Order

    First Night

    Apprentice
    Poisoner
    Widow
    Noble
    Grandmother
    Witness
    Curator
    Godfather
    Esper
    Fortune Teller
    Amnesiac
    Senator

    Other Nights

    Grandmother
    Tinker
    Gossip
    Poisoner
    Witness
    Godfather
    Al-Hadikhia
    Shabaloth
    Po
    Legion
    Professor
    Gambler
    Fortune Teller
    Undertaker
    Esper
    Senator
    Amnesiac
  35. this almanac generated using Bloodstar Clocktica