
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Townsfolk
You start knowing 3 players, 1 and only 1 of which is evil.
Townsfolk
You start knowing a good player & their character. If the Demon kills them, you die too.
Townsfolk
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Townsfolk
You start knowing that 1 of 2 players is a particular Outsider, or how many Outsiders are in play.
Townsfolk
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Townsfolk
Once per game, at night, you may pick a minion. If you die at night, that minion, if in play, also dies.
Townsfolk
Each night, learn how many evil players are sat clockwise between you and a living Radio Operator. [+0 to +2 Radio Operator]
Rethemed version of the Legionary by AlexS
Townsfolk
Each night*, choose a player & guess their character: if you guess wrong, you die.
Townsfolk
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Townsfolk
Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Townsfolk
Each night*, you learn which character died by execution today.
Townsfolk
Each night, vote to pass a law shown to you. If the majority vote yes, the law is passed. If all senators vote the same way, a player dies. [+1 to +3 Senators, 1 Evil]
Townsfolk
Each night, point to a player. Tomorrow an Esper will learn their character. If you are executed, all other Espers die. The demon misregisters. [+1 to +3 Esper]
Townsfolk
Each night choose two players; if either die tonight, learn which character killed them.
Townsfolk
You start knowing another dunce. If a dunce is executed, another dunce dies at night. [+0 to +3 Dunce]
Outsider
You might start as evil. Whenever a player dies, your alignment changes. [+0 to +2 Bandwagoner, -1 Outsider per additional Bandwagoner]
Outsider
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Outsider
You might die at any time.
Outsider
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Minion
On your 1st night, look at the Grimoire and choose a player: they are poisoned. 1 good player knows a Widow is in play.
Minion
Each night, choose a player: they are poisoned tonight and tomorrow day.
Minion
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]
Minion
Each Night: Choose two players: tomorrow the 1st is mad that the 2nd is evil, or both might die.
Minion
At the beginning of the game, learn of all characters with multiples in the game. Choose to become an evil version of that character. Your alignment cannot change.
Minion
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Demon
Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Demon
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Demon
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Demon
Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Traveler
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Traveler
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Traveler
Each day, after the 1st execution, you may nominate again.
Traveler
Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
Traveler