
Bouncer
Each night*, choose two players (different to last night, not yourself); if both good, they can't die tonight, but if you are killed by a Demon, they also die.
“Sorry guys, there appears to be some sort of situation going on in the dance hall, you'll have to stay here for now, and besides, I think you've had a little too much to drink for now.”
The Bouncer protects other players from deaths at night, at the risk of causing a massacre if the Demon figures out who they are.
Examples
The Bouncer chooses to protect Allie, the Bartender and Jess, the Marshall. The Demon attacks Allie, and she does not die.
The Bouncer chooses to protect Jake, the Waiter and Hayley, the Witness. The Demon attacks the Bouncer, and all three of them die.
The Bouncer chooses to protect Fred, the Bushranger and and Matt, the Vicar. The Jailor targets Fred for the second time in a row. Fred dies, as the Bouncer chose one good player and one evil player.
The Bouncer chooses to protect Jason, the Executioner, and Mark, the Lieutenant, who was targeted by the Blackmailer and is registering as evil. The Demon attacks the Bouncer, and only the Bouncer dies.
The Framer is in play and the Demon targets the Bouncer. The Bouncer "dies" but learns there is a Framer in play. As the Bouncer is registering as alive, the players the Bouncer chose with their ability do not die.
How to Run
Each night, starting with the second, wake the Bouncer and let them pick two players. Ensure those two players weren't also picked the night before.
If the Bouncer is killed by a Demon ability, then the Bouncer and the players the Bouncer chose die.
The Bouncer's protection also applies to non Demon abilities - an chosen Outsider cannot be killed by a Lieutenant, for example. (but they can still be poisoned.)
If the Bouncer is killed by a Townsfolk ability, their choices do not also die, but they are now vulnerable to dying at night as the Bouncer's ability is no longer in play. If, however the Townsfolk whose ability killed the Bouncer is registering as a Demon (either due to the Witness or the Blackmailer), the Bouncer's choices will die if they are both good (or register as good).
Token integrity is important here! Don't let the Bouncer target the same players twice in a row.
Townsfolk