1. Don’t Look Now is the ultimate test of trust, who you lay your trust into will ultimately determine the fate of the game: trust the wrong person and be petrified by the Basilisk or give the evil team the info it needs to find the Damsel, but trust no one and slowly tear town apart from the inside at the behest of the Mesmerist. Trust is not easily earned in this town, between a minion that can mimic any good ability, two outsiders that can’t afford to be honest, and two ways to add extra evil players any bit of trust town can gain is invaluable. But always be wary, too much trust reveals the Damsel, and any confirmed player could in reality be an Echo of the truth or a new addition to the evil team.

    Don't Look Now
  2. Noble

    You start knowing 3 players, 1 and only 1 of which is evil.


    Townsfolk

  3. Furyclad

    You start knowing 1 in-play character. If you are mad that you are that character, you can't die to the Demon.


    Townsfolk

  4. High Priestess

    Each night, learn which player the Storyteller believes you should talk to most.


    Townsfolk

  5. Chambermaid

    Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.


    Townsfolk

  6. Sleuth

    Each night, choose a player. You learn their character. If you choose the Demon this way, you are now poisoned.


    Townsfolk

  7. Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.


    Townsfolk

  8. Town Crier

    Each night*, you learn if a Minion nominated today.


    Townsfolk

  9. Undertaker

    Each night*, you learn which character died by execution today.


    Townsfolk

  10. Nightwatchman

    Once per game, at night, choose a player: they learn who you are.


    Townsfolk

  11. Seamstress

    Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.


    Townsfolk

  12. Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.


    Townsfolk

  13. Alchemist

    You have a not-in-play Minion ability.


    Townsfolk

  14. Banshee

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.


    Townsfolk

  15. Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.


    Townsfolk

  16. Daredevil

    The first day or night you would die, you don't. Whenever a player picks you, you die.


    Outsider

  17. Omen

    If a Townsfolk knows your character, something bad might happen to them, even if dead.


    Outsider

  18. Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.


    Outsider

  19. Puzzlemaster

    1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.


    Outsider

  20. Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.


    Minion

  21. Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]


    Minion

  22. Basilisk

    Each night, you learn a living character & choose a player: if you have learned that player's character, they are poisoned until another player is poisoned this way.


    Minion

  23. Echo

    If you are publicly mad that you are a good character, you might register as that character and might have that character's abilities.


    Minion

  24. No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.


    Demon

  25. Ojo

    Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.


    Demon

  26. Lord of Typhon

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]


    Demon

  27. Mesmerist

    Each night*, choose 2 alive players: tomorrow, the 1st player is mad that they are the character of the 2nd, or one or both might die. On night two, a player dies. [+1 Outsider]


    Demon

  28. Nightmare

    If an evil player would learn the Damsel, they instead learn any Outsider, or any Townsfolk in a one Outsider game.


    Fabled

  29. Night Order

    First Night

    Lord of Typhon
    Philosopher
    Alchemist
    Basilisk
    Godfather
    Mezepheles
    Damsel
    Dreamer
    Sleuth
    Noble
    Nightwatchman
    Chambermaid
    Furyclad
    High Priestess
    Seamstress

    Other Nights

    Philosopher
    Basilisk
    Mezepheles
    Ojo
    Lord of Typhon
    No Dashii
    Mesmerist
    Godfather
    Banshee
    Undertaker
    Dreamer
    Sleuth
    Town Crier
    Nightwatchman
    Chambermaid
    High Priestess
    Seamstress
  30. this almanac generated using Bloodstar Clocktica