1. Key: '! !' - This is all we know about this character's ability. '# #' - This is speculation. '???' - We know nothing about this character's ability, just that it exists. '+' - This character was removed (and probably for a good reason so dont use these). '?...' - This character may have been removed and/or replaced by this character.

    Characters who's icons we know are correct: Diplomat, Witch Hunter, Quack, Genius, Machinist, Leper, Nun, Princess, Milliner, Hermit, Charlatan, Bully, Wizard, Hunchback, Amaniti, Wraith, Creeping Terror, Skinkulus, Soul Hammer, Ballerina, Deus Ex Fiasco.

    Icons made by Dela: Prophet, Village Idiot, Witch Hunter, Apothecary, Genius, Druid, Coachman, Astrologer, Bon Vivant, Rogue, Golden Child, Hermit, Imposter, Hatter, Summoner, Amaniti and Creeping Terror.

    Also, please do not turn these characters into irl tokens as TPI do not want these to be produced by other people before their release so please stick to playing these characters only online.

  2. Changelog


    19/09/2023: Updated Hermit. Added 'Hwisp'.

    04/10/2023: Added a '+' for Quack. Added 'Sun Tai'.

    10/10/2023: Added 'Voyeur', 'Zealot' and 'Virilus'.

    11/10/2023: Updated Virilus. (Image pending)

    12/10/2023: Updated Summoner. Updated Barrow-Fog and Hindu. (Images pending)

    18/10/2023: Updated Vat Dweller and Voyeur.

    19/10/2023: Added an icon for Virilus, Barrow-Fog and Hindu.

    20/10/2023: Removed Ojo. (It has been released)

    23/10/2023: Updated Riddle Fiend and Creeping Terror. Added a list of all correct character icons.

    28/10/2023: Updated Pagan and Voyeur. Updated the icons for Prophet, Village Idiot, Witch Hunter, Apothecary, Genius, Druid, Coachman, Astrologer, Bon Vivant, Rogue, Golden Child, Hermit, Imposter, Hatter, Summoner, Amaniti and Creeping Terror. Thanks to Dela for these character icons!

  3. Diplomat

    You start knowing which players are minions. If a minion you know is executed, your team loses, even if dead.


    Townsfolk

  4. Blacksmith

    You start knowing how many outsiders are in play. All outsiders are drunk, even if you are dead. [+1 Outsider]


    Townsfolk

  5. Prophet

    On your 1st night, choose a day number: if all dead players are good that dawn, they are resurrected as travellers.


    Townsfolk

  6. Village Idiot

    Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extra Village Idiots is drunk]


    Townsfolk

  7. Witch Hunter

    Each night, choose a player: you learn their alignment. If they are not executed tomorrow, they turn evil. You can not be evil.


    Townsfolk

  8. Apothecary

    # Each night, choose a player: they are sober and healthy until dusk. #


    Townsfolk

  9. Moneylender

    Each night, choose a player. Turn into their alignment.


    Townsfolk

  10. Quack

    Each night, choose 2 living players: abilities that target one, target the other instead. The demon cannot die this way. +


    Townsfolk

  11. Genius

    Each night, choose a good character: you have that ability until you choose again. You are drunk every other night.


    Townsfolk

  12. Stableboy

    Each night, learn 1 in-play character. ? King


    Townsfolk

  13. Houndskeeper

    Each night, you learn how many steps to the nearest living player targeted by an evil ability tonight.


    Townsfolk

  14. Insomniac

    Each night*, learn a character that died tonight.


    Townsfolk

  15. Coachman

    Each day, choose a 1 word topic on which the Storyteller tells you 1 fact. If an alive neighbour is evil, you get false info.


    Townsfolk

  16. Astrologer

    Each day, ask the Storyteller to tell you 1 piece of false information.


    Townsfolk

  17. Druid

    Each day, you may publicly choose a player. If either of you die tonight, an alive minion dies instead, if possible.


    Townsfolk

  18. Patient

    Once per game, at night*: choose to gain all in-play abilities for each night you were asleep.


    Townsfolk

  19. Messenger

    # Once per game, you may visit the Storyteller and choose a player to give a message to. That player will receive the message that night. #


    Townsfolk

  20. Machinist

    On your 1st day, you may visit the Storyteller to gain the ability of an off-script, good character , even if drunk or poisoned.


    Townsfolk

  21. Beekeeper

    If the Demon kills you, pick a player: they are poisoned.


    Townsfolk

  22. Leper

    If the demon kills you, they are poisoned.


    Townsfolk

  23. Lion Tamer

    If either of your alive neighbours died by execution today, all players are safe from the Demon tonight.


    Townsfolk

  24. Queen

    If both of your neighbours are good, they learn who you are. Anyone mad about a Queen being in-play might be executed.


    Townsfolk

  25. Scavenger

    If both your neighbors die, something good happens.


    Townsfolk

  26. Nun

    Good players cannot be drunk, poisoned or get false info.


    Townsfolk

  27. Bon Vivant

    Your alive neighbouring players are drunk (not including Travelers)


    Townsfolk

  28. Mole

    You are a minion, and register as evil. If the Demon publicly guesses you (once per game), your team loses, even if dead.


    How to Run

    1. Put the Mole token into the bag.
    2. Wake the Mole and show them which Minion they are.
    3. Replace the Mole token on the grim with the Minion they are and put the 'Is the mole' reminder token next to them. (The Mole is an additional Minion and does not replace one)

    Townsfolk

  29. Rogue

    You may choose to break any rules when alive. If the storyteller finds out, even if dead, something bad might happen. +


    How to Run

    (Requires a Co-ST) Get your Co-ST to help the Rogue break the rules. For example, the Rogue can message the Co-ST 'i will look at the grim' and the Co-ST can send them the grim. If it seems like the Rogue breaking the rules would be caught by the ST to the Co-ST then the Co-ST can message the ST 'You catch x breaking the rules'. For example, if the Rogue looks at the grim while the ST is in Town Square you can be safe to assume that irl the ST would be behind the grim and notice the Rogue having a peek.

    Townsfolk

  30. Pagan

    # If the demon publicly claims that a Pagan is in play, they turn good. #


    Townsfolk

  31. Inquisitor

    ! Has a 'your team wins/loses' ability !


    Townsfolk

  32. Voyeur

    ! Interacts with night deaths and public announcement !


    Townsfolk

  33. Bodyguard

    ???


    Townsfolk

  34. City Guard

    ???


    Townsfolk

  35. Gladiator

    ???


    Townsfolk

  36. Merchant

    ???


    Townsfolk

  37. Palm Reader

    ???


    Townsfolk

  38. Scholar

    ???


    Townsfolk

  39. Weaver

    ???


    Townsfolk

  40. Donkey Wrangler

    If you are nominated and a demon is not executed, your team loses. [Your token is square]


    How to Run

    (Requires a Gardener on official app)

    1. Assign characters but dont send them.
    2. Starting from the top of the circle, tell the first player privately if a Donkey Wrangler token is in the bag.
    3. Ask if they want the token, repeat until someone says yes (if it gets to the last person, they must take the token).
    4. Replace that person's character with the Donkey Wrangler's.
    5. Replace the person who got assigned the Donkey Wrangler's token with the token of the player who took the Donkey Wrangler.
    6. Send characters.

    Outsider

  41. Princess

    If a player dies, then claims to be the Princess (you must), 1 player may choose to die instead. If they are evil your team loses. +


    Outsider

  42. Peasant

    If you lose, you are the Peasant in the next game. +


    Outsider

  43. Milliner

    When you die, tonight, Minions & Demons may choose new Minion & Demon characters to become.


    Outsider

  44. Golden Child

    The 1st player to nominate you, turns evil that night. If you nominate yourself first, your team loses.


    Outsider

  45. Hermit

    You have the ability of every other outsider. No Outsider modification effects work. [No other outsiders]


    Outsider

  46. Charlatan

    At night, you become the alignment of the 1st player to be executed this game.


    Outsider

  47. Bully

    Each day, if you do not nominate a player (not yourself), your team loses. When you nominate, any player that does not vote might die.


    Outsider

  48. Prisoner

    You may only vote once. You start knowing 1 not-in-play character. If most players vote to free you, you become that character and that character's alignment.


    Outsider

  49. Piper

    ! Has a 'your team wins/loses ability' !


    Outsider

  50. Tramp

    ! Ability triggers on executions !


    Outsider

  51. Nanny

    ! It's a risk for the Nanny to reveal themselves !


    Outsider

  52. Four Eyed Freak

    ???


    Outsider

  53. Zealot

    ???


    Outsider

  54. Imposter

    You poison and gain the ability of the 1st in-play character that you are mad about being each day.


    Minion

  55. Copycat

    Each night, choose a living Minion player: gain their ability. If there are no other living minions, choose any minion character.


    Minion

  56. Hatter

    Each night, choose which Minion and Demon players are which in-play Minion and Demon characters.


    Minion

  57. Onzin

    Each day, you may publicly choose an alive player. They die tonight, even if you died today. ? Psychopath


    Minion

  58. Summoner

    On the 3rd night, choose a player and a demon: they become evil and that demon. [No Demon]


    Minion

  59. Ringmaster

    Once per game, choose to become the Storyteller. You may still vote.


    Minion

  60. Wizard

    Once per game, choose to make a wish. If granted, your wish may have a price, and leaves a clue to its nature.


    Minion

  61. Sicilian

    When nominations are called, if you publicly choose a player (not yourself) & they are not executed today, their team wins.


    Minion

  62. Hunchback

    The demon has a not-in-play good character's ability. It knows which.


    Minion

  63. Vat Dweller

    On your 1st night, choose an Outsider. Every Outsider is a copy of that Outsider. [Any number of Outsiders]


    Minion

  64. Amaniti

    Your neighbours falsely register to good players' abilities.


    Minion

  65. Daughter of Nox

    Good’s info is reversed. The 1st time each player names you: lose your ability (if they are good), regain it (if they are evil).


    Minion

  66. Senator

    Players can only nominate their living neighbors, even if you are dead.


    Minion

  67. Wraith

    You may choose to open your eyes at night. You wake when other evil players do.


    How to Run

    At any point during the night the Wraith may message you the word 'open'. This means that the Wraith has opened their eyes. The Wraith may message you the word 'close' at any time to close their eyes. When the Wraith opens their eyes they learn anything that they currently woken player learns (but they won't learn which character they are). If the Wraith's eyes are open when a player picks them, when the player opposite them has their eyes open or when one of their neighbours has their eyes open, they learn that the Wraith has their eyes open.

    Minion

  68. Sphinx

    ! Activates on final day !


    Minion

  69. Riddle Fiend

    ! Needs to be chosen by someone !


    Minion

  70. Banshee

    ???


    Minion

  71. Highwayman

    ???


    Minion

  72. Zodion

    You start knowing all not-in-play characters. Each night*, the highest character on the script dies.


    Demon

  73. Yaggababble

    You start knowing a phrase. Each time it is said by you during the day, a player might die at night.


    Demon

  74. Virilus

    Each night, choose a player: they are infected. Infected players who vote die and infect the player they voted for. After day 4, evil wins.


    Demon

  75. Creeping Terror

    Each night*, mark up to 3 players or kill all marked players. Marked players learn that they are marked.


    Demon

  76. Shacklewight

    Each night, choose any players: they all wake together. Tomorrow day, if 1 dies, they all die. Each day, if no-one dies, evil wins.


    Demon

  77. J'nak

    Each night, choose a player: they die. 1 good player knows you are 1 of 2 players. If executed while a minion lives, your team wins.


    Demon

  78. Barrow-Fog

    Each night*, choose a player: they die but register as alive.


    Demon

  79. Tipi-Tipi

    Each night*, choose a player, they die. On the final night, choose an additional player. They are "mad" that you are not the demon or their team loses.


    Demon

  80. Skinkulus

    Each night*, choose a player: they die. If all differ in gender to you they turn evil & may not vote (even if you lose this ability). +


    Demon

  81. Soul Hammer

    Each night*, choose a player: they die. After the final night, the dead may not talk to the living.


    Demon

  82. Dolomite

    Each night*, choose a player: they turn evil & learn who you are. Once per game, you lose this ability [No Minions].


    Demon

  83. Sisssaphyth

    # Each night*, choose one of your minions. They choose a player: that player dies. #


    Demon

  84. Palabra de Dios

    Each dusk*, each alive good player that raises a hand, kills a random player. If none do, evil wins.


    Demon

  85. Fanzazz

    ! Has a 'your team wins/loses' ability !


    Demon

  86. The Rising

    ! Has a 'your team wins/loses' ability !


    Demon

  87. Queen of Lies

    ! Kills an average of 2 players per night !


    Demon

  88. Hwisp

    ! Causes people to lose their abilties !


    Demon

  89. Sun Tai

    ! Jinxed with Grandmother !


    Demon

  90. Bagsnaggit

    ???


    Demon

  91. Haunt

    ???


    Demon

  92. Ballerina

    A Duchess is in play while you are alive. If 3 players visit the Duchess, you are one of them. [+ the Duchess]


    Traveler

  93. Deus Ex Fiasco

    Once per game, the Storyteller will make a mistake, correct it, and publicly admit to it. +


    Fabled

  94. Hindu

    The player who dies first may secretly choose which character they are in the next game.


    Fabled

  95. Baker

    During nominations, the nominated player has the group's attention.


    Fabled

  96. Zookeeper

    During nominations, only the nominator and nominee may talk.


    Fabled

  97. Lim Ei Legba

    # If you disagree with the Storyteller on a ruling you may fight them, the winner is correct. # (This is a joke)


    Fabled

  98. Night Order

    First Night

    Diplomat
    Prophet
    Village Idiot
    Witch Hunter
    Apothecary
    Moneylender
    Quack
    Genius
    Stableboy
    Queen
    Copycat
    Hatter
    Ringmaster
    Hunchback
    Vat Dweller
    Yaggababble
    Creeping Terror
    Shacklewight
    Zodion
    Virilus

    Other Nights

    Patient
    Messenger
    Beekeeper
    Leper
    Druid
    Prophet
    Village Idiot
    Witch Hunter
    Apothecary
    Moneylender
    Quack
    Genius
    Stableboy
    Insomniac
    Milliner
    Golden Child
    Charlatan
    Copycat
    Hatter
    Ringmaster
    Shacklewight
    Skinkulus
    Soul Hammer
    Dolomite
    Sisssaphyth
    Palabra de Dios
    Barrow-Fog
    Yaggababble
    Creeping Terror
    Onzin
    Zodion
    Virilus
  99. this almanac generated using Bloodstar Clocktica