In the great houses of Edwardian England, servants scramble to circumvent the caprices of their aristocratic employers
In the great houses of Edwardian England, servants scramble to circumvent the caprices of their aristocratic employers

You start knowing how many Outsiders are in play. (+/- 1 Outsider)
Townsfolk

You start knowing one in-play Minion character and one in-play Ousider character.
Townsfolk

You start knowing which half of the circle contains the most evil characters (If equal this information is arbitrary.)
Townsfolk

Each night, you learn a unique in-play Townsfolk role (not your own).
Townsfolk

Each night, learn a successive player's alignment, moving clockwise around the Town Square. The Storyteller chooses which player's alignment to reveal first.
Townsfolk

Each night*, choose a player. They will receive sober and healthy information tonight.
Townsfolk

Each night* choose two players: They cannot be targeted by evil players. If they would wake tonight, they do not.
Townsfolk

Each night,* choose a player. If all Lady's maids choose the same player, learn their role. Otherwise, receive false information (+1-3 Lady's maids)
Townsfolk

Once per game, at night*, choose an alive player. If they are not the Demon, they die & the Demon doesn’t kill tonight.
Townsfolk

On your 1st night, choose a player. If you both live until night 3, learn their role. If you die before learning your information, another good player becomes the Gardener.
Townsfolk

On your 1st day, publicly guess five good characters. That night, you learn how many are in play, but one of them becomes drunk.
Townsfolk

If you die at night, wake and learn how many steps are between you and the nearest evil player.
Townsfolk

The first time only good players vote on a nomination each day (at least three votes required), you wake in the night and learn which player they voted on.
Townsfolk

Once per game, a player you nominate on will be granted a second use of their ability.
The Doctor does not guarantee sober or healthy information.
Outsider

You think you are a Townfolk character, but you are not. The Demon knows you are in play. Once per game at night*, the Demon may correctly guess you are the Lost Heir and you become evil.
Outsider

If you die, a curse passes to one of your living neighbors. They might die at any time.
Outsider

The first time you are executed, another player dies instead.
Outsider

Each night, choose a player to register as evil until dusk. You may register as a good character, even if dead.
Minion

Each night, choose a player. If they are a Townfolk, you gain the use of their ability (you may not know what that ability is), and they are poisoned until you choose another player or die.
The Fiancee is not informed of which Townsfolk ability they have gained. Their use of other player's abilities is run similarly to the Cannibal.
Minion

Once per game, at night*, choose a player who did not vote today. They die, even if for some reason they could not.
Minion

Your 2 living Townsfolk neighbors are poisoned.
Minion

Each night*, choose a player. They die. You start knowing one evil Townsfolk player. (+1 Evil Townsfolk)
Demon

Each night,* a player who voted will die. The first time you are executed, a player who voted on you becomes the Demon. If no players voted today, the evil team wins.
If His Lordship intends to select a new Demon, he should probably make an effort to vote that day. Otherwise players may question his death in the night.
Demon


























