
Yassbian
You start knowing that 1 of 2 players is a particular Townsfolk.
Townsfolk
You start knowing that 1 of 2 players is a particular Townsfolk.
Townsfolk
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Townsfolk
Each night, you learn how many of your 2 alive neighbors are evil.
Townsfolk
Each night, you may secretly learn a player's alignment. They might become a Straight "Ally" if you do this.
Townsfolk
Each night, choose an alive player: you learn which reminder token is currently affecting them or none at all.
Townsfolk
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Townsfolk
Each night, learn the size of your polycule. Then choose a player to join your polycule. When more than half the players are in your polycule, good wins.
Townsfolk
Each night*, choose a player (not yourself), they're safe from the Demon tonight.
Townsfolk
Each night*, choose a player. If a "Straight Ally", they become a townsfolk and gain their expected ability.
Townsfolk
Each night*, choose an alive player. If good, they die & the Demon doesn’t choose tonight. One good player registers as evil.
Townsfolk
You are safe from the Demon.
Townsfolk
If chosen by evil, you learn two players, one of which chose you. You can't become evil.
Townsfolk
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Townsfolk
Each night, choose an alive player (not yourself, different from last time). If a townsfolk, they become a "Straight Ally". [+ Accepting Granny]
Outsider
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment. (You don't know your alignment)
Outsider
You do not know you are the "Straight Ally". You think you are a Townsfolk character, but you are not.
Outsider
On the 3rd night, if alive, you become evil. You can't be executed once this happens.
Outsider
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Minion
Once per game, during the night, choose a player (not the demon). They become a random evil not in play minion.
Minion
Once per game, during the day, publicly choose a player and say "I've found the Masc 4 Masc"". If the chosen player is the Masc 4 Masc, evil wins. [+ Masc 4 Masc]
Minion
On your 1st night, choose a player. They become your beta. Your beta can't nominate until the day after your first nomination.
Minion
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Demon
Each night, choose a player. They become evil. If three alive Townsfolk are evil, evil wins. Most dead players become good. [No Minions, No Outsiders]
Demon
Each night*, choose a player, they die. The first Outsider you choose becomes an Evil Far Right & you die instead. [+1 Outsider]
Demon
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, an Outsider might become evil. [+1 Outsider]
Demon