
WasherPixie
You start knowing 1 of 2 players is a particular Townsfolk. If you are mad that you were this character you gain their ability when they die.
Townsfolk
You start knowing 1 of 2 players is a particular Townsfolk. If you are mad that you were this character you gain their ability when they die.
Townsfolk
You start knowing how many pairs of evil players there are. On your first day, publicly guess up to 5 characters. That night, you learn how many are correct.
Townsfolk
Each night, choose 2 alive players (not yourself): You learn how many wake tonight and if either is the demon. One good player registers falsely to you.
Townsfolk
Each night, you learn how many of your alive neighbours are evil and how many player's abilities malfunctioned due to another character's ability.
Townsfolk
Each night*, pick a player (Not yourself): they are safe from the demon tonight. A minion, if chosen, loses their ability and learns this.
Townsfolk
Each night*, you learn which character died today by execution and which alignment the storyteller believes is winning: good, evil or neither.
Townsfolk
Each night*, you learn if a minion nominated today. If the Demon kills the Koracle, you learn who the Demon is. [+Koracle]
Townsfolk
Each night*, you learn if the Demon voted today. The Minions and Demons don't know each other. When you die, they learn each other.
Townsfolk
Each night*, you learn how many evil players are dead. If the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Townsfolk
Once per game, during the day, visit the storyteller for advice to help you win. You are safe from the Demon.
Townsfolk
Once per game, during the day, you may privately ask the storyteller anyt yes.no question. Executed good players might not die.
Townsfolk
Once per game at night, pick 2 players (not yourself): you learn 1 good and 1 evil character for both of them and if they are the same alignment.
Townsfolk
You don't know what your ability is. Each day, you may visit the storyteller to ask one question about your ability: learn how accurate you are. If you die at night, choose a player: you learn their character.
Townsfolk
You might register as Evil and as a Minion or a Demon, even if you are dead. If you are executed, your team loses.
Outsider
If you are "mad" about being an outsider, you might be executed. If you die, one player is drunk from now on.
Outsider
You think you are either the Demon or a Townsfolk, but you are not. The Demon knows who you are, who you choose and what information you recieve.
Outsider
If you die, tonight, the demon may choose 2 players (not another demon) to swap characters. Minions start knowing 3 not-in-play characters.
Outsider
If you publicly claim to be the godlin when nominated and are executed that day, your team wins. You start knowing which outsiders are in play. [+1 or -1 Outsiders]
Minion
Each night, choose a player and a good character. They are poisoned and must be mad about being this character tomorrow or they might be executed
Minion
On your first night, see the Grimoire and choose a player: they are poisoned. One good player learns you are in play. You might register as good and as a Townsfolk or Outsider, even if you are dead.
Minion
You think you are a good character, but you are not. If there are 5 or more players alive, and the Demon Dies, you become the Demon. The Demon knows who you are.
Minion
Each night* choose a player: they die. The first Outsider this kills becomes an Evil Fang Imp, and you die instead. If you kill yourself this way, an alive minion becomes the Fang Imp. [+1 Outsider]
Demon
On your first night, the Minions choose an alive player. They are poisoned. Each night, Minions choose who is The Demon. The Demon dies if the host is dead. A player dies each night*. [+1 Minion]
Demon
Each night, choose a player: they are poisoned. The previously poisoned player dies, then becomes healthy. Your two townsfolk neighbours are poisoned.
Demon
Each night*, a player might die. Executiongs fail if only evil voted. Townsfolk abilities yield false info. Each day, if nobody is executed, Evil wins. [Most players are Lortox]
Demon
Each night*, choose a living player: if they agree, you learn their alignment, but you both might die. If you were funny today, you can not die by exile.
Traveler
Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required. Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Traveler
Each day, after the 1st execution, you may nominate again. Each night, until duck, 1) a player becomes sober, healthy and gets true infor, or 2) their ability works twice. They learn which.
Traveler
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil). Once per game, at night, choose a dead player: they regain their ability until dusk.
Traveler
Each night, choose a player: their vote counts as -3 tomorrow.
Traveler