1. WasherPixie

    You start knowing 1 of 2 players is a particular Townsfolk. If you are mad that you were this character you gain their ability when they die.


    Townsfolk

  2. Chuggler

    You start knowing how many pairs of evil players there are. On your first day, publicly guess up to 5 characters. That night, you learn how many are correct.


    Townsfolk

  3. Chamber Teller

    Each night, choose 2 alive players (not yourself): You learn how many wake tonight and if either is the demon. One good player registers falsely to you.


    Townsfolk

  4. Emath

    Each night, you learn how many of your alive neighbours are evil and how many player's abilities malfunctioned due to another character's ability.


    Townsfolk

  5. Pronk

    Each night*, pick a player (Not yourself): they are safe from the demon tonight. A minion, if chosen, loses their ability and learns this.


    Townsfolk

  6. Genetaker

    Each night*, you learn which character died today by execution and which alignment the storyteller believes is winning: good, evil or neither.


    Townsfolk

  7. Town Choir

    Each night*, you learn if a minion nominated today. If the Demon kills the Koracle, you learn who the Demon is. [+Koracle]


    Townsfolk

  8. Flower Grower

    Each night*, you learn if the Demon voted today. The Minions and Demons don't know each other. When you die, they learn each other.


    Townsfolk

  9. Koracle

    Each night*, you learn how many evil players are dead. If the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.


    Townsfolk

  10. Fisoldier

    Once per game, during the day, visit the storyteller for advice to help you win. You are safe from the Demon.


    Townsfolk

  11. Pacitist

    Once per game, during the day, you may privately ask the storyteller anyt yes.no question. Executed good players might not die.


    Townsfolk

  12. Dreamstress

    Once per game at night, pick 2 players (not yourself): you learn 1 good and 1 evil character for both of them and if they are the same alignment.


    Townsfolk

  13. Ravesiac

    You don't know what your ability is. Each day, you may visit the storyteller to ask one question about your ability: learn how accurate you are. If you die at night, choose a player: you learn their character.


    Townsfolk

  14. Raint

    You might register as Evil and as a Minion or a Demon, even if you are dead. If you are executed, your team loses.


    Outsider

  15. Mutheart

    If you are "mad" about being an outsider, you might be executed. If you die, one player is drunk from now on.


    Outsider

  16. Drunatic

    You think you are either the Demon or a Townsfolk, but you are not. The Demon knows who you are, who you choose and what information you recieve.


    Outsider

  17. Snarber

    If you die, tonight, the demon may choose 2 players (not another demon) to swap characters. Minions start knowing 3 not-in-play characters.


    Outsider

  18. Godlin

    If you publicly claim to be the godlin when nominated and are executed that day, your team wins. You start knowing which outsiders are in play. [+1 or -1 Outsiders]


    Minion

  19. Poisonovous

    Each night, choose a player and a good character. They are poisoned and must be mad about being this character tomorrow or they might be executed


    Minion

  20. Spidow

    On your first night, see the Grimoire and choose a player: they are poisoned. One good player learns you are in play. You might register as good and as a Townsfolk or Outsider, even if you are dead.


    Minion

  21. Scarlette

    You think you are a good character, but you are not. If there are 5 or more players alive, and the Demon Dies, you become the Demon. The Demon knows who you are.


    Minion

  22. Fang Imp

    Each night* choose a player: they die. The first Outsider this kills becomes an Evil Fang Imp, and you die instead. If you kill yourself this way, an alive minion becomes the Fang Imp. [+1 Outsider]


    Demon

  23. Llil Monsta

    On your first night, the Minions choose an alive player. They are poisoned. Each night, Minions choose who is The Demon. The Demon dies if the host is dead. A player dies each night*. [+1 Minion]


    Demon

  24. No Pukka

    Each night, choose a player: they are poisoned. The previously poisoned player dies, then becomes healthy. Your two townsfolk neighbours are poisoned.


    Demon

  25. Lortox

    Each night*, a player might die. Executiongs fail if only evil voted. Townsfolk abilities yield false info. Each day, if nobody is executed, Evil wins. [Most players are Lortox]


    Demon

  26. Harliant

    Each night*, choose a living player: if they agree, you learn their alignment, but you both might die. If you were funny today, you can not die by exile.


    Traveler

  27. Voudge

    Only you and the dead can vote. They don't need a vote token to do so. A 50% majority is not required. Once per game, if another player nominated, you may choose to force the current execution to pass or fail.


    Traveler

  28. Butchista

    Each day, after the 1st execution, you may nominate again. Each night, until duck, 1) a player becomes sober, healthy and gets true infor, or 2) their ability works twice. They learn which.


    Traveler

  29. Apprector

    On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil). Once per game, at night, choose a dead player: they regain their ability until dusk.


    Traveler

  30. Bureief

    Each night, choose a player: their vote counts as -3 tomorrow.


    Traveler

  31. Night Order

    First Night

    Flower Grower
    Apprector
    Butchista
    Bureief
    Scarlette
    Spidow
    Poisonovous
    Godlin
    Llil Monsta
    No Pukka
    Chuggler
    Chamber Teller
    WasherPixie
    Emath
    Koracle
    Dreamstress

    Other Nights

    Bureief
    Butchista
    Apprector
    Harliant
    Pronk
    Poisonovous
    Lortox
    Fang Imp
    Llil Monsta
    No Pukka
    Scarlette
    Chuggler
    Emath
    Town Choir
    Flower Grower
    Koracle
    Ravesiac
    Dreamstress
    Genetaker
    Chamber Teller
  32. this almanac generated using Bloodstar Clocktica