
Gastronome
Once per game, at night*, you may choose to kill the player 2nd to be executed today (no ties), unless it ends the game.
The Gastronome crosses the fork in the road by taking the other path.
- If there was a player about-to-die today that wasn't the executee, the Gastronome may choose to kill them.
- The Gastronome does not wake up in the event that only 1 (or less) player was ever 'about-to-die', including the executee.
- Should there be 2 or more players with the highest or 2nd highest votes on a given day are tied on said votes, the Gastronome does not wake; they can only kill 1 player.
- Lastly, the Gastronome's kill will fail should that kill end the game, such as by killing the Demon.
How to Run
During the day, if a player is declared 'about-to-die', mark them with the 1ST ABOUT-TO-DIE reminder token. If there already is a player marked with that and this wasn't a tie, move the 1ST ABOUT-TO-DIE reminder token to that player and mark the previous with the 2ND ABOUT-TO-DIE reminder token.
Each night, if there is a player marked with the 2ND ABOUT-TO-DIE reminder token, wake the Gastronome. You may point to that player marked 2ND ABOUT-TO-DIE to let the Gastronome know who they'll kill as a reminder. The Gastronome either shakes their head no or yes. Put the Gastronome to sleep.
If they shake their head no, nothing happens.
If they shake their head yes, the player marked 2ND ABOUT-TO-DIE dies - mark them with the DEAD reminder token. The Gastronome loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet (the Gastronome won’t wake again.)
Each dawn, those players are no longer targets - remove their 1ST ABOUT-TO-DIE and 2ND ABOUT-TO-DIE reminder tokens.
JSON
{
"id": "gastronome_scp_fragmented_veil_vol2",
"image": "https://www.bloodstar.xyz/p/legitch/SCP_Fragmented_Veil_Vol2/gastronome_scp_fragmented_veil_vol2.png",
"otherNightReminder": "If there was a player about-to-die today that wasn't the executee: the Gastronome shows a 'no' or 'yes' head signal. If the Gastronome chose 'yes', that player dies.",
"reminders": [
"1st About-to-die",
"2nd About-to-die",
"Dead"
],
"name": "Gastronome █",
"team": "townsfolk",
"ability": "Once per game, at night*, you may choose to kill the playes 2nd to be executed today (no ties), unless it ends the game.",
"attribution": "Ability: @legitch. Image: Game-icons.net",
"otherNight": 54.014
}
Attribution
Ability: @legitch. Image: Game-icons.net
Townsfolk






















