[{"id":"_meta","name":"New Edition","almanac":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/almanac.html"},{"id":"inheritor_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/inheritor_townsfolk_iw.png","firstNightReminder":"The inheritor points at a player.","otherNightReminder":"If the player the inheritor selected is good and dies, they gain their ability.","reminders":["Heirloom"],"name":"Inheritor","team":"townsfolk","ability":"On the first night, choose a player. When they die, if they are good, you gain their character\u2019s ability.","flavor":"Oh my old Aunt Gayle died, you don't say? Well, just what exactly of her estate did she leave me?","firstNight":11,"otherNight":2},{"id":"inventor_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/inventor_townsfolk_iw.png","reminders":["No ability"],"name":"Inventor","team":"townsfolk","ability":"Once per game, during the day, privately propose a new rule. If accepted, tomorrow it is announced & applied.","flavor":"Eureka!"},{"id":"investor_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/investor_townsfolk_iw.png","firstNightReminder":"The Investor either shows a 'yes' head signal or  picks a coin face. If they pick a coin face, flip a coin: if correct, put a $ reminder by their token. If they indicate yes, point to a number of players equal to the number of $ reminder tokens and the character of each of those players.","otherNightReminder":"If the Investor has not used their ability to learn player's character, they either show a 'yes' head signal or pick a coin face. If they pick a coin face, flip a coin: if correct, put a $ reminder by their token. If they indicate yes, point to a number of players equal to the number of $ reminder tokens and the character of each of those players.","reminders":["$","No ability"],"name":"Investor","team":"townsfolk","ability":"Each night, flip: if right, increase your count by one. Once per game, at night, you may learn that many players' characters.","flavor":"BUY BUY BUY SELL BUY BUY SELL SELL!","firstNight":12,"otherNight":3},{"id":"jeweler_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/jeweler_townsfolk_iw.png","otherNightReminder":"Point at a player who was mad about something false the previous day.","reminders":["Mad"],"name":"Jeweler","team":"townsfolk","ability":"Each night*, learn a player who was mad about something false the previous day. ","flavor":"If you look here, you can see that there is a slight imperfection, a fracture in your diamond - that's no good.","otherNight":4},{"id":"knoller_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/knoller_townsfolk_iw.png","name":"Knoller","team":"townsfolk","ability":"Deaths are announced during the night. ","flavor":"For you, the bell tolls."},{"id":"kobold_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/kobold_townsfolk_iw.png","otherNightReminder":"If the Kobold's ability causes them to wake tonight: Wake the Kobold and run their ability.","reminders":["Boon"],"name":"Kobold","team":"townsfolk","ability":"Each day, privately learn a boon. If no one dies today, tonight gain the boon.","flavor":"Now, some of us might die on the way, but I promise this treasure is worth it!","otherNight":5},{"id":"laborer_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/laborer_townsfolk_iw.png","firstNightReminder":"The Laborer points at two players. Make either both drunk or both sober until dusk.","otherNightReminder":"The Laborer points at two players. Make either both drunk or both sober until dusk.","reminders":["Sober","Drunk"],"name":"Laborer","team":"townsfolk","ability":"Each night, pick two players. Until dusk, either both are drunk or neither is.","flavor":"All right, listen up, we've got new rules from the boys upstairs: no napping, no slacking, and no drinking.","firstNight":13,"otherNight":6},{"id":"lamb_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/lamb_townsfolk_iw.png","firstNightReminder":"The Lamb either shows a 'no' head signal, or points to a player. If they chose a player: when that player would die, the lamb dies instead.","otherNightReminder":"If the Lamb has not selected a player yet, they either show a 'no' head signal, or point to a player. If they chose a player: when that player would die, the lamb dies instead.","reminders":["Safe"],"name":"Lamb","team":"townsfolk","ability":"Once per game, at night, choose a player. The first time that they would die, you die instead, even if you are dead. ","flavor":"Liberty for the wolves is death for the lamb.","firstNight":14,"otherNight":7},{"id":"liaison_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/liaison_townsfolk_iw.png","firstNightReminder":"The Liason either shows a 'no' head signal, or points to two other players. If they chose two players, wake those players and show them the other's character token and point at that player. If either is evil, show the other the YOU ARE info token and give them a thumbs down. ","otherNightReminder":"If the Liason has not used their ability, they either show a 'no' head signal, or point to two other players. If they chose two players, wake those players and show them the other's character token and point at that player. If either is evil, show the other the YOU ARE info token and give them a thumbs down. ","reminders":["No ability"],"name":"Liaison","team":"townsfolk","ability":"Once per game, at night, choose 2 other players: they learn each other's character. If either is evil, both are evil.","flavor":"Now, if we can all just see eye-to-eye, we're all on the same side here...we are all on the same side, aren't we?","firstNight":15,"otherNight":8},{"id":"lifeguard_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/lifeguard_townsfolk_iw.png","reminders":["Off duty","On duty"],"name":"Lifeguard","team":"townsfolk","ability":"Each night*, 1 and only 1 player dies.","flavor":"No running!"},{"id":"locksmith_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/locksmith_townsfolk_iw.png","otherNightReminder":"The Locksmith points at a living player. If that player no longer has their ability, they wake, learn they were picked by the Locksmith, and are able to use their ability again.","reminders":["Once again"],"name":"Locksmith","team":"townsfolk","ability":"Each night*, choose a living player. If they do not have their ability, they regain their ability and learn they were chosen. ","flavor":"Here you are, all opened up again, now will that be cash or check?","otherNight":9},{"id":"lookout_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/lookout_townsfolk_iw.png","firstNightReminder":"Wake the Demon, show them the Lookout character token, and point at the Lookout player. If evil outnumbers good, point at the Demon player.","otherNightReminder":" If evil outnumbers good, point at the Demon player.","name":"Lookout","team":"townsfolk","ability":"Each night, if the living evil outnumbers the living good, you learn who the Demon is. The Demon knows you are in-play.","flavor":"Where there's smoke, there's fire.","firstNight":16,"otherNight":10},{"id":"lumberjack_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/lumberjack_townsfolk_iw.png","reminders":["Felled","Alive"],"name":"Lumberjack","team":"townsfolk","ability":"If 3 good players are executed and die, 1 of them is resurrected.","flavor":"For every tree taken, a tree planted."},{"id":"lush_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/lush_townsfolk_iw.png","firstNightReminder":"The Lush either shows a 'no' head signal, or chooses a coin face and you flip a coin. If correct an evil player is drunk until dusk. If wrong, two good players are drunk until dusk.","otherNightReminder":"The Lush either shows a 'no' head signal, or chooses a coin face and you flip a coin. If correct an evil player is drunk until dusk. If wrong, two good players are drunk until dusk.","reminders":["Drunk"],"name":"Lush","team":"townsfolk","ability":"Each night, you may flip: if right, an evil player is drunk until dusk. If wrong, 2 good players are drunk until dusk.","flavor":"*Hiccup* and that's when I said... *hiccup*... let's grab a drink!","firstNight":17,"otherNight":11},{"id":"mason_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/mason_townsfolk_iw.png","firstNightReminder":"Individually wake each Mason and point to each other Mason and a Minion. After, wake the pointed to Minion, show them the Mason character token, then point to each Mason player.","reminders":["Know"],"name":"Mason","team":"townsfolk","ability":"\"You start knowing other Masons. A Minion registers as a Mason to you and learns all Masons. [+1-+2 Masons]. \"","flavor":"Our brotherhood is our secret, and our secret is taken to the grave. None shall know our ways without invite and...hmm wait, let's get a headcount before we talk further.","firstNight":18},{"id":"medium_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/medium_townsfolk_iw.png","reminders":["No ability"],"name":"Medium","team":"townsfolk","ability":"Vote tokens spent today are returned at the start of the next day.","flavor":"The dead are restless and weary, they shall not leave until their deaths are avenged."},{"id":"messenger_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/messenger_townsfolk_iw.png","firstNightReminder":"Show the hand signal for the number (0, 1, 2, etc.) of players who were targetted by evil characters' abilities tonight.","otherNightReminder":"Show the hand signal for the number (0, 1, 2, etc.) of players who were targetted by evil characters' abilities tonight.","name":"Messenger","team":"townsfolk","ability":"Each night, learn how many Townsfolk were targeted by evil characters that night. ","flavor":"Don't shoot me, I'm just the messenger!","firstNight":19,"otherNight":12},{"id":"meteorologist_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/meteorologist_townsfolk_iw.png","firstNightReminder":"Point to the player you believe whose death would be the most beneficial to the evil team.","otherNightReminder":"Point to the player you believe whose death would be the most beneficial to the evil team.","name":"Meteorologist","team":"townsfolk","ability":"Each night, learn the player whose death would benefit evil the most.","flavor":"There's a stillness in the eye of the storm, but you need to be careful not to find yourself on the edge.","firstNight":20,"otherNight":13},{"id":"midwife_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/midwife_townsfolk_iw.png","firstNightReminder":"Run the Midwife as though they were a not-in-play good character, allowing them to learn any info and make any choices that character would in the night.","otherNightReminder":"Run the Midwife as though they were a not-in-play good character, allowing them to learn any info and make any choices that character would in the night.","name":"Midwife","team":"townsfolk","ability":"Each night, learn information that a not-in-play good character could have learned.","flavor":"One way or another, we will bring the child into this world.","firstNight":21,"otherNight":14},{"id":"miner_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/miner_townsfolk_iw.png","otherNightReminder":"Show the Miner the character token of a dead player.","name":"Miner","team":"townsfolk","ability":"Each night*, learn a dead character. ","flavor":"Well, it was the darndest thing, there I was minding my own business tunneling, when the late madam happened to fall down from above.","otherNight":15},{"id":"minister_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/minister_townsfolk_iw.png","otherNightReminder":"If no one was executed today, the Minister points at a player: show a thumbs up or down to indicate that player's alignment.","reminders":["Executed"],"name":"Minister","team":"townsfolk","ability":"Each night*, if no one was executed today, choose a player: you learn their alignment.","flavor":"Let us not give in to paranoia and fear, we are a community after all, it is up to us to trust one another.","otherNight":16},{"id":"mole_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/mole_townsfolk_iw.png","firstNightReminder":"Show the Mole a secret phrase.","otherNightReminder":"If an evil player said the secret phrase today, nod your head yes, otherwise shake your head no.","reminders":["Heard"],"name":"Mole","team":"townsfolk","ability":"You start knowing a secret phrase. Each night*, learn if an evil player said the phrase. ","flavor":"This is Agent Foxtrot reporting in, Bogey is compromised, move in on my mark.","firstNight":22,"otherNight":17},{"id":"mothergoose_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/mothergoose_townsfolk_iw.png","otherNightReminder":"If a player was executed today and the Mother Goose has not used their ability, they either show a 'no' head signal, or a 'yes' head signal, if yes: announce the character of the executed player to all players.","reminders":["Died today","No ability"],"name":"Mother Goose","team":"townsfolk","ability":"Once per game*, at night, if a player was executed today, you may choose to have their character publicly announced.","flavor":"Oh my dear, demons and heroes? That sounds just like this one story, now let me see if I can't find that book.","otherNight":18},{"id":"mourner_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/mourner_townsfolk_iw.png","otherNightReminder":"The Mourner points at a dead player. If that player has spent their vote token, they gain a new one.","name":"Mourner","team":"townsfolk","ability":"Each night*, choose a dead player: they regain their vote token. ","flavor":"Dearly beloved, though our friends may have moved on, they are never far gone from our hearts.","otherNight":19},{"id":"nisse_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/nisse_townsfolk_iw.png","firstNightReminder":"The Nisse either shows a 'no' head signal, or points at a player. If they chose a player: after that player learns information at night, the Nisse learns the same information. If the Nisse chooses an evil player they are drunk. If that player dies, the Nisse dies.","otherNightReminder":"If the Nisse has not used their ability yet, they either show a 'no' head signal, or point at a player. If they chose a player: after that player learns information at night, the Nisse learns the same information. If the Nisse chooses an evil player they are drunk. If that player dies, the Nisse dies.","reminders":["Chosen","Poisoned","Dead"],"name":"Nisse","team":"townsfolk","ability":"Once per game, at night, choose a player. You learn what they learn. If they die, you die. If they are evil, you are poisoned.","flavor":"Your town? I've the one doing nearly all the work tilling the fields, baking the bread, and sweeping the floors!","firstNight":23,"otherNight":20},{"id":"pinocchio_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/pinocchio_townsfolk_iw.png","firstNightReminder":"The Pinocchio either shows a 'no' head signal, or a 'yes' head signal. If yes, show the hand signal for the number (0, 1, 2, etc.) of false statements they publicly made.","otherNightReminder":"If the Pinocchio has not used their ability, they either show a 'no' head signal, or a 'yes' head signal. If yes, show the hand signal for the number (0, 1, 2, etc.) of false statements they publicly made.","reminders":["False","No ability"],"name":"Pinocchio","team":"townsfolk","ability":"Each day, you may make a public statement. Once per game, at night, you may learn how many were false.","flavor":"My nose grows now.","firstNight":24,"otherNight":21},{"id":"prince_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/prince_townsfolk_iw.png","name":"Prince","team":"townsfolk","ability":"You are safe from execution. If only you and the Demon live, good wins. The Demon knows you are in-play.","flavor":"Ah, you may be mighty demon, but I've dealt with the devil himself, and he's cleared out all my siblings for my path to the crown. You're nothing more than another fool to think you could stand in my way."},{"id":"printer_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/printer_townsfolk_iw.png","firstNightReminder":"The Printer either shows a 'no' head signal, or points to a Townsfolk character on their sheet. If they chose a character: they act as though they were that character until dusk.","otherNightReminder":"If the the Printer has not used their ability, they either show a 'no' head signal, or point to a Townsfolk character on their sheet. If they chose a character: they act as though they were that character until dusk.","reminders":["Is the Printer","Duplicated","No ability"],"name":"Printer","team":"townsfolk","ability":"Once per game, at night, choose a Townsfolk character: you gain their ability until dusk. ","flavor":"With my new machine, we'll be able to make sure everyone in town can get their hands on the paper. Quick, we need to get some stories to print first though!","firstNight":25,"otherNight":22},{"id":"ratoner_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/ratoner_townsfolk_iw.png","firstNightReminder":"If no living Outsiders are in-play, switch the Ratoner token with an Outsider token and show them their new character token.","otherNightReminder":"If no living Outsiders are in-play, switch the Ratoner token with an Outsider token and show them their new character token.","name":"Ratoner","team":"townsfolk","ability":"Each night, if there are no living Outsiders, become a not-in-play Townsfolk. ","flavor":"Well, once they started offering gold for dead rats, I started hunting them. Of course, soon I figured that if I started breeding the things, I could get even more gold for less work. Then of course, I saw how cute they were, couldn't well go on killing them or caging them anymore.","firstNight":26,"otherNight":23},{"id":"redcap_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/redcap_townsfolk_iw.png","name":"Redcap","team":"townsfolk","ability":"Ties result in both players being executed.","flavor":"Kill them both, those liver-warted, pig-footed, sardine-smelling, hairy-eared rotten criminals!"},{"id":"regent_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/regent_townsfolk_iw.png","firstNightReminder":"Point to the Heir player. If the Regent is evil, show them the 'You are' card and the thumbs down evil sign.","name":"Regent","team":"townsfolk","ability":"You start knowing who the Heir is. 1 of you might be evil [+the Heir].","flavor":"But what is more evil? To seize power and become a tyrant yourself, or stand idly by and watch an even greater tyrant rise to the throne?","firstNight":27},{"id":"reporter_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/reporter_townsfolk_iw.png","firstNightReminder":"The Reporter points at a player.","otherNightReminder":"Nod your head yes if the previously picked player was drunk or poisoned the previous night or no if they were not. The Reporter points at a player.","reminders":["Muck"],"name":"Reporter","team":"townsfolk","ability":"Each night, choose a player: the next night, you learn if they were drunk or poisoned.","flavor":"Excuse me ma'am, what do you think about the new bar down on the corner?","firstNight":28,"otherNight":24},{"id":"researcher_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/researcher_townsfolk_iw.png","firstNightReminder":"Point at a player that is not a Outsider.","otherNightReminder":"Point at a player that is not a Outsider.","reminders":["Know"],"name":"Researcher","team":"townsfolk","ability":"Each night, learn a player: they are not an Outsider, even if you are drunk or poisoned.","flavor":"All I need is a swab from your cheek and we can tell you all about your lineage.","firstNight":29,"otherNight":25},{"id":"scamp_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/scamp_townsfolk_iw.png","firstNightReminder":"Wake the Demon, show them the Scamp's character token and one of the character tokens they recieved in their bluffs.","otherNightReminder":"If the Scamp died today or tonight, show them a bluff given to the Demon. ","reminders":["Know"],"name":"Scamp","team":"townsfolk","ability":"When you die, at night, learn 1 of the Demon bluffs, the Demon knows which.","flavor":"Oi I got 'em good, I did, swapped out that old dagger of 'is wit me old whoopee cushion I did.","firstNight":30,"otherNight":26},{"id":"scarecrow_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/scarecrow_townsfolk_iw.png","firstNightReminder":"The Scarecrow points at a player, they are protected from Minion abilities until dusk. ","otherNightReminder":"The Scarecrow points at a player, they are protected from Minion abilities until dusk. ","reminders":["Safe"],"name":"Scarecrow","team":"townsfolk","ability":"Each night, choose a player: they are safe from Minions until dusk. ","flavor":"Been needing a lot more of these since the Ravenkeeper figured out how to strap knives to his birds.","firstNight":31,"otherNight":27},{"id":"sculptor_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/sculptor_townsfolk_iw.png","name":"Sculptor","team":"townsfolk","ability":"If you are mad about something false, it may become true.","flavor":"I have an artistic vision, and nothing can compromise that. We have to make it bigger, make it more grand, there cannot be any flaws!"},{"id":"shepard_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/shepard_townsfolk_iw.png","name":"Shepard","team":"townsfolk","ability":"When you learn one of your neighbors has died, you may publicly choose to resurrect them. If you do, you die. ","flavor":"No harm shall come to my flock."},{"id":"smith_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/smith_townsfolk_iw.png","firstNightReminder":"Point at three players, two of whom are the same character type and one of whom is a different character type.","reminders":["Same","Different"],"name":"Smith","team":"townsfolk","ability":"You start knowing 3 players, 2, and only 2, are characters of the same type. ","flavor":"We've got goldsmiths, blacksmiths, silversmiths, locksmiths, whitemiths, tinsmiths, arrowsmiths, coppersmiths, bladesmiths, gunsmiths. Now, which kind were you again?","firstNight":32},{"id":"snoop_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/snoop_townsfolk_iw.png","firstNightReminder":"You may tell the Snoop information that their neighbor has learned that night.","otherNightReminder":"You may tell the Snoop information that their neighbor has learned that night.","name":"Snoop","team":"townsfolk","ability":"You might learn information that your neighbors learn.","flavor":"And you'll never believe what I overheard her talking about, she was saying her neighbor's best friend's uncle was...","firstNight":33,"otherNight":28},{"id":"sommelier_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/sommelier_townsfolk_iw.png","name":"Sommelier","team":"townsfolk","ability":"Drunk and poisoned players' abilities yield only false information.","flavor":"Well, if you enjoy that vintage, you'll love this one. Oh, and if you're going to sample that bottle, then of course you need to try these ones as well."},{"id":"spelunker_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/spelunker_townsfolk_iw.png","otherNightReminder":"The Spelunker points at a player: if they are evil the Spelunker dies.","reminders":["Dead"],"name":"Spelunker","team":"townsfolk","ability":"Each night*, choose a player: if they are evil, you die.","flavor":"Look, there's nothing dangerous about cave diving, it's not like there's anything lurking down there after all.","otherNight":29},{"id":"stuntman_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/stuntman_townsfolk_iw.png","otherNightReminder":"If the Stuntman chose the wrong coin face today, they die tonight.","reminders":["Dead"],"name":"Stuntman","team":"townsfolk","ability":"Each day, you may privately flip. If you do, learn something useful from the Storyteller. If wrong, tonight you die.","flavor":"What's life without a bit of risk?","otherNight":30},{"id":"tailor_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/tailor_townsfolk_iw.png","otherNightReminder":"Show the hand signal for the number (1, 2, 3, etc.) of players that changed character tonight. ","reminders":["Changed"],"name":"Tailor","team":"townsfolk","ability":"Each night*, learn how many times players changed characters. ","flavor":"The good lord requested a new hat, his madam the veil, and of course, we'll need to change their twins' outfits to match.","otherNight":31},{"id":"taxcollector_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/taxcollector_townsfolk_iw.png","otherNightReminder":"Show the hand signal for the number (1, 2, 3, etc.) of evil players that voted for the Tax Collector today.","reminders":["Voted"],"name":"Tax Collector","team":"townsfolk","ability":"Each night*, learn how many evil players voted for you, even if dead.","flavor":"Only two things in life are certain.","otherNight":32},{"id":"thatcher_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/thatcher_townsfolk_iw.png","name":"Thatcher","team":"townsfolk","ability":"The Demon is given 1 fewer bluff. ","flavor":"It seems we've had some unsavory folks squatting out in some of these abandoned houses. Not to worry, we'll get these holes patched up."},{"id":"titan_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/titan_townsfolk_iw.png","otherNightReminder":"If the Demon would kill the Titan, they point at a player: if evil, the Titan does not die.","name":"Titan","team":"townsfolk","ability":"Each night*, if the Demon kills you, pick a player. If evil, you don't die.","flavor":"Tartarus hungers for more souls.","otherNight":33},{"id":"tyro_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/tyro_townsfolk_iw.png","firstNightReminder":"Show both the Tyro and the Demon a not-in-play character.","otherNightReminder":"Show both the Tyro and the Demon a not-in-play character that you have not shown them both yet.","name":"Tyro","team":"townsfolk","ability":"Each night, you and the Demon learn a new not-in-play character. ","flavor":"Now I know he's a scary looking fellow, but that's no reason not to make introductions, I'm sure we can all be friends.","firstNight":34,"otherNight":34},{"id":"vulture_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/vulture_townsfolk_iw.png","otherNightReminder":"The Vulture points at a player: if that player died tonight, show them the character token of the character that caused that death.","name":"Vulture","team":"townsfolk","ability":"Each night*, choose a player: if they died tonight, learn a character that killed them.","flavor":"While the Ravens are off avenging, the vulture will have its way with their keeper's remains.","otherNight":35},{"id":"warden_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/warden_townsfolk_iw.png","firstNightReminder":"Wake each Outsider, show them the Warden token, and point at the Warden player.","name":"Warden","team":"townsfolk","ability":"Outsiders start knowing you are the Warden.","flavor":"Let those without sin cast the first stone upon the wretched soul.","firstNight":35},{"id":"watchdog_townsfolk_iw","image":"https:\/\/www.bloodstar.xyz\/p\/lawfrog\/Townsfolk_I-W\/watchdog_townsfolk_iw.png","firstNightReminder":"The Watchdog points at a player.","otherNightReminder":"The Watchdog points at a player. Then show the hand signal for the number (1, 2, 3, etc.) of evil players that either voted for or nominated the previously chosen player that day.","reminders":["Watched","Know"],"name":"Watchdog","team":"townsfolk","ability":"Each night, choose a player: the next night, learn how many evil players nominated or voted for them.","flavor":"RUFF!RUFF!RUFF!RUFF!RUFF!RUFF!RUFF!","firstNight":36,"otherNight":36}]