
Steward
You start knowing 1 good player.
Townsfolk

You start knowing 1 good player.
Townsfolk

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Townsfolk

You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Townsfolk

Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Townsfolk

Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Townsfolk

Each night*, you learn if a Minion nominated today.
Townsfolk

Each night*, learn a dead character.
Townsfolk

Each night*, learn if the last executed player was nominated by the Demon. One good player registers as the Demon to you.
Townsfolk

Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Townsfolk

Once per game, at night, guess the player and character of the Demon. You learn if none, one, or both are right.
Townsfolk

Once per game*, at night, you may choose to force the Demon to target you.
Townsfolk

If both your alive neighbours are good, they can't die.
Townsfolk

The first time an Outsider is executed, they don’t die and that night become a not-in-play Townsfolk [+1 Outsider].
Townsfolk

You start knowing a good player. While they live, if you vote or are mad you are the Prisoner, you both may die, even if dead.
Outsider

All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Outsider

If you die, that night the Demon sees the Grimoire.
Outsider

You might register as evil & as a Minion or Demon, even if dead.
Outsider

Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Minion

Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Minion

Each day, if no player died, tonight choose two players: one of them dies.
Minion

If you nominated a player, they are poisoned, even if you die. The previously poisoned player becomes healthy.
Minion

Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Demon

Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Demon

Each night*, choose a player: they die. The last Townsfolk who nominated today may die tonight.
Demon

For each alignment that nominated today, tonight, a player dies. If no one was nominated, choose 1 player: they die.
Demon

You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.
Traveller

Once per game, at night, choose a dead player: they regain their ability until dusk.
Traveller

If you were funny today, you cannot die by exile.
Traveller

Each night, choose a player: if another player chooses them with their ability, there is no effect and no information is learned.
Traveller































