1. Steward

    You start knowing 1 good player.


    Townsfolk

  2. Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.


    Townsfolk

  3. Cannibal

    You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.


    Townsfolk

  4. Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.


    Townsfolk

  5. Preacher

    Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.


    Townsfolk

  6. Town Crier

    Each night*, you learn if a Minion nominated today.


    Townsfolk

  7. Miner

    Each night*, learn a dead character.


    Townsfolk

  8. Candle Maker

    Each night*, learn if the last executed player was nominated by the Demon. One good player registers as the Demon to you.


    Townsfolk

  9. Huntsman

    Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]


    Townsfolk

  10. Flag Bearer

    Once per game, at night, guess the player and character of the Demon. You learn if none, one, or both are right.


    Townsfolk

  11. Bulwark

    Once per game*, at night, you may choose to force the Demon to target you.


    Townsfolk

  12. Tea Lady

    If both your alive neighbours are good, they can't die.


    Townsfolk

  13. Archivist

    The first time an Outsider is executed, they don’t die and that night become a not-in-play Townsfolk [+1 Outsider].


    Townsfolk

  14. Prisoner

    You start knowing a good player. While they live, if you vote or are mad you are the Prisoner, you both may die, even if dead.


    Outsider

  15. Damsel

    All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.


    Outsider

  16. Whistleblower

    If you die, that night the Demon sees the Grimoire.


    Outsider

  17. Recluse

    You might register as evil & as a Minion or Demon, even if dead.


    Outsider

  18. Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.


    Minion

  19. Witch

    Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.


    Minion

  20. Headsman

    Each day, if no player died, tonight choose two players: one of them dies.


    Minion

  21. Gorgon

    If you nominated a player, they are poisoned, even if you die. The previously poisoned player becomes healthy.


    Minion

  22. Lord of Typhon

    Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]


    Demon

  23. Shabaloth

    Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.


    Demon

  24. Behemoth

    Each night*, choose a player: they die. The last Townsfolk who nominated today may die tonight.


    Demon

  25. Automaton

    For each alignment that nominated today, tonight, a player dies. If no one was nominated, choose 1 player: they die.


    Demon

  26. Beggar

    You must use a vote token to vote. Dead players may choose to give you theirs. If so, you learn their alignment. You are sober & healthy.


    Traveller

  27. Bone Collector

    Once per game, at night, choose a dead player: they regain their ability until dusk.


    Traveller

  28. Deviant

    If you were funny today, you cannot die by exile.


    Traveller

  29. Smuggler

    Each night, choose a player: if another player chooses them with their ability, there is no effect and no information is learned.


    Traveller

  30. Night Order

    First Night

    Lord of Typhon
    Smuggler
    Preacher
    Devil's Advocate
    Witch
    Pixie
    Flag Bearer
    Huntsman
    Damsel
    Fortune Teller
    Candle Maker
    Steward

    Other Nights

    Smuggler
    Bone Collector
    Preacher
    Devil's Advocate
    Witch
    Bulwark
    Shabaloth
    Lord of Typhon
    Behemoth
    Automaton
    Headsman
    Whistleblower
    Flag Bearer
    Huntsman
    Damsel
    Archivist
    Fortune Teller
    Miner
    Town Crier
    Candle Maker
  31. this almanac generated using Bloodstar Clocktica