
Crone
Each night, learn 2 in-play living Townsfolk, choose one: they are poisoned until dusk.
The Crone chooses one of two characters to poison.
Examples
The Crone wakes and learns the Empath and the Librarian. The Crone chooses to make the Empath poisoned. The Empath learns a 2 but is sitting between two good Townsfolk.
The Crone wakes and learns the Soldier and the Slayer. The Crone chooses to make the Soldier drunk. The Crone is then made drunk by the Sailor. When the Imp chooses the Soldier, they do not die.
Only the Crone, the Vigormortis, the Golem, and the Farmer are alive. The Crone wakes and only learns the Farmer. When the Farmer is killed by the Vigormortis, no new Farmer is created.
How to Run
Each night, wake the Crone and show them two in-play living Townsfolk tokens. The Crone then points at one of those two Townsfolk characters from their character sheet. Put the Crone to sleep.
The chosen character becomes poisoned - mark them with the POISONED reminder. They are poisoned. Put the Crone to sleep.
Minion
























