
Lamb
Once per game, at night, choose a player. The first time that they would die, you die instead, even if you are dead.
“Liberty for the wolves is death for the lamb.”
The Lamb sacrifices themself for another player.
Examples
On the first night, Bo the Lamb wakes but chooses not to use their ability. On the second night, the Lamb chooses Woody the Tinker. During the third day, when the Tinker’s ability would cause Woody to die, the Storyteller instead announces that Bo has died.
On the first night, Bo the Lamb wakes but chooses not to use their ability. On the first day, Bo is executed. On subsequent nights, Bo does not wake up and may not choose a player.
On the first night, Bo the Lamb wakes and chooses Greg the General. On the first day, Bo is executed. On the second night, Greg is chosen by the Vortox. The next morning, it is announced that no one died.
On the first night, Bo the Lamb wakes and chooses Rachel the Undertaker. On the second night, Bo is killed by the Po. On the Third day, Rachel is nominated and receives the majority of votes. The Storyteller announces that Bo is executed.
How to Run
Each night, wake the Lamb. The Lamb either shakes their head or points at any player. Put the Lamb to sleep.
If the Lamb points at a player, the first time that player would die, the Lamb dies instead - mark them with the Lamb’s SAFE reminder token. Remove the Lamb’s night token from the night sheet.
When a player with the Lamb’s SAFE reminder token dies, instead, the Lamb dies, even if already dead. Remove the Lamb’s SAFE reminder token.
If the Lamb is already dead when the selected player first dies, do not announce that either the selected player or the Lamb dies.
In the case of an execution, instead of announcing the chosen player, announce that the Lamb’s player is executed.
Townsfolk