
Ashborn
Each night*, choose a player: they die. If you choose the same player the next night, both their neighbors die instead.
The Ashborn kills the neighbors of those they pick.
Examples
On the second night, the Ashborn attacks John - John dies. On the third night, the Ashborn attacks John again - both of John’s neighbors die.
Terry neighbors Penelope and Jasmine. On the second night, the Ashborn attacks Terry - Terry dies. The next day, Penelope is executed and dies. That night, the Ashborn attacks Terry again - only Jasmine dies as Penelope is already dead.
Bev neighbors Jenette and Kevin. On the second night, the Ashborn attacks Bev - Bev is the Fool and does not die. The next night, the Ashborn attacks Bev again - Jenette and Kevin die, but Bev does not.
How to Run
Each night except the first, wake the Ashborn. They point at any player. Put the Ashborn to sleep. That player dies - mark them with the Ashborn’s DEAD reminder token and BURNING reminder token.
Each later night, if the Ashborn chooses a player already marked with their BURNING reminder token, instead, the neighbors of the selected player die - mark each neighbor of the selected player with the Ashborn’s DEAD reminder token.
Demon

























