1. This is just a quick theme conversion of Trouble Brewing to a more religion-friendly theme. I took inspiration from classic horror Sci-Fi movies such as Alien or The Thing and changed the wording of some abilities and character types to better fit the theme. All icons were taken from www.thenounproject.com, the small print you see on every icon is the author and website watermark. English isn't my first language so if some of the words don't really make sense, or if you have a better name for character types and roles let me know, and I'll happily modify it.

    I did not modify reminder token instructions or text, as I figured most people would be familiar with what every token is used for (and this was mostly a personal project that I'm sharing at the request of some reddit users).

  2. Janitor

    You start knowing that 1 of 2 players is a particular Crew character.


    Townsfolk

  3. Inspector

    You start knowing that 1 of 2 players is a particular Passenger character. (Or that zero are in play.)


    Townsfolk

  4. Detective

    You start knowing that 1 of 2 players is a particular Corporate character.


    Townsfolk

  5. Cook

    You start knowing how many pairs of evil players are sitting together.


    Townsfolk

  6. Psychologist

    Each night, you learn how many of your 2 alive neighbours are evil.


    Townsfolk

  7. Analyst

    Each night, choose 2 players: you learn if either is a Parasite. There is a good player that registers as a Parasite to you.


    Townsfolk

  8. Coroner

    Each night*, you learn which character died by ejection today.


    Townsfolk

  9. Guard

    Each night*, choose a player (not yourself): they are safe from the Parasite tonight.


    Townsfolk

  10. Watchman

    If you die at night, you are woken to choose a player: you learn their character.


    Townsfolk

  11. Child

    The 1st time you are nominated, if the nominator is a Crew character, they are ejected immediately.


    Townsfolk

  12. Exterminator

    Once per game, during the day, publicly choose a player: if they are the Parasite, they die.


    Townsfolk

  13. Soldier

    You are safe from the Parasite.


    Townsfolk

  14. Captain

    If only 3 players live & no ejection occurs, your team wins. If you die at night, another player might die instead.


    Townsfolk

  15. Dog

    Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.


    Outsider

  16. Drunk

    You do not know you are the Drunk. You think you are a Crewmate character, but you are not.


    Outsider

  17. Convict

    You might register as evil & as a Corporate character or as a Parasite, even if dead.


    Outsider

  18. President

    If you die by ejection, your team loses.


    Outsider

  19. Hacker

    Each night, choose a player: they are hacked tonight and tomorrow day.


    Minion

  20. Android

    Each night, you see the Manifest. You might register as good & as a Crew or Passenger character , even if dead.


    Minion

  21. Host

    If there are 5 or more players alive & the Parasite dies, you become the Parasite. (Stowaways don’t count)


    Minion

  22. Smuggler

    There are extra Passengers in play. [+2 Passengers]


    Minion

  23. Parasite

    Each night*, choose a player: they die. If you kill yourself this way, a Corporate character becomes the Parasite.


    Demon

  24. Night Order

    First Night

    Hacker
    Android
    Janitor
    Inspector
    Detective
    Cook
    Psychologist
    Analyst
    Dog

    Other Nights

    Hacker
    Guard
    Android
    Host
    Parasite
    Watchman
    Coroner
    Psychologist
    Analyst
    Dog
  25. this almanac generated using Bloodstar Clocktica