
Cheerleader
For every 2 players you high-five, you may privately learn a true statement. If you high-five all evil players, evil wins at dusk.
“Give me an I! Give me an N! Give me an F! Give me an O! What's that spell? Doom for us all!”
The Cheerleader gets crazy info when they hype up the town, but can't get too greedy.
Every time the Cheerleader gives a high five to 2 new players, they may visit the Storyteller to learn something true about the game. This can happen multiple times in a single day.
High-fiving a player a second time has no effect. The Cheerleader cannot high-five themself; that would be a clap, not a high five.
During nominations, since players must be in their seats, the Cheerleader may only high-five players within arm's reach. They may not get up for the purposes of high-fiving a player.
If the Cheerleader high-fives the last remaining evil player, evil wins at dusk, after the execution for the day. The Cheerleader does not learn that this will happen (unless it is part of their own info).
The Cheerleader can learn anything, so get creative!
It is up to the Cheerleader to talk with the Storyteller, not the other way around. This isn’t a public conversation, and the group can’t listen in. It’s private.
Examples
On day 1, the Cheerleader high-fives both of their neighbors. They visit the Storyteller and learn that a Outsider neighbors a Minion. They high-five 2 more players, then visit the Storyteller to learn that a Wielder is in play. The day ends, and night 2 begins.
The Cheerleader high-fives the Shrike and the Ojo immediately. There are no other evil players. The Mystic is executed, then evil wins.
BakedIce the Cheerleader high-fives half of the other players, but this happens to include the entire evil team. The demon is executed that day, and good wins.
The Cheerleader high-fives all players consecutively, and visits the Storyteller to receive all of their info in succession. They are executed later that day, and the game continues.
How to Run
If the Cheerleader high-fives another player, tilt that player's token 45 degrees clockwise. For every 2 tokens that are tilted, the Cheerleader may request a private chat with you. Take them away from the circle so you cannot be overheard, and whisper a true statement. (If you have trouble remembering how many statements the Cheerleader is owed, then whenever the Cheerleader gets info, you can tilt 2 tokens that have already been tilted so that they are 45 degrees counter-clockwise instead.)
If you tilt an evil player's token and no other evil players' tokens are un-tilted, mark the Cheerleader with the STUNT FAILED reminder. At the end of today, after the execution, if this reminder is still active, declare that the evil team has won.
When running the Cheerleader online, instead of tilting players' tokens, mark them with a 👏 reminder.
If, for any reason, a pair of players cannot high-five each other, they may visit the Storyteller to say that they are high-fiving. If this would be during nominations, they may publicly declare this if they are neighbors. Additional reminder tokens have also been added for online play.
Townsfolk