[{"id":"_meta","name":"Shadowed Intentions","author":"Hystrex","logo":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/_meta.png","almanac":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/almanac.html"},{"id":"logician_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/logician_shadowed_intentions.png","firstNightReminder":"Wake and show 3 Townsfolk and 1 Minion, exactly 2 of which are in play","reminders":["In play","In play","Not in play","Not in play"],"name":"Logician","team":"townsfolk","ability":"You start knowing 3 Townsfolk & 1 Minion: exactly 2 are in play.","flavor":"There exists a construct such that, under our axioms, must adhere to the pre-established principles; such an object would not have any inconsistencies with our current theories of spacetime, and---oh, rectangles don't exist anymore. Never mind, I think?","firstNight":18},{"id":"highpriestess_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/highpriestess_shadowed_intentions.png","firstNightReminder":"Wake and show which player you think they should talk to the most.","otherNightReminder":"Wake and show which player you think they should talk to the most.","name":"High Priestess","team":"townsfolk","ability":"Each night, learn which player the Storyteller believes you should talk to most.","attribution":"TPI","flavor":"There is life behind the personality that uses personalities as masks. There are times when life puts off the mask and deep answers to deep.","firstNight":20,"otherNight":19},{"id":"windvane_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/windvane_shadowed_intentions.png","firstNightReminder":"The Wind Vane chooses 2 players. Mark both with a CHOSEN reminder.","otherNightReminder":"If a player the Wind Vane chose died today, wake them & show them a direction, then they choose a new player.","reminders":["Chosen","Chosen","Died today"],"name":"Wind Vane","team":"townsfolk","ability":"You start by choosing 2 players: if 1 died today, learn the direction to their nearest Demon (arbitrary if equidistant) & choose 1 more.","flavor":"woooooooooooooooooooooooooooooooooooooooosh","firstNight":16,"otherNight":13},{"id":"coroner_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/coroner_shadowed_intentions.png","firstNightReminder":"Wake the Coroner & show them any player","otherNightReminder":"If the player known by the Coroner is dead, wake them and show them an evil character token.","reminders":["Known"],"name":"Coroner","team":"townsfolk","ability":"You start knowing a player. Each night*, if they are dead, learn their closest living evil character.","flavor":"I'm sorry, but I'm going to need to perform an autopsy, and I can't do that while you're still alive.","firstNight":17,"otherNight":14},{"id":"prophesier_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/prophesier_shadowed_intentions.png","otherNightReminder":"The Prophesier points to a player. Put them back to sleep. If that player dies later tonight, wake the Prophesier again and show them a character token.","reminders":["Prophecy"],"name":"Prophesier","team":"townsfolk","ability":"Each night*, choose a player: if they die tonight (even if it's you), learn an in-play character.","flavor":"The past has a lot to say about the future.","otherNight":3},{"id":"restrainer_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/restrainer_shadowed_intentions.png","otherNightReminder":"The Restrainer chooses a dead player.","reminders":["1st","2nd","No ability"],"name":"Restrainer","team":"townsfolk","ability":"Each night*, choose a dead player: when you choose your 2nd Townsfolk, the Demon doesn't kill tonight.","flavor":"Take on these shackles and face me with honor!","otherNight":4},{"id":"pendulum_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/pendulum_shadowed_intentions.png","otherNightReminder":"If one of their alive neighbors dies at night, wake the Pendulum and give them a thumbs up or thumbs down.","name":"Pendulum","team":"townsfolk","ability":"If one of your living neighbors dies at night, learn the other's alignment.","flavor":"Do not disturb me. All components shall operate at exactly sixty beats per minute, lest the clock fall out of time. I must work.","otherNight":12},{"id":"diviner_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/diviner_shadowed_intentions.png","reminders":["True","False"],"name":"Diviner","team":"townsfolk","ability":"Each day, you may visit the Storyteller to learn a statement in private: all are true or all are false.","flavor":"Of course I'm right! Each reading is just as accurate as the last."},{"id":"scout_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/scout_shadowed_intentions.png","otherNightReminder":"If the Scout chose a Minion for the first time today, wake a good player, show them the Scout character token, then put them to sleep.","reminders":["Learns tonight","No ability"],"name":"Scout","team":"townsfolk","ability":"Each day, you may publicly choose a player: the 1st time you choose a Minion this way, a good player learns this tonight.","flavor":"Over there!! I think.","otherNight":15},{"id":"hoarder_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/hoarder_shadowed_intentions.png","firstNightReminder":"The hoarder points to 2 players. Mark them with the corresponding reminder token(s).","otherNightReminder":"The hoarder points to a player. Mark them with the corresponding reminder token if it's not already placed. They then nod or shake their head. If yes, show them a hand signal corresponding to how many character types have the \"Mine\" reminder token.","reminders":["Chosen Townsfolk","Chosen Outsider","Chosen Minion","Chosen Demon","No ability"],"name":"Hoarder","team":"townsfolk","ability":"Each night, choose 2 players (not yourself). Once per game*, instead learn how many character types you've chosen, then stop waking.","flavor":"Mine, mine! It's all MINE!","firstNight":15,"otherNight":16},{"id":"bloodhound_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/bloodhound_shadowed_intentions.png","otherNightReminder":"If the Bloodhound has not yet used their ability: the Bloodhound either nods or shakes their head. If the Bloodhound nods show the corresponding hand signal.","reminders":["No ability"],"name":"Bloodhound","team":"townsfolk","ability":"Once per game, at night*, choose to learn how many dead players neighbor any evil players.","flavor":"*sniff, sniff*","otherNight":17},{"id":"clairvoyant_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/clairvoyant_shadowed_intentions.png","reminders":["No ability"],"name":"Clairvoyant","team":"townsfolk","ability":"Once per game, during the day, privately ask the Storyteller any question & learn multiple answers: at least 1 is correct.","flavor":"How do I know? Why, I'm glad you asked!"},{"id":"whistleblower_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/whistleblower_shadowed_intentions.png","otherNightReminder":"If the Whistleblower died tonight, they choose 3 players. Show them the character tokens of any evil characters they chose in any order, or show a 0.","name":"Whistleblower","team":"townsfolk","ability":"If you die at night, choose 3 players (not yourself): you learn which evil characters you chose (or that you chose 0).","flavor":"The people MUST know.","otherNight":11},{"id":"sommelier_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/sommelier_shadowed_intentions.png","reminders":["Drunk"],"name":"Sommelier","team":"outsider","ability":"One of your Townsfolk neighbors is drunk. When you die by execution, keep your ability: it might switch neighbors.","flavor":"Cheers! Oh, sorry about that. I'm sure the stains will come out in the wash."},{"id":"phantom_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/phantom_shadowed_intentions.png","otherNightReminder":"If the Phantom died, place the MISREGISTERS reminder by the Demon.","reminders":["Misregisters"],"name":"Phantom","team":"outsider","ability":"When you die, the Demon might register as good & as a Townsfolk or Outsider until dusk.","flavor":"The wall separating the real from the ethereal exists only in your imagination.","otherNight":10},{"id":"klutz_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/klutz_shadowed_intentions.png","name":"Klutz","team":"outsider","ability":"When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.","attribution":"TPI","flavor":"Oops."},{"id":"boatman_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/boatman_shadowed_intentions.png","name":"Boatman","team":"outsider","ability":"If you are dead & just 3 players live (not Travelers), good players who nominate anyone but the Demon die.","flavor":"Abandon all hope, ye who enter here."},{"id":"corruptor_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/corruptor_shadowed_intentions.png","firstNightReminder":"The Corruptor learns 2 players: they learn they were selected.","otherNightReminder":"If the Demon died tonight, the Corruptor chooses a corrupt player to become the evil Demon. ","reminders":["Corrupt","Corrupt","Is the Demon"],"name":"Corruptor","team":"minion","ability":"2 good players (you know who) might register as evil Demons & know this. If the 1st Demon dies at night, choose which becomes that evil Demon.","flavor":"The power of the universe is at your fingertips... will you accept?","firstNight":11,"otherNight":9},{"id":"seeker_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/seeker_shadowed_intentions.png","firstNightReminder":"Wake up the Prey and show them 2 players, one of which is the Seeker.","reminders":["Prey","Wrong"],"name":"Seeker","team":"minion","ability":"A good player knows you are 1 of 2 players. Each day, if you publicly guess which dead player it is, evil wins. Good can't win.","flavor":"Weak one. It is only a matter of time.","firstNight":13},{"id":"echomancer_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/echomancer_shadowed_intentions.png","firstNightReminder":"The Echomancer chooses 2 players: they learn that the Echomancer chose them and who their echo is.","otherNightReminder":"The Echomancer chooses 2 players: they learn that the Echomancer chose them and who their echo is.","reminders":["Mad","Echo"],"name":"Echomancer","team":"minion","ability":"Each night, choose 2 players (not both evil): the 1st is mad that the 2nd is correct tomorrow, or might be executed.","flavor":"Opinions? What are you talking about? Reality is just a matter of who can spew the most nonsense!","firstNight":14,"otherNight":2},{"id":"fateweaver_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/fateweaver_shadowed_intentions.png","firstNightReminder":"Wake & show a player or character","otherNightReminder":"Wake & show a player or character","reminders":["Final Execution","About to Die"],"name":"Fateweaver","team":"minion","ability":"Each night, learn a bad Demon target. On the final execution, the living nominee with the fewest votes is executed instead, even if you're dead.","attribution":"Inspired by Elluna's Terminus","flavor":"Why wait for your destiny when you can stitch it together yourself?","firstNight":19,"otherNight":18},{"id":"ojo_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/ojo_shadowed_intentions.png","otherNightReminder":"The Ojo points to a character. That character dies.","reminders":["Dead"],"name":"Ojo","team":"demon","ability":"Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.","attribution":"TPI","flavor":"Like a bonfire on a moonless night\u2026 I see you, mortal.","otherNight":8},{"id":"necrowhirl_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/necrowhirl_shadowed_intentions.png","firstNightReminder":"Show the Necrowhirl which player they're poisoning.","otherNightReminder":"The Necrowhirl points to a player. That player dies. If the poison has moved, show the poisoned player.","reminders":["Dead","Poisoned"],"name":"Necrowhirl","team":"demon","ability":"Each night*, choose a player: they die. Your clockwise living Townsfolk neighbor is poisoned: you know who.","flavor":"'Round and round the ring they fall, one by one I'll kill them all.","firstNight":12,"otherNight":5},{"id":"xenotoxin_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/xenotoxin_shadowed_intentions.png","otherNightReminder":"The Xenotoxin points to a player. That player dies. If the first Outsider died today or tonight, the Xenotoxin chooses a character: they are poisoned.","reminders":["Dead","1st","Poisoned"],"setup":true,"name":"Xenotoxin","team":"demon","ability":"Each night*, choose a player: they die. When the 1st Outsider dies, tonight choose a Townsfolk character to poison (even if dead). [+1 Outsider]","flavor":"Get out of my sight.","otherNight":6},{"id":"vatimortis_shadowed_intentions","image":"https:\/\/www.bloodstar.xyz\/p\/hystrex\/Shadowed_Intentions\/vatimortis_shadowed_intentions.png","otherNightReminder":"The Vigormortis points to a player. That player dies. If a Minion, they keep their ability and one of their Townsfolk neighbors is poisoned.","reminders":["Dead","Has ability","Has ability","Has ability","Poisoned","Poisoned","Poisoned"],"setup":true,"name":"Vatimortis","team":"demon","ability":"Each night*, choose a player: they die. Minions killed this way keep their ability & poison 1 Townsfolk neighbor. [\u22121 Outsider]","attribution":"TPI","flavor":"All doors are one door. All keys are one key. All cups are one cup, but whosoever drinketh of the water that I give shall never thirst, but the water shall be in him a well springing up into everlasting life.","otherNight":7}]