
Vatimortis
Each night*, choose a player: they die. Minions killed this way keep their ability & poison 1 Townsfolk neighbor. [−1 Outsider]
“All doors are one door. All keys are one key. All cups are one cup, but whosoever drinketh of the water that I give shall never thirst, but the water shall be in him a well springing up into everlasting life.”
The Vigormortis kills their own Minions, but those Minions keep their ability.
Every time the Vigormortis kills a Minion, they die but keep their ability for as long as the Vigormortis remains alive. The Corruptor, Echomancer, and Fateweaver still act each night.
Somewhat like the Necrowhirl, the dead Minion’s closest clockwise or closest counterclockwise Townsfolk becomes poisoned, even if they are dead (unlike Necrowhirl, it does not move when the poisoned player dies). If the Vigormortis dies or otherwise loses their ability, then those players become healthy again. One Townsfolk per Minion will always be poisoned this way, as neighboring Outsiders, Minions, or Travelers are skipped. The Storyteller chooses which of the two Townsfolk is poisoned.
All Minions killed by the Vigormortis keep their ability and poison a Townsfolk, not just the most recent.
Examples
The Vigormortis kills the Corruptor. The players that the Corruptor chose remain corrupt. On a future night, when the Corruptor chooses a corrupt player, that player becomes the Demon & the Vigormortis dies. The other corrupt player may still misregister.
The Vigormortis kills the Fateweaver. The Fateweaver neighbors a Klutz and a Fortune Teller. The Whistleblower is the next neighbor to the Klutz. The Storyteller chooses that the Whistleblower is poisoned.
The Vigormortis kills the Seeker. The Seeker still wins if they accurately guess their prey. However, if the Vigormortis dies, they no longer prolong the Seeker's ability to prevent good from winning.
How to Run
While setting up the game, before putting the character tokens in the bag, remove one Outsider character token and add one Townsfolk character token. (If there are no Outsider tokens to remove, do not add a Townsfolk token.)
Each night except the first, wake the Vigormortis. They point at any player. Put the Vigormortis to sleep. If the chosen player isn’t a Minion, that player dies - mark them with a DEAD reminder.
If the chosen player is a Minion, that player dies - mark them with a DEAD reminder and a HAS ABILITY reminder. The closest clockwise or closest counterclockwise Townsfolk to the Minion becomes poisoned - mark them with a POISONED reminder.
Attribution
Demon