1. A script for a groups first few games. Designed to introduce the game.

  2. Pixie

    You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.


    Townsfolk

  3. Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.


    Townsfolk

  4. Banshee

    If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.


    Townsfolk

  5. Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.


    Townsfolk

  6. Empath

    Each night, you learn how many of your 2 alive neighbours are evil.


    Townsfolk

  7. Exorcist

    Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.


    Townsfolk

  8. Grandmother

    You start knowing a good player & their character. If the Demon kills them, you die too.


    Townsfolk

  9. Monk

    Each night*, choose a player (not yourself): they are safe from the Demon tonight.


    Townsfolk

  10. Oracle

    Each night*, you learn how many dead players are evil.


    Townsfolk

  11. Ravenkeeper

    If you die at night, you are woken to choose a player: you learn their character.


    Townsfolk

  12. Tea Lady

    If both your alive neighbours are good, they can't die.


    Townsfolk

  13. Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.


    Townsfolk

  14. Slayer

    Once per game, during the day, publicly choose a player: if they are the Demon, they die.


    Townsfolk

  15. Mutant

    If you are “mad” about being an Outsider, you might be executed.


    Outsider

  16. Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.


    Outsider

  17. Sweetheart

    When you die, 1 player is drunk from now on.


    Outsider

  18. Lawyer

    Each night, choose an alive player: they cannot nominate or be nominated until dusk.


    Attribution

    Drakon7550, Hutonahill

    Outsider

  19. Godfather

    You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [−1 or +1 Outsider]


    Minion

  20. Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.


    Minion

  21. Scarlet Woman

    If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don’t count)


    Minion

  22. Vizier

    All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.


    Minion

  23. Fang Gu

    Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]


    Demon

  24. Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.


    Demon

  25. No Dashii

    Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.


    Demon

  26. Night Order

    First Night

    Empath
    Fortune Teller
    Poisoner
    Grandmother
    Godfather
    Dreamer
    Pixie
    Lawyer
    Vizier

    Other Nights

    Empath
    Fortune Teller
    Monk
    Ravenkeeper
    Poisoner
    Scarlet Woman
    Imp
    No Dashii
    Fang Gu
    Grandmother
    Exorcist
    Godfather
    Dreamer
    Oracle
    Sweetheart
    Lawyer
    Banshee
  27. this almanac generated using Bloodstar Clocktica