1. Cadaver

    If you are executed while dead, all players learn you are the Cadaver.


    Townsfolk

  2. Botanist

    On your first day, privately visit the Storyteller and choose 2 alive players. On your 3rd night, learn their characters.


    Townsfolk

  3. Curator

    You start knowing 3 good characters, 2 of which are in play.


    Townsfolk

  4. Bloodletter

    Each night*, you learn if the recently killed executee was drunk, poisoned, or "mad" at the time of their death.


    Townsfolk

  5. Thrillseeker

    If you are nominated with enough votes for execution and don't die that day, you learn an evil player tonight.


    Townsfolk

  6. Augur

    Each day, you may privately guess a player who will die tonight. If you guess correctly, you learn their character.


    Townsfolk

  7. Robot

    You start knowing an in-play Townsfolk. If you are mad that you are this character, they cannot die.


    Townsfolk

  8. Masochist

    The first time you would die by execution, you don't. That night, learn how many evil players voted for you.


    Townsfolk

  9. Paladin

    If one of your living neighbors is a Minion, you both might die.


    Townsfolk

  10. Disciple

    Once per game, at night, choose a Townsfolk: if in play, they are sober and healthy.


    Townsfolk

  11. Artificer

    On your first day, visit the storyteller and negotiate a custom ability for you to gain.


    Townsfolk

  12. Herbalist

    Your 2 living neighbors are sober and healthy. If any of them would become poisoned more than once, they die.


    Townsfolk

  13. Magus

    Once per game, at night*, point clockwise of anticlockwise: the Demon's target(s) are moved one step in the chosen direction.


    Townsfolk

  14. Soul Trader

    Info learned about dead players might be false.


    Outsider

  15. Aberration

    You don't register to anyone. If you're chosen by a good ability, it has no effect or their info is arbitrary. [+1 Outsider]


    Outsider

  16. Ingenue

    If you die, the demon sees the Grimoire that night.


    Outsider

  17. Deserter

    Executions you vote for might fail.


    Outsider

  18. Coward

    You cannot nominate unless you are about to be executed.


    Outsider

  19. Eidolon

    You are sober, healthy, and dead. You register as alive and good until another ability would make you die again.


    Minion

  20. Conquest

    If all Outsiders die by execution, your team wins, even if dead. [+1 Outsider]


    Minion

  21. Huckster

    Townsfolk that vote for your nominations are poisoned the following night.


    Minion

  22. Herald

    If you are mad that a Demon character is in play, tonight the Demon becomes that character.


    Minion

  23. Anarchist

    Nominees who receive enough votes are executed immediately. Each night, choose if you are drunk or not.


    Minion

  24. Pharoah

    All players know the Pharaoh's commandment. A player who breaks the commandment might die.


    Minion

  25. Ooze

    Each night*, choose a player: they die. The 1st time you choose a dead player, they become evil.


    Demon

  26. Vampyr

    Each night*, choose a player: they die. If a Minion died this way last night, choose 3 good players tonight.


    Demon

  27. Old Scratch

    All Minions know who you are. Each night*, Minions choose a player: they die. You think you are a Townsfolk, but you are not. [+1 Minion]


    Demon

  28. Pestilence

    Each night, choose 2 players: they become poisoned. If a poisoned player would be poisoned again, they die.


    Demon

  29. Night Order

    First Night

    Robot
    Pestilence

    Other Nights

    Bloodletter
    Thrillseeker
    Masochist
    Ooze
    Vampyr
    Pestilence
  30. this almanac generated using Bloodstar Clocktica