1. Changelog


    3/24/2024:

    • Added a "No Ability" token to Sharpshooter
    • Added a "No Ability" token to Mafioso
    • Corrupt Official is updated to nullify the votes on a single player, instead of doubling all evil votes.
    • Hostile Takeover is updated so that their ability only activates if they are dead.
    • Extortionist is updated to clarify the wording and added a "might" so the Storyteller controls the death due to madness and it is not mandatory, like most other madness abilities.
    • Tinfoil hat is updated to add a "might" so the Storyteller controls the death due to madness and it is not mandatory, like most other madness abilities.
    • Witness Protect is updated to match the wording to account for the Corrupt Official's ability update.
    • Counselor is moved on the "Other Night Order" to go after evil killing abilities, to be able to nullify the poisoning from Hitman's ability.
  2. Private Eye

    You start knowing an out of play evil character.


    Townsfolk

  3. Confidant

    You start knowing three good characters: one in play, one out of play, and one demon bluff.


    Townsfolk

  4. Counselor

    Each night, choose a player: learn if they are drunk or poisoned. If so, they are now sober and healthy until dusk.


    Townsfolk

  5. Moonshiner

    Each night, choose a player: learn if they are an outsider. If so, they are now drunk. (+1 outsider)


    Townsfolk

  6. Witness Protect

    Each night, choose a player: the minion abilities do not affect them until dusk.


    Townsfolk

  7. Bookkeeper

    Each night*, choose two players: learn a character type that’s neither of theirs.


    Townsfolk

  8. Detective

    Each night*, choose three players: learn how many are evil. There is a good player that registers as evil to you.


    Townsfolk

  9. Undercover Cop

    Each night*, learn if the demon was nominated yesterday.


    Townsfolk

  10. Tattletale

    Each day, you may publicly name three good characters (not yourself): if all are in play, one dies tonight.


    Townsfolk

  11. Canvasser

    Once per game, during the day, you may privately visit the Storyteller to learn the number of living townsfolk.


    Townsfolk

  12. Sharpshooter

    Once per game, during the day, publicly choose a player: if they are a minion, you are safe from the demon, and they die tonight.


    Townsfolk

  13. Benefactor

    If you die in the night, two good players are woken to learn who each other is.


    Townsfolk

  14. Martyr

    If you die by execution after another good player, they regain their ability while dead.


    Townsfolk

  15. Rat

    If you die, the Demon sees the Grimoire.


    Outsider

  16. Barkeep

    One of your living townsfolk neighbors is drunk, even if you are dead.


    Outsider

  17. Tinfoil Hat

    You are “mad” that a living, in-play townsfolk is out of play, or they might die.


    Outsider

  18. Hostile Takeover

    If you are dead and the living evil players outnumber good, they win. One good player knows you are in play.


    Outsider

  19. Extortionist

    Each night, choose a player and a character: the player is “mad” that the character is out of play, or the mad player might die.


    Minion

  20. Mademoiselle

    Each night, choose a good character: if in play, their townsfolk neighbors are poisoned. (-1 outsider)


    Minion

  21. Mafioso

    Once per game, at night*, choose a player: if they agree, they become evil. If they refuse, they die.


    Minion

  22. Corrupt Official

    Once per game, during the day, you may privately visit the Storyteller to secretly nullify all votes on a player for today.


    Minion

  23. Kingpin

    You start knowing which players are which outsiders. Each night*, choose one of their living neighbors: they die. (+1 outsider)


    Demon

  24. Vigilante

    Each night*, choose a player: they die. If you kill an evil player, you may kill again.


    Demon

  25. Hitman

    Each night*, choose a player: they die. One of their townsfolk neighbors is poisoned until dusk.


    Demon

  26. Don

    Each night*, choose a player: they die. Once per game, you may choose to swap characters with another evil player instead.


    Demon

  27. Once and Done

    Once per game abilities are all global. Once they are used, they cannot be refreshed through character changes.


    Fabled

  28. Night Order

    First Night

    Mademoiselle
    Barkeep
    Moonshiner
    Counselor
    Witness Protect
    Extortionist
    Hostile Takeover
    Kingpin
    Private Eye
    Confidant
    Tinfoil Hat

    Other Nights

    Mademoiselle
    Barkeep
    Moonshiner
    Witness Protect
    Martyr
    Extortionist
    Mafioso
    Hostile Takeover
    Hitman
    Don
    Kingpin
    Vigilante
    Counselor
    Tattletale
    Sharpshooter
    Detective
    Bookkeeper
    Undercover Cop
    Rat
    Benefactor
    Tinfoil Hat
    Once and Done
  29. this almanac generated using Bloodstar Clocktica