
Kochanski
You start knowing 3 characters, at least 1 of them is a Demon bluff
Townsfolk
You start knowing 3 characters, at least 1 of them is a Demon bluff
Townsfolk
The first time you nominate, execute & kill an Outsider, you learn an evil player's neighbour. [+1 Outsider]
Townsfolk
Each night, choose clockwise or anti-clockwise: the nearest living Townsfolk neighbour in that direction is sober, healthy & receives true information.
Townsfolk
Each night, choose an evil character: you learn 2 living players who are not that character.
Townsfolk
Each night*, you learn if your nearest living poisoned or drunk player is clockwise or anti-clockwise. If equidistant or if there are non, you learn '0'..
Townsfolk
Each night*, choose 2 living players: you learn 1 player that interacted with them tonight. (Or if nobody interacted with them)
Townsfolk
Each night*, choose 1 of your living neighbours: They are safe from all evil characters tonight, but your other living neighbour (if good) is drunk until dusk.
Townsfolk
Each night*, you learn how many of the first 5 people who publicly said "Howdy doodly doo" today are good. If you were mad about being Talkie Toaster, you lose this ability.
Townsfolk
Each night*, the 1st time an evil player chooses you, they are drunk until dusk.
Townsfolk
Each night*, choose 3 players (not yourself): you learn how many character types there are between them. If a Demon is chosen, you are drunk until dawn.
Townsfolk
One good player cannot die by execution.
Townsfolk
Each night*, alive Skutters choose a player & learn characters equal to the number of alive Skutters, 1 of which is correct. One good Skutter is drunk. [+1 to +3 Skutters. 1 might be evil]
Townsfolk
If you die at night, choose a good character: you learn who they are. If they are not in play, you resurrect as that character.
Townsfolk
Good cannot win if there are no living Outsiders, even if you are dead. [+0 to +2 Duane Dibleys]
Outsider
IIf you are “mad” about being Arnold Rimmer & die by execution, an alive good player might become Arnold Rimmer.
Outsider
One good player is drunk & registers as an evil Demon to good players' abilities.
Outsider
When you learn that you died, publically choose 1 alive player. Tonight, if it was an evil player, 1 of their living good neighbours becomes evil.
Outsider
Each night* (until there are enough Minions in play), choose a player & a not in play Minion: they become that evil Minion. [-1 to -2 Minions]
Minion
Each night*, choose a player: a chosen evil player swaps characters with you.
Minion
Each night, choose a player: tomorrow, they are mad that 1 of their living neighbours is evil or both might be executed.
Minion
Each night*, if you were nominated by a good player today, choose a player: they die.
Minion
Each night*, choose a player: they die. If Confidence is alive, both of their living Townsfolk neighbours are poisoned. [+Confidence]
Demon
Each night, choose a player: you learn their character. Tomorrow night, they die. Once per game*, choose for a different player (once) to die instead.
Demon
Each night*, choose two players, one or both of them dies. You die if and only if all Townsfolk are dead. [+2 Outsiders]
Demon
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Demon