Kochanski
You start knowing three characters. At least one of them is a Demon bluff
Townsfolk
You start knowing three characters. At least one of them is a Demon bluff
Townsfolk
On your first night, select a player. If you nominate, execute and kill them, that night you learn an evil player's neighbour.
Townsfolk
Each night, choose clockwise or anti-clockwise. Tonight, the nearest living Townsfolk neighbour in that direction is sober, healthy and receives true information.
Townsfolk
Each night, select an evil character and learn two living players who are not this character.
Townsfolk
Each night*, you learn if either of your living neighbours are either drunk or poisoned
Townsfolk
Each night, select two living players. You learn one player selected by them tonight, or if none of them selected a player.
Townsfolk
Each night*, select one of your living neighbours. They cannot die, but your other living neighbour (if good) is drunk until dusk.
Townsfolk
Each night*, you learn how many people who publicly said "Howdy doodly doo" today are good. If you were mad about being Talkie Toaster (once), you lose this ability.
Townsfolk
Each night*, the first time an evil player selects you tonight, they are instead drunk until dusk.
Townsfolk
Each night*, select three players (not yourself). You learn how many character types there are between them. If you select a Demon you are drunk until dawn.
Townsfolk
If you die at night, select a dead player (not yourself). Tomorrow they are resurrected.
Townsfolk
Each night*, living Skutters wake together, choose a player, and learn a number of characters equal to the number of living Skutters, one of which is the chosen player's character. One living Skutter is always drunk and one might be evil. [+1 to +3 Skutters]
Townsfolk
If you die at night, choose a good character. If they are not in play, you are immediately resurrected as that character. If they are in play, learn who they are.
Townsfolk
Good cannot win if there are no living Outsiders, even if you are dead. [+1 to +2 Duane Dibleys]
Outsider
If you were mad about being Rimmer, and if you die by execution, an alive good player might become Rimmer tonight.
Outsider
One good player is drunk and registers as an evil Demon, even if you are dead (not for win conditions).
Outsider
If you died today, publicly choose a living player. If they are evil, one of their living good neighbours becomes evil tonight
Outsider
Until there are enough Minions in play, each night* you may select a player and a not in play Minion, they become that evil Minion. [No other minions]
Minion
*Each night, you may choose an evil player to swap characters with.
Minion
Each night, select a player. Tomorrow, they are mad that one of their living neighbours is evil or both might be executed.
Minion
If a player nominates you, wake tonight and choose a player, they die. [+1 Outsider]
Minion
Each night*, select a player. They die. If Confidence is alive, both of their living Townsfolk neighbours are poisoned [+ Confidence]
Demon
Each night, select a player and learn their character. Tomorrow night, they die. Once per game*, choose for a different player (once) to die instead
Demon
Each night*, select a player, they die. You knowing two good players who are poisoned, but register as drunk and are safe from you. All three of you can only die by execution if nominated by you or them.
Demon
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Demon