1. Kochanski

    You start knowing 3 characters, at least 1 of them is a Demon bluff


    “"I mean I've tried to fit in I've really tried. I even tried learning what offside was."”

    Townsfolk

  2. Suitcase

    The first time you nominate, execute & kill an Outsider, you learn an evil player's neighbour. [+1 Outsider]


    Townsfolk

  3. Confidence

    Each night, choose clockwise or anti-clockwise: the nearest living Townsfolk neighbour in that direction is sober, healthy & receives true information.


    “"You're great, you're dead sexy and everybody loves you"”

    Townsfolk

  4. Vending Machine

    Each night, choose an evil character: you learn 2 living players who are not that character.


    Townsfolk

  5. Kryten

    Each night*, you learn if your nearest living poisoned or drunk player is clockwise or anti-clockwise. If equidistant or if there are non, you learn '0'..


    “"You are a SMEEEEEEE... HEEEEEEEEEEE..."”

    Townsfolk

  6. Jim Bexley Speed

    Each night*, choose 2 living players: you learn 1 player that interacted with them tonight. (Or if nobody interacted with them)


    “"He was really, really, really, really thrilled to meet me."”

    Townsfolk

  7. Cat

    Each night*, choose 1 of your living neighbours: They are safe from all evil characters tonight, but your other living neighbour (if good) is drunk until dusk.


    “"How am I lookin'? Good! I'm lookin' nice, My hair is nice; My suit is nice; I'm looking really nice."”

    Townsfolk

  8. Talkie Toaster

    Each night*, you learn how many of the first 5 people who publicly said "Howdy doodly doo" today are good. If you were mad about being Talkie Toaster, you lose this ability.


    “"Would you like some toast? Some nice hot crisp brown buttered toast. No? How about a muffin then?"”

    Townsfolk

  9. Holly

    Each night*, the 1st time an evil player chooses you, they are drunk until dusk.


    “"I am Holly, the ship's computer, with an IQ of 6000. The same IQ as 6000 PE teachers."”

    Townsfolk

  10. Lister

    Each night*, choose 3 players (not yourself): you learn how many character types there are between them. If a Demon is chosen, you are drunk until dawn.


    “"I'll nut the smegger to oblivion!"”

    Townsfolk

  11. Ace Rimmer

    One good player cannot die by execution.


    “"I said I'd be back for breakfast. How are those kippers doing fellas?"”

    Townsfolk

  12. Skutter

    Each night*, alive Skutters choose a player & learn characters equal to the number of alive Skutters, 1 of which is correct. One good Skutter is drunk. [+1 to +3 Skutters. 1 might be evil]


    “"Pinky and smegging Perky"”

    Townsfolk

  13. Jesus

    If you die at night, choose a good character: you learn who they are. If they are not in play, you resurrect as that character.


    “"Jesus Christ!"”

    Townsfolk

  14. Duane Dibley

    Good cannot win if there are no living Outsiders, even if you are dead. [+0 to +2 Duane Dibleys]


    “"I don't wanna be Duane Dibley"”

    Outsider

  15. Arnold Rimmer

    IIf you are “mad” about being Arnold Rimmer & die by execution, an alive good player might become Arnold Rimmer.


    “"I just want to say: over the years, I have come to regard you as . . . people I met."”

    Outsider

  16. Spare Head 3

    One good player is drunk & registers as an evil Demon to good players' abilities.


    “"I don't need no bugger t' look after me!"”

    Outsider

  17. Captain Hollister

    When you learn that you died, publically choose 1 alive player. Tonight, if it was an evil player, 1 of their living good neighbours becomes evil.


    Outsider

  18. Mr Flibble

    Each night* (until there are enough Minions in play), choose a player & a not in play Minion: they become that evil Minion. [-1 to -2 Minions]


    “"Uncle Arnie fries them alive with his hex vision."”

    Minion

  19. Queeg 500

    Each night*, choose a player: a chosen evil player swaps characters with you.


    “"Out here in space, I am the company!"”

    Minion

  20. Despair Squid

    Each night, choose a player: tomorrow, they are mad that 1 of their living neighbours is evil or both might be executed.


    “"You had a group hallucination! Brought on by the ink from the Despair Squid."”

    Minion

  21. Unspeakable One

    Each night*, if you were nominated by a good player today, choose a player: they die.


    Minion

  22. Paranoia

    Each night*, choose a player: they die. If Confidence is alive, both of their living Townsfolk neighbours are poisoned. [+Confidence]


    “"You're stupid, you're useless, you're ugly and everybody hates you"”

    Demon

  23. Inquisitor

    Each night, choose a player: you learn their character. Tomorrow night, they die. Once per game*, choose for a different player (once) to die instead.


    “"Tremble at my name, for I am The Inquisitor"”

    Demon

  24. Vindaloo Beast

    Each night*, choose two players, one or both of them dies. You die if and only if all Townsfolk are dead. [+2 Outsiders]


    “"Beer, the only thing which can kill a vinadloo"”

    Demon

  25. Legion

    Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]


    “"I insist you stay here with me. You will be my honoured guests – from now until the day you die."”

    Demon

  26. Night Order

    First Night

    Spare Head 3
    Despair Squid
    Inquisitor
    Confidence
    Kochanski
    Vending Machine

    Other Nights

    Arnold Rimmer
    Captain Hollister
    Cat
    Confidence
    Mr Flibble
    Despair Squid
    Queeg 500
    Unspeakable One
    Inquisitor
    Paranoia
    Vindaloo Beast
    Legion
    Jesus
    Talkie Toaster
    Lister
    Suitcase
    Vending Machine
    Kryten
    Skutter
    Jim Bexley Speed
  27. this almanac generated using Bloodstar Clocktica