
Townsfolk
Choose any townsfolk character - repeat characters may be drunk!
Townsfolk

Choose any townsfolk character - repeat characters may be drunk!
Townsfolk

Choose any outsider character - repeat characters may be drunk!
Outsider

Choose any minion character - repeat characters may be drunk!
Minion

Choose any demon character
Demon

You start knowing 3 players, 1 and only 1 of which is evil.
Townsfolk

You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Townsfolk

You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Townsfolk

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Townsfolk

Each night*, choose a player & guess their character: if you guess wrong, you die.
Townsfolk

Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Townsfolk

Each night, you learn how many of your 2 alive neighbours are evil.
Townsfolk

Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Townsfolk

Each night*, you learn if a Demon voted today.
Townsfolk

Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Townsfolk

If you die at night, you are woken to choose a player: you learn their character.
Townsfolk

Executed good players might not die.
Townsfolk

Minions & Demons do not know each other. If you die, they learn who each other are that night.
Townsfolk

You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Outsider

Minions start knowing 3 not-in-play characters.
Outsider

You might register as evil & as a Minion or Demon, even if dead.
Outsider

If you are “mad” about being an Outsider, you might be executed.
Outsider

You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Outsider

Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Minion

Each night, choose a player: they are poisoned tonight and tomorrow day.
Minion

Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Minion

You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Minion

If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Minion

Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Demon

Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Demon

Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Demon



































