
Townsfolk
Choose any townsfolk character - repeat characters may be drunk!
Townsfolk
Choose any townsfolk character - repeat characters may be drunk!
Townsfolk
Choose any outsider character - repeat characters may be drunk!
Outsider
Choose any minion character - repeat characters may be drunk!
Minion
Choose any demon character
Demon
You start knowing 3 players, 1 and only 1 of which is evil.
Townsfolk
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Townsfolk
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Townsfolk
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Townsfolk
Each night*, choose a player & guess their character: if you guess wrong, you die.
Townsfolk
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Townsfolk
Each night, you learn how many of your 2 alive neighbours are evil.
Townsfolk
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Townsfolk
Each night*, you learn if a Demon voted today.
Townsfolk
Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 Outsider]
Townsfolk
If you die at night, you are woken to choose a player: you learn their character.
Townsfolk
Executed good players might not die.
Townsfolk
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Townsfolk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Outsider
Minions start knowing 3 not-in-play characters.
Outsider
You might register as evil & as a Minion or Demon, even if dead.
Outsider
If you are “mad” about being an Outsider, you might be executed.
Outsider
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Outsider
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Minion
Each night, choose a player: they are poisoned tonight and tomorrow day.
Minion
Each night*, choose a player & a character they become (if not-in-play). If a Demon is made, deaths tonight are arbitrary.
Minion
You think you are a good character but you are not. The Demon knows who you are. [You neighbour the Demon]
Minion
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Minion
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Demon
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Demon
Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if & only if they die.
Demon