
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Townsfolk
You start knowing that 1 of 2 players is a particular Minion.
Townsfolk
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Townsfolk
Each night, you learn how many of your 2 alive neighbours are evil.
Townsfolk
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Townsfolk
Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.
Townsfolk
Each night*, you learn if a Minion nominated today.
Townsfolk
Each night*, you learn which character died by execution today.
Townsfolk
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Townsfolk
Once per game, during the day, privately ask the Storyteller any yes/no question.
Townsfolk
Once per game, during the day, visit the Storyteller for some advice to help you win.
Townsfolk
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Townsfolk
The first time you die, you don't.
Townsfolk
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Townsfolk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Outsider
If you die by execution, your team loses.
Outsider
You might register as evil & as a Minion or Demon, even if dead.
Outsider
If you are “mad” about being an Outsider, you might be executed.
Outsider
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Minion
Each night, choose a player: they are poisoned tonight and tomorrow day.
Minion
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Minion
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Minion
All players know you are in play. Each night* the storyteller chooses one player, they die. The storyteller is an Evil Tartarus. One minion gets 3 bluffs. If the storyteller is killed while an evil player is alive, evil wins. [No Demon]
Demon