1. Investigator

    You start knowing that 1 of 2 players is a particular Minion.


    Townsfolk

  2. Bounty Hunter

    You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]


    Townsfolk

  3. Empath

    Each night, you learn how many of your 2 alive neighbours are evil.


    Townsfolk

  4. Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.


    Townsfolk

  5. Dreamer

    Each night, choose a player (not yourself or Travellers): you learn 1 good and 1 evil character, 1 of which is correct.


    Townsfolk

  6. Town Crier

    Each night*, you learn if a Minion nominated today.


    Townsfolk

  7. Undertaker

    Each night*, you learn which character died by execution today.


    Townsfolk

  8. Savant

    Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.


    Townsfolk

  9. Artist

    Once per game, during the day, privately ask the Storyteller any yes/no question.


    Townsfolk

  10. Fisherman

    Once per game, during the day, visit the Storyteller for some advice to help you win.


    Townsfolk

  11. Amnesiac

    You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.


    Townsfolk

  12. Fool

    The first time you die, you don't.


    Townsfolk

  13. Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.


    Townsfolk

  14. Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.


    Outsider

  15. Saint

    If you die by execution, your team loses.


    Outsider

  16. Recluse

    You might register as evil & as a Minion or Demon, even if dead.


    Outsider

  17. Mutant

    If you are “mad” about being an Outsider, you might be executed.


    Outsider

  18. Mezepheles

    You start knowing a secret word. The 1st good player to say this word becomes evil that night.


    Minion

  19. Poisoner

    Each night, choose a player: they are poisoned tonight and tomorrow day.


    Minion

  20. Devil's Advocate

    Each night, choose a living player (different to last night): if executed tomorrow, they don't die.


    Minion

  21. Cerenovus

    Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.


    Minion

  22. Tartarus

    All players know you are in play. Each night* the storyteller chooses one player, they die. The storyteller is an Evil Tartarus. One minion gets 3 bluffs. If the storyteller is killed while an evil player is alive, evil wins. [No Demon]


    Demon

  23. Night Order

    First Night

    Tartarus
    Sailor
    Poisoner
    Devil's Advocate
    Cerenovus
    Mezepheles
    Amnesiac
    Investigator
    Empath
    Dreamer
    Bounty Hunter

    Other Nights

    Sailor
    Poisoner
    Devil's Advocate
    Cerenovus
    Mezepheles
    Tartarus
    Amnesiac
    Empath
    Undertaker
    Dreamer
    Town Crier
    Bounty Hunter
  24. this almanac generated using Bloodstar Clocktica