1. Washerwoman

    You start knowing that 1 player is a particular Townsfolk.


    Townsfolk

  2. Librarian

    You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.) [+0 to -1 Outsiders]


    Townsfolk

  3. Investigator

    You start knowing that 1 player is a Minion.


    Townsfolk

  4. Chef

    You start knowing how many pairs of evil players there are, if there are none you learn the distance between the closest evil pair.


    Townsfolk

  5. Empath

    Each night, you learn how many of your 2 alive neighbours or 4 alive players around you are evil.


    Townsfolk

  6. Fortune Teller

    Each night, choose 2 players: you learn if either is a Demon. There might be an Outsider or Minion that registers as a Demon to you.


    Townsfolk

  7. Undertaker

    Each night*, you learn which character died by execution today, if nobody died by execution, learn the character of a player killed by the demon.


    Townsfolk

  8. Monk

    Each night*, choose a player (not yourself): they are safe from the evil team tonight.


    Townsfolk

  9. Ravenkeeper

    If you die at night, you are woken to choose 2 players: you learn both their characters or just one.


    Townsfolk

  10. Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, they are killed immediately.


    Townsfolk

  11. Slayer

    Once per game, during the day, publicly choose a player: if they are evil, they die.


    Townsfolk

  12. Soldier

    You are safe from the evil team.


    Townsfolk

  13. Mayor

    If no minions and at least one outsider lives & no execution occurs, your team wins. If you die at night, another player might die instead.


    Townsfolk

  14. Butler

    Each night, choose a player (not yourself): tomorrow, you must and may only vote if they are voting too.


    Outsider

  15. Drunk

    You do not know you are the Drunk. You think you are a Townsfolk character, but you are not. You do not register as the Drunk but instead the character you think you are.


    Outsider

  16. Recluse

    You register as evil & as a Minion or Demon, even if dead. (Does not have to register for Evil team info or evil abilities)


    Outsider

  17. Saint

    If you are ever put on the block, your team loses.


    Outsider

  18. Poisoner

    Each night, choose a player: they are poisoned for the next 2 nights and 2 days.


    Minion

  19. Spy

    Each night, you see the Grimoire. You register as good & as a Townsfolk or Outsider (Except for evil team info and abilities), even if dead.


    Minion

  20. Scarlet Woman

    If the Demon dies, you become the Demon.


    Minion

  21. Baron

    There are extra Outsiders in play. [+2 to +3 Outsiders]


    Minion

  22. Imp

    Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp but you might still get to kill each night.


    Demon

  23. Night Order

    First Night

    Washerwoman
    Librarian
    Investigator
    Chef
    Empath
    Fortune Teller
    Butler
    Poisoner
    Spy

    Other Nights

    Empath
    Fortune Teller
    Undertaker
    Monk
    Ravenkeeper
    Butler
    Poisoner
    Spy
    Scarlet Woman
    Imp
  24. this almanac generated using Bloodstar Clocktica