1. Orator

    You start knowing a not-in-play Outsider, Minion, and Demon. One of them is false. [+0 or +1 Outsider]


    “I believe I can speak on behalf on all of the town that we all know who is to blame for all of our misfortunes. Beware! For thy neighbour may be the wolf amongst the sheep.”

    Examples

    • The Orator is shown Klutz, Pit-Hag, and Vigormortis. The Pit-Hag is in play.
    • The Drunk thinks they are the Orator. They are shown Goon, Godfather, and Po. None of them are in play.
    • The Orator is poisoned. They are shown Ogre, Marionette, and Ojo. All of them are in play.

    How to Run

    During the setup, you may remove a Townsfolk token and add an Outsider token. While preparing the first night, mark either an Outsider, Minion, or Demon with Orator's WRONG reminder token. During the first night, wake the Orator and point at an Outsider, Minion and Demon on the character sheet. One of them has to be the one you have marked with WRONG reminder token.

    A sober/healthy Orator will always get just one incorrect character. A drunk/poisoned Orator may get none, two, or all three incorrect characters.

    Townsfolk

  2. Night Order

    First Night

    Orator

    Other Nights

  3. this almanac generated using Bloodstar Clocktica