
Senku
Each night, choose a player (not yourself): they are safe from petrification tonight
Townsfolk
Each night, choose a player (not yourself): they are safe from petrification tonight
Townsfolk
The first time a Townsfolk is about to die by execution, you are executed instead
Townsfolk
Each night, choose a player (not yourself), they are safe from being poisoned tonight
Townsfolk
Once per game at night* choose a player: if they are a minion, they die
Townsfolk
You start knowing an in-play evil character
Townsfolk
Once per game, choose a player, their ability works twice on the next activation
Townsfolk
Each night*, choose a player (not yourself): they are safe from the Demon tonight, however they can still be petrified
Townsfolk
On the first night, choose two players and see how many of them are evil
Townsfolk
You start knowing a special word, you learn the alignment of the first person who said it
Townsfolk
Once per game ask the story teller for advice
Townsfolk
Once per game make your vote worth 2, it works when dead but not while petrified
Townsfolk
You know how many steps the nearest minion is from you
Townsfolk
Might register as a demon, even if dead
Outsider
Might register as a minion, even if dead
Outsider
You believe you are Kinro, however the play you choose to protect will die if you or them are targeted
Outsider
Once per game at night*, pick a player and they die. The storyteller might choose for someone else to die instead of them. If 5 players are left alive, your ability activates even if for some reason it could not
Outsider
You believe you are a townsfolk, but you are not. The demon knows who you are. A random person will be petrified each night
Minion
Receive 2 minion bluffs, can register as good
Minion
Each night, choose a player and poison them tonight
Minion
Each night*, you may choose a player, they die, however you might be petrified instead
Minion
Each night*, choose a player, they die. Their neighbors might die as well
Demon
Each night*, choose a player, they die [+1 minion]
Demon
Each night*, choose a player, they die. Their neighbors might be poisoned
Demon
Each night*, choose a player, they die. Their neighbors might be petrified
Demon
If a player is killed within a day of being petrified they may not move from their seat
Fabled