
The Adversary
Each night*, choose a player: they are a Minion, you both die and are resurrected tomorrow night.
Townsfolk

Each night*, choose a player: they are a Minion, you both die and are resurrected tomorrow night.
Townsfolk

You are safe from the Demon. Once per game, at night, choose a player: you learn their alignment, then become drunk.
Townsfolk

You start knowing one evil player. They know they are the target of The Witch. If you are “mad” that they are good today, you may kill them, once per game at night*. If they guess you are The Witch that night, you die instead.
Townsfolk

Each night*, choose a player (different than last night): they are safe from the Demon and Minions tonight. If they are evil, they learn who you are.
Townsfolk

Each night, choose a living player. If last night’s choice is dead, tonight’s choice is drunk tonight and tomorrow day.
Townsfolk

Each night, learn how many evil players woke tonight due to their ability.
Townsfolk

Each night, choose a player. Learn which player they targeted with their ability tonight, if any.
Townsfolk

Each night*, you may choose a player: they are drunk tonight. Tonight, you use their ability, then die.
Townsfolk

You have one not in-play Townsfolk ability (you don’t know which). You do not register.
Townsfolk

Once per game, at day, publicly choose a player: they die. If either of their living neighbors are Townsfolk, they die.
Townsfolk

Each night, choose a player. Learn how many players targeted them with an ability tonight.
Townsfolk

Each night*, you may choose a player: they are safe from the Demon and Minions, but are drunk tonight and tomorrow day.
Townsfolk

Each night, if both of your neighbors are dead, learn an evil player.
Townsfolk
Your first night, choose a player. You learn their alignment. If you are “mad” that they are this alignment, your team loses.
Outsider
Each night, choose a player: you are “mad” that they are good today, or you are executed.
Outsider

Each night, choose what alignment you become.
Outsider

You think you are any other character, but you are not. The first time any player is mad that The Skeptic is in play, they are executed.
Outsider

Once per game, at night*, choose a living player: they die, and you become their character.
Minion

Each night, choose a player (not yourself). Tonight and tomorrow day, if they would die, they do not, and instead die tomorrow night.
Minion

If the Demon dies, you become the Demon. That night, all other evil players die.
Minion
Each night*, choose a player: they die. All players learn who died this way. The first living player to be "mad" that this player exists tomorrow dies.
Demon
Each night*, choose three players: one thing about each player changes.
Demon
You think you are a good character, but you are not. Each night*, something you said yesterday becomes true, and one player might die. If you are "mad" that you are the Long Quiet, you die.
Demon

























