1. Marauder

    On the first night, choose an Ascendancy: Juggernaut, Berserker, or Chieftain


    “Hear me, Ancestors! A slave stands behind you. A warrior stands before you. And Death walks at our side.”

    Townsfolk

  2. Duelist

    On the first night, choose an Ascendancy: Gladiator, Slayer, or Champion


    “The duel is all I need. I may be an exile, but I will carve a road back to Oriath, one foe, one victory at a time. Ill fortune may have banished me to Wraeclast, but I will live to hear them scream my name in the great arenas again.”

    Townsfolk

  3. Ranger

    On the first night, choose an Ascendancy: Warden, Deadeye, or Pathfinder.


    “They call me 'poacher' and 'thief'. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow... that's all I need.”

    Townsfolk

  4. Shadow

    On the first night, choose an Ascendancy: Trickster, Assassin, or Saboteur.


    “They raised a toast to a job well done. I drank and next thing I know I'm on this stinking crate bound for exile. It's not a complete loss, I suppose. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast.”

    Townsfolk

  5. Witch

    On the first night, choose an Ascendancy: Necromancer, Elementalist, or Occultist.


    “Had they not taken my home with fire, I would not have taken their children. Now I am banished to Wraeclast. I've heard the dark rumours... seen the terror in other exiles' eyes. But to me one land is like any other. The elements are my allies, the dead are my servants, and fear will be my closest friend.”

    Townsfolk

  6. Templar

    On the first night, choose an Ascendancy: Guardian, Hierophant, or Inquisitor.


    “I would have died for my Templar brothers, every single one. And how do they reward my piety, my devotion? They exile me to the land of the damned. To Wraeclast. I know now that my brethren are merely God's tools. He has given me this path to walk, so I shall muster my strength and my power... and my faith. It is my shield against the darkness to come.”

    Townsfolk

  7. Juggernaut

    You are safe from the Demon.


    “What divides the conqueror to the conquered? Perseverance.”

    Townsfolk

  8. Berserker

    Once per game, at night*, choose any player that was nominated today: they die.


    “The savage path is always swift and sure.”

    Townsfolk

  9. Chieftain

    Each night, choose a player: learn if their ability worked correctly tonight.


    “The Ancestors speak through your clenched fists.”

    Townsfolk

  10. Gladiator

    Each night*, choose a player (not yourself): they are safe from the Demon.


    “Raise your hand to the roaring crowd and pledge your allegiance to glory.”

    Townsfolk

  11. Slayer

    Each night, choose a player: if they died tonight, you gain their ability for the rest of the game.


    “No judge. No jury. Just the executioner.”

    Townsfolk

  12. Champion

    On the first night, choose a player. That player dies if and only if you die.


    “Champion that which you love. He who fights for nothing dies for nothing.”

    Townsfolk

  13. Warden

    Once per game, at night, choose a player: that player loses their ability, unless they're the Demon.


    “A sacred duty. An ancestral promise. Deliver the fury of the wilds and tear evil asunder.”

    Townsfolk

  14. Deadeye

    Once per game during the day, choose a player: they die, and you die.


    “A woman can change the world with a single, well-placed arrow.”

    Townsfolk

  15. Pathfinder

    You start knowing if the closest evil player is clockwise or counterclockwise from you.


    “There are venoms and virtues aplenty in the wilds, if you know where to look.”

    Townsfolk

  16. Trickster

    Each night, you may choose a player: their ability targets someone other than who they pick.


    “Everyone knows how to die. Some just need a little nudge to get them started.”

    Townsfolk

  17. Assassin

    Each night*, you may choose a player (not yourself): if they lose roshambo with you, they die and you become drunk.


    “Death is a banquet. It's up to the murderer to write the menu.”

    Townsfolk

  18. Saboteur

    On the first night, choose a player (not yourself): if that player is killed by the Demon, you learn the Demon is 1 of 2 players.


    “The artist need not to be present to make a lasting impression.”

    Townsfolk

  19. Necromancer

    Once per game at night*, choose a dead player: that player regains their ability.


    “Embrace the serene power that is undeath.”

    Townsfolk

  20. Elementalist

    Once per game at night, choose 3 players: you learn a character type that is not among them.


    “Feed a storm with savage intent and not even the strongest walls will hold it back.”

    Townsfolk

  21. Occultist

    Each night, choose a player: they are mad that you are evil, or they’re drunk for the rest of the game.


    “Throw off the chains of fear and embrace that which was forbidden.”

    Townsfolk

  22. Guardian

    If dead players equal or outnumber living players, you can’t die.


    “When bound by faith and respect, the flock will overwhelm the wolf.”

    Townsfolk

  23. Hierophant

    Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.


    “Drink deeply from God's chalice, for the faithful will never find it empty.”

    Townsfolk

  24. Inquisitor

    Each night*, learn how many evil players voted in the most recent execution.


    “Truth is illusive, yet God has provided us with all the tools necessary to find it.”

    Townsfolk

  25. Ascendant

    Each night, choose any Ascendancy ability to gain tonight and tomorrow day. If it’s in play, you are drunk until dusk.


    “You are the sculptor, crafting your destiny with the clay of mind, body, and purpose.”

    Townsfolk

  26. Grigor

    If you’re dead, any player who dies has no vote token. (Not players that were dead previously)


    “I no longer dream when I sleep. I only have nightmares. The same nightmare, over and over. The Mirror. It’s never my reflection looking back.”

    Outsider

  27. Tasuni

    When you die, one good player becomes drunk.


    “I am Tasuni, he who peers into the gloom, who hears the black hearts that thunder within the mountain deep. If you seek enlightenment, find a torch. If you seek to understand the Nightmare, I can help feel your way through the darkness.”

    Outsider

  28. Arteri

    Each night, choose two players: they cannot privately chat or whisper with each other tonight or tomorrow day.


    “Ensure that the barricade remains in place, and if any exile should somehow pass through, kill them. I will send for you when my work is complete in Sarn. Until we share our next night together, - Piety”

    Minion

  29. Gravicius

    Each night, you may choose to make any ability that would target Dominus target you instead.


    “You're God's greatest disappointment.”

    Minion

  30. Piety

    On the first night, you see the Grimoire and choose a Townsfolk player (not Ascendant): their Ascendancy becomes one other than what they chose.


    “Before we walk this path together, it’s important that you understand one thing about me. I don’t regret a single thing that I’ve done. I set out to rise humanity up from the cloying mud of its fleshly ignorance. My mistake was not in the aspiration, but in the execution.”

    Minion

  31. Shavronne

    Once per game at night*, choose a player: that player’s ability is replaced with “Each night, choose a player: they die.” Deaths tonight are arbitrary.


    “I shall preserve your beauty for eternity!”

    Minion

  32. Maligaro

    Each night*, you may make you and Malachai swap characters.


    “Oh to be an artist! What a lamentable task. Not seeing the world as it is, but as it should be.”

    Minion

  33. Doedre

    On the first night, look at the Grimoire and choose a player: they are poisoned.


    “Peel back the skin, for there are secrets in sinew. Mysteries in muscle. Plunder the intestinal fortress, reach deep into bowels of power. The esoterica of kings lies not in the mind, but in the beating walls of a bloodied heart!”

    Minion

  34. Dominus

    On the first night, choose Arteri, Gravicius, or Piety to be your Minion. Each night*, choose a player: they die.


    “Have you ever seen the true face of God, exile?”

    Demon

  35. Malachai

    On the first night, choose Shavronne, Maligaro, or Doedre to be your Minion. Each night*, choose a player: they die.


    “Now, let us see if you truly understand what it means to be Nightmare.”

    Demon

  36. Night Order

    First Night

    Dominus
    Malachai
    Piety
    Doedre
    Marauder
    Duelist
    Ranger
    Shadow
    Witch
    Templar
    Ascendant
    Warden
    Gravicius
    Trickster
    Arteri
    Champion
    Pathfinder
    Saboteur
    Elementalist
    Hierophant
    Occultist
    Chieftain

    Other Nights

    Ascendant
    Warden
    Shavronne
    Gravicius
    Trickster
    Necromancer
    Gladiator
    Slayer
    Arteri
    Maligaro
    Dominus
    Malachai
    Berserker
    Assassin
    Elementalist
    Inquisitor
    Hierophant
    Occultist
    Chieftain
  37. this almanac generated using Bloodstar Clocktica