
Marauder
On the first night, choose an Ascendancy: Juggernaut, Berserker, or Chieftain
Townsfolk

On the first night, choose an Ascendancy: Juggernaut, Berserker, or Chieftain
Townsfolk

On the first night, choose an Ascendancy: Gladiator, Slayer, or Champion
Townsfolk

On the first night, choose an Ascendancy: Warden, Deadeye, or Pathfinder.
Townsfolk

On the first night, choose an Ascendancy: Trickster, Assassin, or Saboteur.
Townsfolk

On the first night, choose an Ascendancy: Necromancer, Elementalist, or Occultist.
Townsfolk

On the first night, choose an Ascendancy: Guardian, Hierophant, or Inquisitor.
Townsfolk

You are safe from the Demon.
Townsfolk

Once per game, at night*, choose any player that was nominated today: they die.
Townsfolk

Each night, choose a player: learn if their ability worked correctly tonight.
Townsfolk

Each night*, choose a player (not yourself): they are safe from the Demon.
Townsfolk

Each night, choose a player: if they died tonight, you gain their ability for the rest of the game.
Townsfolk

On the first night, choose a player. That player dies if and only if you die.
Townsfolk

Once per game, at night, choose a player: that player loses their ability, unless they're the Demon.
Townsfolk

Once per game during the day, choose a player: they die, and you die.
Townsfolk

You start knowing if the closest evil player is clockwise or counterclockwise from you.
Townsfolk

Each night, you may choose a player: their ability targets someone other than who they pick.
Townsfolk

Each night*, you may choose a player (not yourself): if they lose roshambo with you, they die and you become drunk.
Townsfolk

On the first night, choose a player (not yourself): if that player is killed by the Demon, you learn the Demon is 1 of 2 players.
Townsfolk

Once per game at night*, choose a dead player: that player regains their ability.
Townsfolk

Once per game at night, choose 3 players: you learn a character type that is not among them.
Townsfolk

Each night, choose a player: they are mad that you are evil, or they’re drunk for the rest of the game.
Townsfolk

If dead players equal or outnumber living players, you can’t die.
Townsfolk

Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Townsfolk

Each night*, learn how many evil players voted in the most recent execution.
Townsfolk

Each night, choose any Ascendancy ability to gain tonight and tomorrow day. If it’s in play, you are drunk until dusk.
Townsfolk

If you’re dead, any player who dies has no vote token. (Not players that were dead previously)
Outsider

When you die, one good player becomes drunk.
Outsider

Each night, choose two players: they cannot privately chat or whisper with each other tonight or tomorrow day.
Minion

Each night, you may choose to make any ability that would target Dominus target you instead.
Minion

On the first night, you see the Grimoire and choose a Townsfolk player (not Ascendant): their Ascendancy becomes one other than what they chose.
Minion

Once per game at night*, choose a player: that player’s ability is replaced with “Each night, choose a player: they die.” Deaths tonight are arbitrary.
Minion

Each night*, you may make you and Malachai swap characters.
Minion

On the first night, look at the Grimoire and choose a player: they are poisoned.
Minion

On the first night, choose Arteri, Gravicius, or Piety to be your Minion. Each night*, choose a player: they die.
Demon

On the first night, choose Shavronne, Maligaro, or Doedre to be your Minion. Each night*, choose a player: they die.
Demon








































