1. Months of preparations and careful work by the townsfolk have lead to this - the season of reaping and receiving. A season of endings.

    A season of hauntings. Ill omens rise as the days turn shorter sooner than they should. The sun turns away as dark forces creep in from the midnight fog. Shambling machinations of wicker and thorn stalk the night as those envious of the bounty seek to take more than just provisions.

    Pale light looks down on the fruits of months of labor. As the first night of the season falls, will it prove to be full of plenty or pain? Can the people of Ravenswood Bluff survive...

    The Moonlit Harvest
  2. A homebrew script by Wedge McCloud.
    Created during Ludum Dare 52
    for the theme "Harvest".

    Icon graphics from game-icons.net.

  3. Gatekeeper

    You start knowing 1 Outsider and 1 Minion, only 1 of which is in play.


    Townsfolk

  4. Tender

    You start knowing 1 in-play Tiller. You gain their ability for 1 night and 1 day when they die.


    Townsfolk

  5. Omenseed

    {Tiller} You start knowing 2 false statements. When either becomes true, learn 2 more.


    Townsfolk

  6. Wardbloom

    {Tiller} hoosing 2 players: if both are good, they can't die. The Demon knows you are in play.


    Townsfolk

  7. Dreamherb

    {Tiller} You start knowing 4 characters: 3 are in play. Each night, choose a player: You learn if they are 1 of those characters.


    Townsfolk

  8. Arborist

    Each night, you learn 1 Tiller that woke tonight (if any).


    Townsfolk

  9. Brightleaf

    {Tiller} Each night, choose a player (not yourself): They cannot be drunk, poisoned, or get false information until dusk.


    Townsfolk

  10. Spriteberry

    {Tiller} Each night*, you learn how many votes were made total by the Demon and by Constructs.


    Townsfolk

  11. Logger

    Each day, you may publicly choose a player: if they are a Construct, they die, otherwise you might be executed.


    Townsfolk

  12. Mourner

    Each day*, you may visit the Storyteller and choose a player who died yesterday or last night: Learn their character.


    Townsfolk

  13. Owlkeeper

    Each day, you may privately tell the Storyteller a statement about 1 player. Tonight, if true or that player is evil, they learn your statement.


    Townsfolk

  14. Veilfruit

    {Tiller} Once per game, at night*, you may choose to die: You are the only player that can die tonight.


    Townsfolk

  15. Bloodlotus

    {Tiller} Once per game, at night, choose up to 5 players: you learn if they were the same alignment. Constructs register as evil.


    Townsfolk

  16. Dawnsprout

    {Tiller} If you die at night, you learn that 1 of 2 players caused your death.


    Townsfolk

  17. Sourpear

    {Tiller} The 1st time an evil player chooses you at night, they are drunk until dusk.


    Townsfolk

  18. Potionseller

    Each night, choose 3 living players: 1 is drunk until you choose again, even while dead.


    Outsider

  19. Briarvine

    When you die, that night a living Tiller neighbor also dies.


    Outsider

  20. Rat-herder

    Tillers who choose you might learn false information, even while dead.


    Outsider

  21. Strawman

    {Construct} You do not know you are the Strawman. You think you are a Townsfolk character, but you are not.


    Outsider

  22. Thorn Prince

    {Construct} You start by choosing a living player: They register as a Construct and are poisoned. If they die, choose another that night.


    Minion

  23. Kindling

    {Construct} Each night, choose a player: if they are executed and a Tiller, their nearest living Tiller neighbor dies that night.


    Minion

  24. Pumpkin King

    {Construct} If 1 of your living neighbors is an Outsider, you can't die by execution. [+1 Outsider]


    Minion

  25. Druid

    If a Tiller nominated you yesterday: You can choose for them to die (once), otherwise they are poisoned until dusk.


    Minion

  26. Flytrap

    Each night*, choose a player: they die. If no-one died today, choose 2 players tonight.


    Demon

  27. Fungal Heart

    {Construct} Each night*, all living demons choose a player: 1 dies. [All Minions are Fungal Heart]


    Demon

  28. Packmaster

    Each night*, choose 2 players: they die. The 1st time 2 players die this way, at dawn, all players learn you are in play.


    Demon

  29. Harvester

    Each night*, you may choose a player: they die. If you choose no-one, each marked player might die. Players you nominate are Marked.


    Demon

  30. {Tiller}

    These characters register as Tillers in addition to their normal role, even while dead, drunk, or poisoned.


    The following characters are Tillers:

    • Omenseed
    • Wardbloom
    • Dreamherb
    • Brightleaf
    • Spriteberry
    • Veilfruit
    • Bloodlotus
    • Dawnsprout
    • Sourpear

    Fabled

  31. {Construct}

    These characters register as Constructs in addition to their normal role, even while dead, drunk, or poisoned.


    The following characters are Constructs:

    • Strawman
    • Thorn Prince
    • Kindling
    • Pumpkin King
    • Fungal Heart

    Fabled

  32. Other

    These characters do not register as a Tiller or Construct normally.


    The following characters are neither Tillers or Constructs:

    • Arborist
    • Logger
    • Mourner
    • Owlkeeper
    • Potionseller
    • Briarvine
    • Rat-herder
    • Druid
    • Flytrap
    • Packmaster
    • Harvester

    Fabled

  33. Night Order

    First Night

    Brightleaf
    Potionseller
    Thorn Prince
    Tender
    Gatekeeper
    Dreamherb
    Wardbloom
    Omenseed
    Arborist

    Other Nights

    Brightleaf
    Thorn Prince
    Veilfruit
    Druid
    Flytrap
    Harvester
    Packmaster
    Fungal Heart
    Briarvine
    Dawnsprout
    Owlkeeper
    Bloodlotus
    Dreamherb
    Spriteberry
    Omenseed
    Arborist
  34. this almanac generated using Bloodstar Clocktica