1. Archer

    Each night, choose a player, if they kill a player, you will learn their character.


    Townsfolk

  2. Hiker

    You can only die at night if you are killed by a Minion.


    Townsfolk

  3. Musician

    All players who visit you will be unable to die to the Demon tonight.


    Townsfolk

  4. Hemisphere

    At the start of the game, you learn a Minion that is in play. Minions and Demons do not know each other until you die. [+1 Minion]


    Townsfolk

  5. Knightsman

    Once per game, at night*, pick a player, they die, even if for some reason they could not, they are the only player who can die that night.


    Townsfolk

  6. Roadworker

    Once per game, at night, choose a character. For 3 nights, all players that visit them and they visit become drunk until dawn.


    “Roadwork ahead? Uh, yeah, I sure hope it does.”

    Townsfolk

  7. Warrior

    When you die, you do not lose your votes, your votes after your first ghost-vote is hidden.


    Townsfolk

  8. Security

    Each night*, choose a player, you learn if they had an ability used on them.


    Townsfolk

  9. Skullcrux

    At the start of the game, choose a player, they are either drunk or receive wrong information until you die. When they die, you take their character and alignment.


    Townsfolk

  10. Gladiator

    If you publicly claim to be the Gladiator when nominated & are executed that day, choose a player, if they are a Minion, they die and you survive.


    Townsfolk

  11. Astronomer

    Once per game, at night*, choose any number of dead players, you learn how many are evil.


    Townsfolk

  12. Sheriff

    Each night, choose a Good character, you learn if the person with that character is Good or Evil (if in-play).


    Townsfolk

  13. Arsonist

    Each night, choose a player, if they are executed, you die as well.


    Outsider

  14. Claws

    If there is ever a no execution, your team loses.


    Outsider

  15. Falling Hand

    If you die to execution, all good players who voted to execute you will be drunk tonight.


    Outsider

  16. Heartbreaker

    You do not know you are the Heartbreaker. You think you are a different Good character, but you are not. All other players know you are in play and who you are. If a Good player is "mad" that you are in play, they might die.


    Outsider

  17. Scared Soul

    If you are killed by the Demon, you turn Evil. If you are executed, you turn Good. If you do not die, you win, even if you switch alignments to do so.


    Outsider

  18. Skullbreaker

    You do not know you are the Skullbreaker. You think you are a different Good character, but you are not. The Demon knows you are in play and who you target. If the Demon does not target who you target at night, you learn you were the Skullbreaker and gain your characters ability.


    Outsider

  19. Pirate

    Each day, you must challenge another player to a game of Rock-Paper-Scissors, if you lose or fail to challenge somebody, something bad will happen.


    Outsider

  20. Lonely Child

    When you die, pick a player, if Evil, you will fade from the game and be unable to speak. If you are "mad" about the player you will choose, you will fade away upon choosing them no matter the alignment.


    Outsider

  21. Bullet

    When the Demon chooses to attack someone, you will carry out the kill for them.


    Minion

  22. CPU

    You learn all modifications done to the setup. One Townsfolk will receive the wrong character token. There may be [+1/-1 Outsider]


    Minion

  23. Crow

    Both of your Townsfolk neighbours are poisoned. [-1 Outsider]


    Minion

  24. Pilgrim

    Once per game, at night, choose a good character: you gain that character's ability and register as them. If this character is in play, they are drunk.


    Minion

  25. Sweeper

    Players vote during nominations in private, all nominations are done in private and all players have an infinite amount of nominations but can only be nominated once.


    Minion

  26. Time Stopper

    When the Demon dies, play on for one more day, if you or the Demon are not executed, your team wins. One Good player knows you are in play.


    Minion

  27. Wizard

    Once per game, at night*, make a wish, it may come true.


    Minion

  28. Duplicator

    Each night*, choose a player, they become an evil aligned Duplicator. Each night*, a player may die. [There are no Minions and none can be added]


    Demon

  29. Time Keeper

    Each night*, choose a player, they die. You win the game if you are alive at the start of Night 4.


    Demon

  30. Jaws

    Each night, choose a player, the next night they cannot be awoken and will die. If you pick a Minion, they will keep their ability, even when dead.


    Demon

  31. Moai

    Each night*, choose a player, they die. On the first night, choose a player, if you die, they will become the Moai.


    Demon

  32. Great Wall

    Only a half of the game can be evil at any given time.


    Fabled

  33. Non Serious

    Non Serious Characters are below. Beware.


    Traveler

  34. Cactus

    I don't know, it's a fucking cactus.


    Townsfolk

  35. Captain America

    You have no ability.


    Townsfolk

  36. Electric Bomb

    Each night, you become the alignment of one of your alive neighbours. If you die to execution, your team wins.


    Townsfolk

  37. Broken Spirit

    When you die, your team may lose.


    Outsider

  38. Wrestler

    Once per game, target a player and challenge them to a game of Rock, Paper, Scissors. If you win, their team loses, if they win, your team loses. [Even if dead]


    Minion

  39. Fishbowl

    All regular BOTC characters can be rolled.


    Fabled

  40. Night Order

    First Night

    Other Nights

  41. this almanac generated using Bloodstar Clocktica