1. Koala

    On your first night, select a player: If that player is good you gain their ability. If they are evil you are drunk.


    “Yes I have chlamydia, what about it?”

    Like the cannibal, Koala does not learn what ability they have.

    Townsfolk

  2. Opera House

    Once per game at night, Choose a number of characters that is equal to half of the outsider count (rounded up) plus the number of evil players. You learn how many of these characters are in play.


    “Video and flash photography is prohibited during the performance, please take a moment to switch off your phones or other devices now.”

    Townsfolk

  3. Uluru

    Each night, select three characters(not uluru & at least one different to last night), if exactly two are in play, they become safe from execution today.


    “nyuntulu, ngayulu. mina”

    Townsfolk

  4. Bush Turkey

    Each night, pick a player: learn how many players selected them tonight. You do not count.


    “I will ruin your garden.”

    Townsfolk

  5. SPF 50

    Each night*, pick a player (not the same as last night), they can't die until dusk.


    “Slip, slop, slap, seek, slide. ”

    Townsfolk

  6. Down Under-taker

    Each night* learn the character killed by the demon tonight.


    “Am I upside down?”

    Townsfolk

  7. Crocodile wrangler

    Each night, pick a player, if they are drunk or poisoned, they become sober and healthy and you are drunk instead. You cannot die.


    “Just a lil water puppy is all, I promise he don't bite!”

    Townsfolk

  8. Prime Minister

    You and an opposing player know each other (not the demon): your votes count as 2 as long as both live. Each day, one of you is immune to execution.


    Townsfolk

  9. Kangaroo

    If the Joey dies, you learn who was most responsible for the death of the Joey, then die. [+ Joey]


    Townsfolk

  10. Joey

    Each day, privately select a player and learn one true and one false statement about them.


    Townsfolk

  11. Border Control

    Each night, pick a player(not yourself), they cannot be selected by evil tonight.


    Townsfolk

  12. Eshay

    Each night, pick a character(not Eshay), learn a character that neighbours that character. If it is not in play, learn arbitrary info.


    Townsfolk

  13. Ned Kelly

    Each night*, pick a player, a minion, if chosen, learns who you are and is the only death this night.


    Townsfolk

  14. Highway Patrol

    Each night, pick a player, learn if they are drunk and/or poisoned.


    Townsfolk

  15. Gaytime

    If you are mad you should die, you might not die. While you live, each night an evil falsely registers as good.


    Outsider

  16. Tim Tam

    If you are mad there is a Tim Tam in play, you might be executed.


    Outsider

  17. Fairy Bread

    On your first night, pick half the living players to receive sprinkles. Each night*, one of the sprinkleless players gains butter and if they select anyone, they select you instead.


    Outsider

  18. Vegemite

    One player receives slightly incorrect information(is salty), even if you are dead. Once per game, at night, guess who it is, if correct they are no longer salty, if incorrect you die.


    Outsider

  19. Drop bear

    If an outsider died today, choose two players to get dropbears fright, they cannot nominate today.


    “Outsiders beware!”

    Minion

  20. Back Burn

    Once per game, at night, choose to poison every good player.


    “I'm crucial to making sure nothing goes up in flames, ironically, I do this by making everything go up in flames.”

    Minion

  21. Bunyip

    Each night, pick two players(both different to last night), any abilities that would target one of the players, target the other player instead.


    “gebin yangga buledya. buledya yangga gebin.”

    Minion

  22. Red-Back

    Each night*, choose a player and a character: if that player is that character, you learn this and they are poisoned until dusk. You have this ability even if dead.


    “I might be a bug with a big ass, but I swear I'm not Brennan Lee Mulligan.”

    Minion

  23. Yowie

    Each night*, pick a player, they die. Once per game you may choose to become drunk for 2 days and nights, if you do, your good neighbours become evil.


    Demon

  24. Red-Belly

    Each night*, select two players, the first dies and the second is poisoned until you pick next.


    Demon

  25. Chopper Read

    Each night*, pick a player, they die. On your first night, select a player who might register as evil and a demon.


    Demon

  26. Judge

    Each night*, pick a player, they die. If you kill an outsider, you cannot die to execution today. [+? Outsiders]


    Demon

  27. ScoMo

    Each night, pick a player to take to maccas, if they agree, learn their alignment, one or both of you may have a negative vote until dusk.


    “Hawaii sounds great right about now...”

    Traveller

  28. Waltzing Matilda

    Each night, pick a player(different to last night) to be Matilda, neither you nor Matilda may vote on nominations, Matilda may not be nominated.


    “Won't you come waltzing with me?”

    Traveller

  29. Governor General

    Pick a player, they gain an additional ability while you are in play.


    Traveller

  30. Tradie

    Each night, choose a character, they are either sober & healthy, or act twice, you & they learn which.


    Traveller

  31. Immigration

    Once per game at night, guess as many players' characters(opposing alignment to yours) as there are evil players, if correct, see the grimoire.


    “Let's check your paperwork.”

    Traveller

  32. Night Order

    First Night

    ScoMo
    Tradie
    Governor General
    Waltzing Matilda
    Chopper Read
    Border Control
    Fairy Bread
    Back Burn
    Bunyip
    Crocodile wrangler
    Prime Minister
    Koala
    Eshay
    Highway Patrol
    Bush Turkey
    Opera House
    Uluru
    Immigration

    Other Nights

    Governor General
    Tradie
    Waltzing Matilda
    ScoMo
    Fairy Bread
    Border Control
    Red-Back
    Yowie
    Chopper Read
    Red-Belly
    Judge
    Drop bear
    Back Burn
    Bunyip
    Crocodile wrangler
    Vegemite
    Down Under-taker
    Kangaroo
    Highway Patrol
    SPF 50
    Bush Turkey
    Eshay
    Opera House
    Uluru
    Immigration
  33. this almanac generated using Bloodstar Clocktica