
Koala
On your first night, select a player: If that player is good you gain their ability. If they are evil you are drunk.
Like the cannibal, Koala does not learn what ability they have.
Townsfolk

On your first night, select a player: If that player is good you gain their ability. If they are evil you are drunk.
Like the cannibal, Koala does not learn what ability they have.
Townsfolk

Once per game at night, Choose a number of characters that is equal to half of the outsider count (rounded up) plus the number of evil players. You learn how many of these characters are in play.
Townsfolk

Each night, select three characters(not uluru & at least one different to last night), if exactly two are in play, they become safe from execution today.
Townsfolk

Each night, pick a player: learn how many players selected them tonight. You do not count.
Townsfolk

Each night*, pick a player (not the same as last night), they can't die until dusk.
Townsfolk

Each night* learn the character killed by the demon tonight.
Townsfolk

Each night, pick a player, if they are drunk or poisoned, they become sober and healthy and you are drunk instead. You cannot die.
Townsfolk

You and an opposing player know each other (not the demon): your votes count as 2 as long as both live. Each day, one of you is immune to execution.
Townsfolk

If the Joey dies, you learn who was most responsible for the death of the Joey, then die. [+ Joey]
Townsfolk

Each day, privately select a player and learn one true and one false statement about them.
Townsfolk

Each night, pick a player(not yourself), they cannot be selected by evil tonight.
Townsfolk

Each night, pick a character(not Eshay), learn a character that neighbours that character. If it is not in play, learn arbitrary info.
Townsfolk

Each night*, pick a player, a minion, if chosen, learns who you are and is the only death this night.
Townsfolk

Each night, pick a player, learn if they are drunk and/or poisoned.
Townsfolk

If you are mad you should die, you might not die. While you live, each night an evil falsely registers as good.
Outsider

If you are mad there is a Tim Tam in play, you might be executed.
Outsider

On your first night, pick half the living players to receive sprinkles. Each night*, one of the sprinkleless players gains butter and if they select anyone, they select you instead.
Outsider

One player receives slightly incorrect information(is salty), even if you are dead. Once per game, at night, guess who it is, if correct they are no longer salty, if incorrect you die.
Outsider

If an outsider died today, choose two players to get dropbears fright, they cannot nominate today.
Minion

Once per game, at night, choose to poison every good player.
Minion

Each night, pick two players(both different to last night), any abilities that would target one of the players, target the other player instead.
Minion

Each night*, choose a player and a character: if that player is that character, you learn this and they are poisoned until dusk. You have this ability even if dead.
Minion

Each night*, pick a player, they die. Once per game you may choose to become drunk for 2 days and nights, if you do, your good neighbours become evil.
Demon

Each night*, select two players, the first dies and the second is poisoned until you pick next.
Demon
Each night*, pick a player, they die. On your first night, select a player who might register as evil and a demon.
Demon

Each night*, pick a player, they die. If you kill an outsider, you cannot die to execution today. [+? Outsiders]
Demon

Each night, pick a player to take to maccas, if they agree, learn their alignment, one or both of you may have a negative vote until dusk.
Traveller

Each night, pick a player(different to last night) to be Matilda, neither you nor Matilda may vote on nominations, Matilda may not be nominated.
Traveller

Pick a player, they gain an additional ability while you are in play.
Traveller

Each night, choose a character, they are either sober & healthy, or act twice, you & they learn which.
Traveller

Once per game at night, guess as many players' characters(opposing alignment to yours) as there are evil players, if correct, see the grimoire.
Traveller








































