
Archie Vist
Each day, you must publicly ask a question to the demon.
Townsfolk

Each day, you must publicly ask a question to the demon.
Townsfolk

Once per game, during the day, visit the Storyteller to privately learn their star sign.
Townsfolk

Each day, visit the Storyteller to learn a fact about beaches.
Townsfolk

On your 1st night, choose a character. 1-4 nights later, choose another.
Townsfolk

The Demon attacks on the 1st night. Each night, you learn who the Demon chose.
Townsfolk

If you nominate & execute the first person executed, learn their name.
Townsfolk

Once per game, visit your most important ally to privately learn who the Storyteller is, but not why they are.
Townsfolk

You start knowing an in-play opposing character. If an evil ability kills them, you die too.
Townsfolk

Each night*, choose a player: their ability becomes "Each night, choose a player: the Demon learns their character."
Townsfolk

Twice per game, at night*, you may choose a living player: If they are the Demon, they die. The Demon cannot die this way.
Townsfolk

Each night*, learn how many evil players voted today. If you would learn a number, you become drunk.
Townsfolk

If you die at night, you are woken to learn 2 "You start knowing" characters.
Townsfolk

You decide who is executed (no-one learns this). If you die at night, you die.
Townsfolk

Each night*, choose 2 players: learn which one the Storyteller thinks is better at the game.
Townsfolk

Once per game, at night*, choose 1 player for each on-script Demon: they become that Demon.
Townsfolk

You start knowing 4 players: At least 1 of them learned something true tonight.
Townsfolk

If nominated, you become the player opposite to whoever nominated you.
Outsider

The 1st time a dead player dies, become them tonight.
Outsider

You might be executed unless you learn something new every day. Once per game, you visit the Storyteller.
Outsider

If you die, the Demon changes their ability to "Each night*, choose a player: they die."
Outsider

The 1st time an evil player is nominated & executed by another evil player, they are poisoned, even if dead.
Outsider

You think you’re awake, but you have a different ability with the same choices. 1 player knows your name.
Outsider

You only know your ability. 1 good player is the rest of it.
Minion

Each night (even when dead), you see a Grimoire, then choose 1 character, 1 reminder & 1 player: the Demon is all 3.
Minion

Once per game, at night*, choose a number from 0 to 2: exactly that many players won't die tonight
Minion

You start knowing 5 in-play characters. Each night, choose 1 of them: they are removed.
Minion

Once per game, at night, choose that all player are poisoned until dusk.
Minion

On your 1st night, become an in-play Demon with this ability. Demons don't wake to kill (Even if dead).
Minion

You start knowing a question. Once per game, publicly answer it: Learn if you are correct.
Minion

The 1st player you nominate poisons you (even if dead)
Minion

Each night*, guess your Minions. If all are correct, you win.
Demon

Each night*, choose a player: Minions choose who they are.
Demon

You start knowing a day. On that day if good would win, good wins instead. Each night*, choose a player: they die.
Demon

After the 6th day, die. Each night*, guess a player: The end comes.
Demon

Each night*, choose a player: they die. The nominee with the least votes wins.
Demon

You do not know your ability. Once per game, Archie Vist may publicly guess it: if right, you learn it. [+ Archie Vist]
Demon

Each night*, choose a player: they die. Once you've removed an Outsider, your death can’t be prevented. [-1 Outsider]
Demon