1. Specter Haunting is a solo-demon homebrew script, in which the world building highly revolves around figuring out which minions are in-play. It also involves several ways for extra deaths (even during the day), as well as ways to survive death and executions.

    Specter Haunting
  2. Playmaker

    At least 1 good player & 1 evil player starts knowing you are in play.


    Townsfolk

  3. Goodwin

    You start by choosing any number of players. You learn if you chose a Minion.


    The Goodwin chooses any number of player, then learns if at least one was a Minion.

    Townsfolk

  4. Seer

    Start knowing 1 player that is not the Demon. If they die, learn another tonight.


    Townsfolk

  5. Guardian

    Each night, choose a player: they cannot die tonight or tomorrow day, but you might die instead.


    The Guardian chooses a player each night to be completely protected from death. If the chosen player would be killed, by the Demon or by execution for example, the Storyteller can choose to immediately kill the Guardian instead. Either way the protected player survives.

    If a Guardian is alive in final three, it is in their best interest to choose an already dead player.

    Townsfolk

  6. Nurse

    Each night, learn how many living neighbors are drunk, poisoned or malfunctioned tonight.


    Examples

    The Nurse neighbors the Guardian who is poisoned, and the Quester who looked at the dead Mogul who registered as the Wendigo. The Nurse learns a 2 this night.

    A player who gets incorrect info due to their own ability does not count as malfunctioning.

    Townsfolk

  7. Yang

    Each night, learn which players were chosen by Yin. [+Yin]


    A poisoned Yang can learn that the Yin poisoned nobody, as if Yin were dead.

    Attribution

    Townsfolk

  8. Contrarian

    Each night*, if you were mad that a player is evil (& not as the Contrarian) but they are good, you might learn this.


    If the Contrarian made an effort to convince town that a specific player was evil the previous day, they might wake that night to learn that the player was actually good. If the player they were mad about was really evil, or if they really weren't mad enough in the Story Teller's opinion, they do not wake at all.

    • The ST would wake them up and give them a "yes" or "good" to indicate that they were mad about a good player. They never wake to learn that someone is evil.

    Because this madness based character is an ongoing info character, it allows the ST to scale how much useful information they receive based on how convincing they are in their madness. If a player isn't being very convincing, and/or it is pretty obvious that they are just the Contrarian, the ST can choose not to wake them up. The main intent behind this character is that it is supposed to get useful information at the cost of putting suspicion on someone and risking getting a good player executed.

    Examples

    Alice is the Contrarian, she tells people in private chats that she has heard of info saying that Bob is evil, during nominations Bob is almost executed because of what Alice was telling people. During the night, the Storyteller thinks that learning that Bob is good might be overly favorably to the good team, but because Alice did such a good job at her ability, she wakes and learns a "yes" anyway.

    Jim is the Contrarian, he spends a day telling Town that Barbra is evil. However, on a past day Jim mentioned Contrarian in his 3s and town is pretty certain that Jim doesn't actually believe Barbra is evil. That night, Barbra dies in the night, and the Storyteller thinks town is struggling anyway, so Jim wakes to learn "yes".

    The Contrarian never wakes to learn a player is evil.

    Townsfolk

  9. Quester

    Each night*, choose a known dead player: learn their character.


    The Quester can learn the characters of dead players, but the player they choose must be known to be dead. In other words, they can't choose a player that died tonight.

    Townsfolk

  10. Duelist

    Each day, you may publicly choose a player: if that player agrees, & is healthy & good, they die.


    Townsfolk

  11. Archbishop

    Once per game, at night, choose 3 players & learn which is the Demon. If none are, this info is arbitrary.


    Examples

    The Archbishop chooses an Outsider, the Demon, and a Townsfolk sitting next to the Alibetty. The Townsfolk player registers as a Demon due to the Alibetty's ability, and the Archbishop learns them instead of the actual Demon.

    If the Archbishop gets arbitrary info due to their own ability, this does not count as a malfunction for the Nurse.

    Townsfolk

  12. Martyr

    If a Martyr died at night, wake once per night for each player between you & the Demon. [+1 Martyr. 1 might be evil]


    The Martyr adds an extra Martyr to the bag, so that the game starts with two. If one Martyr dies at night, the other one gets their ability. Once they have their ability, they wake each night until they die, or the amount of times they have woken is the same as the amount of players (dead or alive, in the direction they are closest) between them and the Demon.

    How to Run

    Use the "Step" reminder tokens to remember how many times the Martyr has woken, you can place a token on each player between them and the Demon for each time they wake.

    Townsfolk

  13. Mogul

    When you die, learn how many Outsiders there are, & which ones are dead. [+1 Outsider]


    When the Mogul dies (from any source), they learn the number of Outsiders in play, and the characters of the Outsiders that are dead at that moment (but not who they are). If the Mogul dies during the day, they can talk to the Storyteller to get their info, or wait till night.

    Townsfolk

  14. Watcher

    If you have been nominated by an evil player, you cannot die during the day.


    If the Watcher is nominated by an evil player at any point, from then on they cannot die during the day.

    Townsfolk

  15. Ninja

    If most players thought you were a townsfolk, you win with either team, even if dead.


    To determine if the Ninja wins at the end of the game, it's easiest to just ask town if they think said player was an Outsider. Or even funner, ask town to guess who the Ninja is.

    Outsider

  16. Vagabond

    The 1st time you are executed, you survive & might become evil tonight.


    If the Vagabond is executed in a game where the Ninja is also in play, the Storyteller should heavily consider not turning them evil.

    Outsider

  17. Deadmite

    When you die, up to 2 other players die aswell.


    Outsider

  18. Nitwit

    You might register as evil. [+0 to +1 Nitwit]


    The Nitwit registers as evil to any abilities, but always registers as a Nitwit and never as a Minion or Demon. There can be up to 2 Nitwits, the second Nitwit can replace an Outsider or a Townsfolk.

    Outsider

  19. Yin

    Each night, choose 2 players, 1 is poisoned (until dusk). If you choose Yang, both are poisoned. [+Yang]


    Attribution

    Minion

  20. Suborner

    Once per game, at night, choose a player: they are poisoned. The Demon learns this & dies if (& only if) they are dead.


    Once the Suborner uses their ability, the Demon can no longer die, but if the chosen player dies, they both die. This effect goes away if the Suborner dies or is poisoned.

    If the Suborner chooses a non-Townsolk player, they are told to choose again.

    Minion

  21. Alibetty

    You & your Townsfolk neighbors can register as the opposite alignment & characters, even if you are dead. [-1 Outsider]


    Minion

  22. Accuser

    The last Townsfolk player you nominated is poisoned. [+1 Outsider]


    Minion

  23. Wendigo

    Each night, choose a player: learn their character & alignment. Your recently chosen player can die at anytime.


    Minion

  24. Specter

    Each night*, choose a player: they die. If they are evil, they become a Specter & deaths tonight are arbitrary.


    Demon

  25. Night Order

    First Night

    Yin
    Alibetty
    Suborner
    Wendigo
    Guardian
    Playmaker
    Goodwin
    Seer
    Yang
    Archbishop
    Nurse

    Other Nights

    Yin
    Suborner
    Wendigo
    Guardian
    Specter
    Seer
    Yang
    Contrarian
    Quester
    Archbishop
    Martyr
    Mogul
    Nurse
    Vagabond
  26. this almanac generated using Bloodstar Clocktica