
William
At least 1 good player & 1 evil player knows you are in play.
Townsfolk
At least 1 good player & 1 evil player knows you are in play.
Townsfolk
You start by choosing any number of players. You learn if you chose a Minion.
Townsfolk
Start knowing 1 player that is not the Demon. If they die, learn another tonight.
Townsfolk
Each night, choose a player: unless they're a demon, they cannot die until dusk, but you might die instead.
Townsfolk
Each night, choose a player: when an evil player is selected, lose this ability for 1 or more nights.
Townsfolk
Each night, learn 1 player of each character type until all are learned. Learn 1 type twice (not in a row). [+1 Outsider]
Townsfolk
Each night*, choose a known dead player: learn their character.
Townsfolk
Each day, you may publicly choose a player: if that player agrees, & is sober, healthy & good, they die.
Townsfolk
Once per game, at night, choose 3 players & learn which is the Demon. If none are, this info is arbitrary.
Townsfolk
If you have been nominated by an evil player, you cannot die during the day.
Townsfolk
If you die by execution, learn a not-in-play evil character. [+1 to +2 Dupli-Kates]
Townsfolk
If the demon kills you, choose a player: if good, they die instead.
Townsfolk
Become the 1st townsfolk character that dies by execution.
Townsfolk
The 1st time you are executed, you survive & might become evil that night.
Outsider
If you die by execution, another player might become a Sequid. Sequids win as their own team when they outnumber evil, but die before final 3.
Outsider
A Townsfolk player might register as evil & a minion or demon, even if dead. You may guess (once) who it is & learn if correct.
Outsider
Start learning a character, you are mad you are this character or up to 2 players might die at any time.
Outsider
Maulers only learn each other in minion/demon info. If you die, the other Mauler learn the Demon. [+1 evil Mauler]
Minion
Each night, choose a player (not yourself): they cannot die by execution today. Lose the game if you are executed while protecting the demon.
Minion
You & your Townsfolk neighbors might register as the opposite alignment & characters, even if you are dead.
Minion
Each night, choose a player: learn their character & alignment. Your recently chosen player might die at anytime.
Minion
Once per game, at night*, choose 2 players: 1 dies, the other becomes poisoned.
Minion
Each night*, choose a player: they die. If you kill an evil player this way, swap characters & you die instead.
Demon
Each night*, choose a player: they die. Start knowing which outsiders are in play. [-? to +? Outsiders]
Demon
Each night*, choose a player: they die. If you kill an evil player this way choose another player to become poisoned.
Demon