1. William

    At least 1 good player & 1 evil player knows you are in play.


    Townsfolk

  2. Atom Eve

    You start by choosing any number of players. You learn if you chose a Minion.


    Townsfolk

  3. Cecil

    Start knowing 1 player that is not the Demon. If they die, learn another tonight.


    Townsfolk

  4. Robot

    Each night, choose a player: unless they're a demon, they cannot die until dusk, but you might die instead.


    Townsfolk

  5. Invincible

    Each night, choose a player: when an evil player is selected, lose this ability for 1 or more nights.


    Townsfolk

  6. Allen

    Each night, learn 1 player of each character type until all are learned. Learn 1 type twice (not in a row). [+1 Outsider]


    Townsfolk

  7. Damien Darkblood

    Each night*, choose a known dead player: learn their character.


    Townsfolk

  8. Battle Beast

    Each day, you may publicly choose a player: if that player agrees, & is sober, healthy & good, they die.


    Townsfolk

  9. Monster Girl

    Once per game, at night, choose 3 players & learn which is the Demon. If none are, this info is arbitrary.


    Townsfolk

  10. The Immortal

    If you have been nominated by an evil player, you cannot die during the day.


    Townsfolk

  11. Dupli-Kate

    If you die by execution, learn a not-in-play evil character. [+1 to +2 Dupli-Kates]


    Townsfolk

  12. Rex Splode

    If the demon kills you, choose a player: if good, they die instead.


    Townsfolk

  13. Donald

    Become the 1st townsfolk character that dies by execution.


    Townsfolk

  14. Powerplex

    The 1st time you are executed, you survive & might become evil that night.


    Outsider

  15. Sequid

    If you die by execution, another player might become a Sequid. Sequids win as their own team when they outnumber evil, but die before final 3.


    Outsider

  16. Ka-Hor

    A Townsfolk player might register as evil & a minion or demon, even if dead. You may guess (once) who it is & learn if correct.


    Outsider

  17. Shapesmith

    Start learning a character, you are mad you are this character or up to 2 players might die at any time.


    Outsider

  18. Mauler

    Maulers only learn each other in minion/demon info. If you die, the other Mauler learn the Demon. [+1 evil Mauler]


    Minion

  19. D.A. Sinclair

    Each night, choose a player (not yourself): they cannot die by execution today. Lose the game if you are executed while protecting the demon.


    Minion

  20. Angstrom Levy

    You & your Townsfolk neighbors might register as the opposite alignment & characters, even if you are dead.


    Minion

  21. Machine Head

    Each night, choose a player: learn their character & alignment. Your recently chosen player might die at anytime.


    Minion

  22. Doc Seismic

    Once per game, at night*, choose 2 players: 1 dies, the other becomes poisoned.


    Minion

  23. Omni-Man

    Each night*, choose a player: they die. If you kill an evil player this way, swap characters & you die instead.


    Demon

  24. Anissa

    Each night*, choose a player: they die. Start knowing which outsiders are in play. [-? to +? Outsiders]


    Demon

  25. Conquest

    Each night*, choose a player: they die. If you kill an evil player this way choose another player to become poisoned.


    Demon

  26. Night Order

    First Night

    Mauler
    D.A. Sinclair
    Machine Head
    Anissa
    William
    Atom Eve
    Cecil
    Robot
    Invincible
    Monster Girl
    Allen
    Shapesmith

    Other Nights

    D.A. Sinclair
    Machine Head
    Doc Seismic
    Omni-Man
    Anissa
    Conquest
    Powerplex
    Cecil
    Robot
    Invincible
    Allen
    Damien Darkblood
    Monster Girl
    Rex Splode
    Donald
    Sequid
    Dupli-Kate
  27. this almanac generated using Bloodstar Clocktica