1. This goes without saying but attribution is expected if you run some of these characters, and a link back here would be appreciated (if the Bloodstar one is too long, https://tinyurl.com/darkhomebrew-2 works as well).

    I don't have a prelude thing for this one but it's still Nycto's fault and these are a bit less ok than the normal ones but they're alright anyhow kinda I think.

    DarkArtist's Stuff

    All finished artwork is mine and any placeholder ones are from game-icons.net

  2. Changelog


    Changelog here is a bit less useful because this is a bit more for everything but yeah:

    • v.0.0 (03/12/24) - Made this file, added Fearmonger Bootleg & Citadel Guard, retired Pawn & Gestalt.

    • v.1.0 (01/01/2025) - Retired Paperboy, Turncoat, Sheperd.

    • v.2.0 (15/02/2025) - Added ZY Timer Demon (and also in the time between updates I added Lost Child, vote minion and demons but I can't remember when).

    • v.3.0 (15/02/2025) - Resurrected vote minion (now "Justice").

    • v.4.0 (15/04/2025) - Added hblvamp lizard.

    • v.5.0 (01/05/2025) - Resurrected hblvamp lizard (now "Hanged Blood") and demons (now "Vitrichor"), retired Hellsent until I figure out a way to fix it.

    • v.6.0 (27/05/2025) - Added thinkerstinker expert edition, hatter but minion and legally distinct lullaby.

    • v.7.0 (26/06/2025) - Resurrected legally distinct lullaby (now "Lullaby").

    • v.8.0 (09/07/2025) - Added baron buddhist

  3. Booksmart

    If the Cerenovus hasn't chosen you, other players can't be executed due to their ability. [+ the Cerenovus]


    Townsfolk

  4. thinkerstinker expert edition

    The Demon thinks they're a particular Townsfolk (you know which). Until you die, Minions don't know them & share their ability.


    “this has got to be good because it uses everyons favourite keyword, particular”

    Townsfolk

  5. Paperboy

    You start knowing an in-play evil character. If they died today or tonight, tonight you learn this (even if dead).


    “Extra! Extra! Read all about it! Boss of the Dead Rabbits hanged for his crimes! Five cents a read! Get yours here!”

    The Paperboy spreads the news of an evil's death.

    TAGS: /information /evil_characters /on_death

    Attribution

    flavour by octometaknight!

    Townsfolk

  6. Turncoat

    Once per game, at night (you must), choose a player: if a Minion, become their alignment & character when they die.


    “Anyone else sick and tired of the roads being so shite? It's like the powers at be just don't care! Someone ought to do something...”

    The Turncoat turns on the town if they side with a Minion.

    TAGS: /alignment_change /evil_players /on_death

    Attribution

    flavour by octometaknight!

    Outsider

  7. Sheperd

    When you die, any number of Townsfolk are drunk until dusk.


    “Red sky at night, 'tis my delight. Red sky in the morning, I'll take it as my warning. Red sky at noon... let's hope I don't find out soon.”

    The Shepard invalidates one day and night of information.

    TAGS: /on_death /drunk_or_poisoned

    Attribution

    flavour by paradox!

    Outsider

  8. Fearmonger Bootleg

    Each night, choose a player: their team loses if executed tomorrow. The 1st player about to die today may learn if they were chosen.


    Minion

  9. Citadel Guard

    On the final night, each Outsider learns you're 1 in 3 players: then if 1 doesn't (secretly) guess who, evil wins; even if dead. [+1 Outsider]


    Minion

  10. Lost Child

    You register as & know a not in-play good character. You don't get evil info & viceversa. If evil guesses you (once each), evil wins.


    Minion

  11. Hellsent

    Cruxes can't die & make their nominees cruxes that night instead (not evil to evil). Outsiders (you if 1 was removed) are cruxes. [-1 or +1 Outsider]


    “The immortal soul is an anchor. To those who release it, mercy.”
    TAGS: /protection /execution_survival /nominations /outsider_mod

    Attribution

    workshopped with imze! flavour by mist

    Minion

  12. hatter but minion

    Each night*, if an Outsider died by execution today, Minions & Demons may choose new Minion & Demon characters to be. [+? Outsiders]


    Minion

  13. baron buddhist

    Outsiders know that they may not speak upon being nominated. [-1 or +1 Outsider, you know which]


    Minion

  14. Snake Eyed

    If the Gambler guesses wrong, both their neighbors die instead of them. [+ the Gambler]


    Minion

  15. Empaths Aren't Real

    The Empath can't die at night. They are poisoned. [The Empath only neighbors good players, + the Empath]


    Minion

  16. Pawn

    Each night*, choose a player: they die & 1 of their living neighbors might.


    “To underestimate the small and lowly is to underestimate the needle in your heart.”

    The Pawn causes collateral damage.


    ETYMOLOGY: En Passant joke.

    TAGS: /death

    Attribution

    flavour by octometaknight/soothslayer!

    Demon

  17. Gestalt

    Each night*, choose a player: if a Townsfolk, they die. If another evil has died, you register as dead.


    The Gestalt fakes its own death.


    ETYMOLOGY: The whole is greater than the sum of its parts.

    TAGS: /death /misregistration

    Demon

  18. ZY Timer Demon

    After day 5, evil wins. Once per game, a player might learn false info: tomorrow, it becomes true & you learn what happened.


    Demon

  19. Night Order

    First Night

    Paperboy
    Turncoat

    Other Nights

    Pawn
    Gestalt
    Sheperd
    Paperboy
    Turncoat
  20. this almanac generated using Bloodstar Clocktica