1. To search via tags, ctrl+f the tag you want to search.

    TAGS: /alignment_change /character_change /death /drunk_or_poisoned /evil_characters /evil_disruption /evil_players /execution_survival /failed_execution /good_characters /good_players /grimoire /information /madness /misregistration /nominations /on_death /outsider_mod /protection /resurrection /safety_net /storyteller_consult /subjective /utility /win_condition

  2. This goes without saying but attribution is expected if you run some of these characters, and a link back here would be appreciated (if the Bloodstar one is too long, https://tinyurl.com/darkhomebrew works as well).

    Hello I put all of the characters of mine I can find here, at least those that I think are still somewhat ok. This is Nycto's fault for doing this and making me think wow I should do it as well.

    UPDATE: I made a secondary file for other characters that I like less. Again this is Nycto's fault probably. Find it here: DarkArtist's Stuff Two Electric Boogaloo

    All finished artwork is mine and any placeholder ones are from game-icons.net or other similar pages.

  3. Changelog


    Yes I even put a changelog because I'm so cool and organized (until I get bored of updating this and stop, at least).

    • v.0.0 (16/02/24) - Made this file to keep stuff organized, added Badoch & Royal Guard, added Night Order.

    • v.0.1 (17/02/24) - Sorted by SAO.

      • v.0.1.1 (22/02/24) - Added custom CSS.
    • v.0.2 (24/02/2024) - Added Bog Dweller.

    • v.0.3 (27/02/2024) - Added Songstress (based on Opera Singer by maja).

    • v.0.4 (09/03/2024) - Added Don Juan, added Overviews, added some jinxes. Updated Sorrower.

    • v.0.5 (14/03/2024) - Added Playwright. Added Roi Fainéant-Riot jinx.

      • v.0.5.1 (17/03/2024) - Reflavoured Playwright to Keysmith, reflavoured Recordskeep to Scribe.
    • v.0.6 (20/03/2024) - Added Folly.

    • v.0.7 (23/03/2024) - Added Beholder.

      • v.0.7.1 (28/03/2024) - Added placeholder icons for everything, added Folly flavour text (by Pynstripe).

      • v.0.7.2 (30/03/2024) - Added Disciple and Roi Fainéant flavour texts (by Pynstripe), as well as Scribe flavour text (by Nycto); slightly changed the Keysmith wording and added a tip to its almanac entry.

      • v.0.7.3 (31/03/2024) - Added Demon name etymologies, messed around with the CSS some more.

    • v.0.8 (14/04/2024) - Added Faeling.

    • v.0.9 (18/04/2024) - Added Twincyn and Belltoll.

    • v.0.10 (21/04/2024) - Added Elder.

    • v.0.11 (06/05/2024) - Added Starspawn, Doorman. Removed "at night" from Songstress to allow her to guess at any time. Added flavor for Moonshiner (by Pynstripe) and Sibyl (by Nycto).

      • v.0.11.1 (15/05/2024) - Made Songstress into a win-condition instead of becoming a not-in-play Demon.
    • v.0.12 (21/05/2024) - Added Guilt.

      • v.0.12.1 (24/05/2024) - Added some very cool links.

      • v.0.12.2 (07/06/2024) - Edited Chimneysweep ("Demons start knowing in-play Minion characters" => "Demons know which Minion players are which Minion characters."); Folly ("[+0 to +2 Outsiders]" => "[+0 or +1 Outsider]"); Bootblack ("Each night, choose a player:" => "Each night, choose a player you haven't before:"). Properly renamed Shepard to Sheperd.

      • v.0.12.3 (11/06/2024) - Added many flavours, thank you to Pynstripe, BakedIce, Nyctophonik, Octometaknight, Paradox and Soothslayer for writing them (proper attribution for each found on each of the characters)!

    • v.0.13 (14/06/2024) - Added Wayfarer.

      • v.0.13.1 (22/06/2024) - Added even more flavours, thank you Paradox!

      • v.0.13.2 (01/07/2024) - Changed a comma for a colon on Mourner to be worded more like Grandmother.

      • v.0.13.3 (02/07/2024) - Reworded Conpiracy ("Each night*, choose a player: you learn their character & they die. You may choose that someone else dies instead." => "Each night, choose a player: learn their character. Each night*, choose a player: they die.").

    • v.0.14 (07/07/2024) - Added Suitor, Dockworker.

    • v.0.15 (26/07/2024) - Added Bloodless, Viscount.

    • v.0.16 (10/08/2024) - Added Chantry.

    • v.0.17 (10/08/2024) - Added Haberdasher. Edited Starspawn ("If 5 or more Residents live & an evil died" => "If 5 or more Residents live & 1 evil died").

      • v.0.17.1 (18/08/2024) - Removed Haunt ("If you're not in play, 1 good player may publicaly ask to become an evil Haunt: if evil's losing, they do. [You can't be in the bag]"), added a bunch of overviews.
    • v.0.18 (08/09/2024) - Added Hellsent. Edited Rancoeur ("Each night, choose a player: they die. You start by choosing a player: if they execute you (before final day), their team loses." => "Each night, choose 2 players: the 1st dies, if the most recent 2nd executes you (before final day), their team loses. If the 2nd changes, the old 1 learns it."). Added TAGS system.

      • v.0.18.1 (02/10/2024) - Edited Queen ("Everyone knows the Queen is in play. If you are "mad" that you are the Queen, you might be executed." => "Everyone knows the Queen is in-play. If you are mad that you are the Queen, you might be executed inmediately.").
    • v.0.19 (22/10/2024) - Added Haunt (not a rework of the one that got deleted, new character by that name).

      • v.0.19.1 (25/10/2024) - Edited Queen ("Everyone knows the Queen is in-play. If you are mad that you are the Queen, you might be executed inmediately." => "If your neighbors are the same alignment, all learn you're in play. If you're mad you're the Queen you might be executed.").

      • v.0.19.2 (29/10/2024) - Updated Queen for parity with King, Nightwatchman, Damsel & Vizier. Updated Elder ("You learn sober & healthy info. [+1 Demon]" =>"You learn true, sober & healthy info. [+1 Demon]").

    • v.0.20 (24/11/2024) - Added Catastrophe. Updated Oivasyr to better reflect how it's run ("Once, if executed & a living player claimed their character today, live & register as dead.).

      • v.0.20.1 (03/12/2024) - Retired Pawn and Gestalt to the secondary file.
      • v.0.20.2 (14/12/2024) - Added Roi Fainéant-Chimneysweep jinx. Renamed Catastrophe to Daivout.
    • v.0.21 (18/12/2024) - Added Breathsnatch.

      • v.0.21.1 (24/12/2024) - Updated Styx to remove jinxes ("Dead evil players might rise" => "Dead evil players might rise (only 1 Demon can live)").
      • v.0.21.2 (26/12/2024) - Added Faeling-Plague Doctor & Royal Guard-Vigormortis jinxes.
      • v.0.21.3 (31/12/2024) - Updated Chimneysweep to make it work with waking Minions ("Demons know which Minion players are which Minion characters" => "Demons know which Minion players are which Minion characters & wake instead of them"), added a whole slew of jinxes to accompany it.
      • v.0.21.4 (01/01/2025) - Retired Paperboy, Turncoat, Shepherd.
    • v.0.22 (01/01/2025) - Added Orphan.

      • v.0.22.1 (05/01/2025) - Updated Elder ("You start knowing 1 Demon player." => "You know 1 Demon player.")
    • v.0.22 (27/01/2025) - Added Metagnostic. Added placeholder icons for Suitor, Chantry, Wayfarer, Metagnostic, Elder, Doorman, Dockworker, Orphan, Viscount, Haunt & Breathsnatch.

    • v.0.23 (03/01/2025) - Added Houndsmaster. Reflavoured Orphan to Epigone.

    • v.0.24 (05/01/2025) - Added Incense Burner.

      • v.0.24.1 (22/02/2025) - Added Boffin-Child of Lir & Boffin-Faurein.
    • v.0.25 (28/02/2025) - Added Justice (previously "vote minion" from the secondary file).

    • v.0.26 (06/03/2025) - Added Flamestoker.

    • v.0.27 (09/04/2025) - Added Metyore.

      • v.0.27.1 (14/04/2025) - Added Breathsnatch and Justice flavour texts (by Octometaknight), slightly updated Justice ("If the Demon or you were nominated & you didn't vote for 1, lose your ability." => "If the Demon or you were nominated & you didn't vote for it, lose your ability.").
    • v.0.28 (25/04/2025) - Added Yvith, Vitrichor (previously "demons" from the secondary file), Hanged Blood (previously "hblvamp lizard" from the secondary file). Updated Daivout ("Each night, a player dies." => "A player dies each night.").

      • v.0.28.1 (25/04/2025) - Updated Hanged Blood ("If an evil player executes you before final day, you don't wake tonight but can't die today." => "If an evil player executes you before final day, you can't die today.")

      • v.0.28.2 (30/04/2025) - Updated Styx ("Dead evil players might rise (not a Demon, if 1 lives), even if you're dead." => "Dead evil players might rise, even if you're dead.")

      • v.0.28.3 (01/05/2025) - Retired Hellsent for the time being.

      • v.0.28.4 (03/05/2025) - Updated Justice ("Each day, if the Demon was nominated & you didn't vote for them, lose your ability." => "If the Demon was nominated & you didn't vote, or if they die, lose your ability tonight.") because Luis ran a playtest.

    • v.0.29 (10/05/2025) - Added Gestalt (previously "Gestalt" from the secondary file).

    • v.0.30 (14/05/2025) - Added Basilisk Herder. Added Hanged Blood flavour text.

      • v.0.30.1 (14/05/2025) - Added Suitor , Chantry and Basilisk Herder flavour text.
      • v.0.30.2 (20/05/2025) - Updated Justice ("Executions you don't vote for fail." => "Nominations you don't vote for fail.")
      • v.0.30.3 (21/05/2025) - Updated Twincyn ("The 1st to execute a Twincyn" => "The 1st to kill a Twincyn by execution"), Haunt ("whatever they're about" => "whatever they're mad is true"), False Prophet ("On the final day: whoever wins loses & whoever loses wins, even if you're dead; & if you're executed your team loses." => "On the final day, if an alive player is executed, their team wins, even if you're dead.", no practical changes, only for ease of reading). Updated edition name ("The Much Much How How and Dark Forgot How How To Properly Finish this Joke [ξ]" => "...And Dark Forgot How How Finish this Joke [ξ]"). Added flavour for Metagnostic, Houndsmaster, Omen, Child of Lir, Dockworker, Starspawn, Haunt.
      • v.0.30.4 (09/06/2025) - Updated Doorman ("Each night, 1 evil player (evil chooses which) may choose a player: they die & you learn who they are." => "Each night, 1 evil player (evil chooses which) may choose a player: they die. You learn who was attacked.")
      • v.0.30.5 (14/06/2025) - Updated Gasanthesheshu ("1 good player might die at any time." => "1 good player might die at any time (until 2 nights from now).")
    • v.0.31 (26/06/2025) - Added Theolog and Lullaby (previously "legally distinct lullaby" from the secondary file).

    • v.0.32 (08/07/2025) - Added Serendipitous, Ivy Pruner and Vespertine.

      • v.0.32.1 (08/07/2025) - Added Dryad, technically it'd be a new version since I added another character but it's from the same batch it's just that I had to wait to be guessed as who made it so...
    • v.0.33 (24/07/2025) - Added Regent of Pride.

      • v.0.33.1 (30/07/2025) - Added flavours for Heir, Dryad, Incense Burner, Serendipitous and Ivy Pruner, all by mist! Also small bugfix Lullaby doesn't have a night order indication on the 1st night anymore because that was an oopsie on my end.
      • v.0.33.2 (09/08/2025) - Reworded Daivout ("If no good lives good wins & viceversa. On the 3rd night, most players become evil Daivout." => "The team with no-one alive wins. On night 3, most players become evil Daivouts."), thanks fake!
    • v.0.34 (12/08/2025) - Added Villein, Ale Brewer and Ghoul. Fuck you Squall.

  4. Suitor

    You start knowing 2 players: the Storyteller believes 1 will help good & 1 evil.


    “To the wonderful ladies I've proposed to: if you say no, please do not take the ring. They are very expensive, and the ringmaker has started to take pity on me. This is not good.”

    The Suitor knows players who might benefit good and evil.

    TAGS: /information /subjective

    Attribution

    made for the 1st apoc anniversary fibbing activity!
    riffing off of nycto's style
    flavour by pyn!

    Townsfolk

  5. Disciple

    You start knowing an in-play evil's character. The 1st time their ability triggers, it does so on you.


    “Inner peace. Breathe in. Breathe out. In. Out. *sigh* ...In. Out.”

    The Disciple forces an evil to use their ability on them.

    TAGS: /information /evil_characters /evil_disruption
    • JINXES

    • Marionette: The Marionette doesn't have to use their ability on the Disciple.

    Attribution

    flavor by pyn slayyy

    Townsfolk

  6. Hotelier

    On the 1st night, choose a good character: the Demon thinks it's not-in-play & learns it as an additional bluff.


    “Room 206? Yes, just down the hall and on your left, it should be clean and empty.”

    The Hotelier confuses who is in-play and who isn't.

    TAGS: /evil_disruption
    • JINXES

    • Summoner: The Summoner registers as the Demon to the Hotelier.

    Attribution

    flavour by paradox!

    Townsfolk

  7. Flamestoker

    On your 1st day, you may visit the Storyteller to gain an unlisted good ability: most get Townsfolk ones. [Some Townsfolk are Flamestokers]


    The Flamestokers bring knowledge from far-off lands.

    Attribution

    My take on Machinist.

    Townsfolk

  8. Fellowman

    Each night, choose a player: if not the Demon, they are drunk until dusk.


    “Here, 'ave a sip of this. I made it myself!”

    The Fellowman drinks with the commonfolk.

    TAGS: /drunk_or_poisoned

    Attribution

    flavour by paradox!

    Townsfolk

  9. Dianite

    Each night*, choose a player: they die if they neighbor an evil player & aren't a Demon.


    “Come forth beings of darkness and hate and fight me like the beasts you are! The lives of the innocent are at hand.”

    The Dianite kills those who are near evils.

    TAGS: /death /evil_players

    Attribution

    flavour by paradox!

    Townsfolk

  10. Chantry

    Each night*, choose a good character: if in-play, they die. Outsiders who die this way might keep their ability.


    “May the hall echo my sentiments and my brothers echo the message. To all those who seek to repent be met with sympathy. To all outsiders have a home and place eternal. To all self aggrandising preachers be silent. We have one voice when the choir chants together.”

    The Chantry kills players to trust them.

    TAGS: /death /good_characters
    • JINXES

    • Ravenkeeper: If the Chantry kills the Ravenkeeper, the Ravenkeeper is drunk.
    • Farmer: If the Chantry kills the Farmer, the Chantry (and only the Chantry) becomes a Farmer.
    • Sorrower: If the Chantry kills the Sorrower, the Sorrower is drunk.
    • Metagnostic: If the Chantry kills the Metagnostic, the Metagnostic is drunk.

    Attribution

    name & flavour by pyn thank u pyn

    Townsfolk

  11. Scribe

    Each night*, if you nominated today, learn how many evil players voted on it.


    “Yes, I have added your comment to the records of this meeting. Yes, I am aware that you’re gay, you’ve only mentioned it 6 times in the past hour. I have much more pressing matters to attend to at the moment… but meet me in my office after hours and we can discuss this transcript further.”

    The Scribe knows when evils vote on their nomination.

    TAGS: /nominations /evil_players

    Attribution

    flavor by nycto

    Townsfolk

  12. Serendipitous

    Each night*, learn if the most impactful good player was executed today. If so, & evil is executed tomorrow, good wins.


    “Miracles are not simply the splitting of the sea or a legendary plague -- the fact that we were all here, together in this moment, that is a miracle all it's own..”

    Attribution

    made for the 2nd apoc anniversary homebrew character mixing activity!
    based on Historiographer by Temporary and Calendrist by Procyon
    flavor text by mist!

    Townsfolk

  13. Theolog

    Each day, visit the Storyteller to learn a topic they believe public discussion should veer towards today.


    “I've heard a thousand of stories, weaved a thousand of tales, soared over a thousand of mountains & etched a thousand of stones. There's something beyond stardust, nowhere near an indescribable void; the thousand and first story, tale, mountain and stone.”

    The Theolog knows what needs to be discussed.

    Attribution

    flavour by pyn!

    Townsfolk

  14. Baker

    Once per game, at night*, choose to make all Townsfolk (not yourself) safe from the Demon tonight.


    “500 grams flour, a bit of yeast, drizzle of oil, 1 cup of water, a pinch of salt and, yes! Soon this house will be a home.”

    The Baker protects all of the town for one night.

    TAGS: /protection /drunk_or_poisoned

    Attribution

    flavour by paradox!

    Townsfolk

  15. Righteous

    Once per game, at night*, choose that the dead ally with the best grasp on the gamestate rises.


    “Fallen soldier of light, may you rise and usher in a new dawn; guide our clouded minds into golden brilliance; coax out the shadows that kept you at bay and banish them to their deepest trenches. RISE.”

    The Righteous gives life to the most important player.

    TAGS: /resurrection /good_players

    Attribution

    flavour by paradox!

    Townsfolk

  16. Wayfarer

    Once per game, at night*, choose a player that has nominated: learn if they nominated evil this game.


    The Wayfarer sees if a player is on the right track.

    TAGS: /nominations /evil_players

    Attribution

    Townsfolk

  17. Maskbearer

    Once per game, at night*, choose a player: they can't die at night, even if you're dead. Before this, you can't die at night.


    “Adult souls that hide behind a mask, evil spirits that stalk the night.”

    The Maskbearer passes the burden of inmortality.

    TAGS: /protection

    Townsfolk

  18. Keysmith

    Once per game, during the day, choose a Demon & alter its ability by 1 word, if the Storyteller agrees. You die if chosen by them.


    “Locked out of the basement AGAIN?! You really need to stop giving your keys to your buddies; I swear, it's like you're doin' rituals down there with them!”

    The Locksmith changes the Demon's ability.

    TAGS: /storyteller_consult /protection /death /evil_desruption

    You may choose to allow the Keysmith to do a change that would require interpreting the ability, such as making the Demon poison indefinetly instead of killing, even though it'd require a two word change to be properly worded.

    Attribution

    flavour by octometaknight!

    Townsfolk

  19. Incense Burner

    Once per game, at night, choose that the Demon learns some advice & you do too. You learn if they follow it.


    “Intelligence is the knowledge of how tragedy might occur. Wisdom is the patience to understand why. The latter is what I might teach you, if you are willing to listen.”

    The Incense Burner gives the Demon advice.

    Attribution

    flavour by mist

    Townsfolk

  20. Villein

    1 Minion is drunk, but may, at any time, publicly choose that you die (they know this).


    Townsfolk

  21. Fencer

    If the Demon kills you, you learn this, & if a Minion lives, the Demon dies & they become the Demon.


    “Those that fear death the most cling to life the tightest.”

    The Fencer takes the Demon down with them.

    TAGS: /death /evil_players
    • JINXES

    • Vigormortis: If the Vigormortis kills the Fencer, the Vigormortis dies but Minions they killed keep their abilities.
    • Dreydra: If the Dreydra kills the Fencer, the Dreydra dies and can't wake.

    Attribution

    flavour by paradox!

    Townsfolk

  22. Sorrower

    If you die at night, publicly choose a good character: you gain that ability.


    “Woe to me, oh woe to me!”

    The Sorrower acts from beyond the grave.

    TAGS: /on_death

    Townsfolk

  23. Metagnostic

    If you die at night, you learn 1 to 3 good characters the Storyteller believes could solve the game.


    “To put ones faith into humanity is to put your faith into the hands of those who built our walls, raised our kingdoms and took care of our children. Doing so is putting one's faith in the hands of the only god to ever step foot on this earth.”

    The Metagnostic knows in what to trust.

    Townsfolk

  24. Moonshiner

    Players who nominate you are drunk until dusk tomorrow.


    “Whiskey. Amber. Distilled. I do it in the woods so they can't catch me. They never check the woods. Especially at night. Illicit. Bootlegged. 40%. I'm just an enthusiast - you have your hobbies. Mine's just more involved. Undesirable. Fraud. Intoxicated.”

    The Moonshiner drinks with those who accuse them.

    TAGS: /drunk_or_poisoned

    Attribution

    flavor by pyn we keep slaying

    Townsfolk

  25. Ritualist

    On the final night, choose a player who didn't die tonight: a chosen Demon swaps alignments.


    “I am ready. To the spectre that would haunt us, I unbind your chains. Spread your wings and fly afar, such that even the poison of your mind can't find you”

    The Ritualist converts the Demon at the eleventh hour.

    TAGS: /alignment_change /evil_players

    Attribution

    flavour by octometaknight!

    Townsfolk

  26. Wine Taster

    If you'd be drunk or poisoned, wake & choose a player: they are instead. You're sober & healthy.


    “Mmm. Good, but not for me. I'm sure a draught like this would be better appreciated by that young Trevor - perhaps I'll send him a bottle.”

    The Wine Taster drunks other people.

    TAGS: /drunk_or_poisoned

    Attribution

    flavour by octometaknight!

    Townsfolk

  27. Basilisk Herder

    Outsiders poison, for tonight & tomorrow day, the 1st player of each alignment they nominate. [+1 Outsider]


    “Ain't gotta worry, they don't bite, just don't look at 'em. Don't worry 'bout 'em statues, been a while since we had any... incident.”

    The Basilisk Herder turns Outsiders dangerous.

    Townsfolk

  28. Dryad

    If at least 1 good player voted on a nomination & more evil players than good players did, all players learn so.


    “When you trudged through my forest, I saw you. When you whispered together, I heard you. And when you threw corpses into my grove, you hoped I would forget. I did not.”

    The Dryad speaks out when evil players vote together.

    Attribution

    made for the 2nd apoc anniversary fibbing activity!
    riffing off of squ4ll's style you rly thought itd be that easy guess it was
    flavor text & overview by mist!

    Townsfolk

  29. Queen

    If your neighbors are the same alignment, all learn the Queen's in play. You might be executed if you're mad you're the Queen.


    “Let it be known that her Majesty shall not tolerate slander! Guards, take him!”

    The Queen is known by all, but can't reclaim her throne.

    TAGS: /good_players /madness

    Townsfolk

  30. Ivy Pruner

    You must die under a specific condition, & can't die otherwise. Once per game, when dead, guess it & learn how accurate you are.


    “I spend years, gathering fine soil and pure water. I cut exactly where I intend. And when my vision comes alive, I rest.”

    The Ivy Pruner only dies under the perfect conditions.

    Attribution

    made for the 2nd apoc anniversary official character mixing activity!
    based on Tinker and Amnesiac
    flavour text & overview by mist!

    Townsfolk

  31. Haberdasher

    If the Demon chooses their good neighbors (except you) with their ability, they immediately lose it until dawn (even if you died tonight).


    “I'm the best in the business, dear! The devil himself wouldn't dare touch you with such fashionable brims. Hell will freeze over before a single seam pops!”

    The Haberdasher protects the Demon's neighbors.

    TAGS: /protection /evil_disruption

    Attribution

    ft. Luis S.

    flavour by mist

    Townsfolk

  32. Houndsmaster

    The 1st time you nominate an evil & don't execute them, an ally rises tonight, even if you're dead.


    “The caterwauling will never stop, not even in your sleep. Me and my familiars have been acquainted with you, and we will stay imprinted in your vision, mind, and soul, until we take back... what's... ours.”

    The Houndsmaster resurrects good by distracting evil.

    Attribution

    flavour by luis

    Townsfolk

  33. Mourner

    You start knowing a player & their character. If they die by execution, you turn evil tonight (even if dead).


    “You took the sun from me, and now you're surprised my heart's turned cold?”

    The Mourner betrays their town if their beloved dies.

    TAGS: /information /alignment_change

    Attribution

    flavour by octometaknight!

    Outsider

  34. Chimneysweep

    Demons know which Minion players are which Minion characters & wake instead of them. Minions think they're good characters.


    The Chimneysweep makes Minions think they're good.

    How to Run

    While setting up the game, replace the Minion tokens with good characters (these can be Townsfolk or Outsiders). Once tokens have been passed out, make sure to mark down the Minions with the "Is Minion (1/2/3/4)" reminder (mark whoever is the 1st Minion on the script with "Is Minion 1" and so).

    On the first night, do not wake them for Minion info, instead, wake the Demon for Demon info (they still learn their Minions).

    Whenever a Minion would wake to use their ability, wake the Demon instead: they use the ability.

    TAGS: /evil_disruption
    • JINXES

    • Damsel: The Demon wakes instead of the Minions to learn that the Damsel is in play.
    • Snitch: The Demon wakes instead of the Minions to learn the Snitch's bluffs.
    • Roi Fainéant: The Minion the Demon doesn't know knows which Minion they are & learns all other Minion players & their characters.
    • Doorman: Only the Demon wakes to choose which, if any, evil uses the Doorman's ability.
    • Evil Twin: 1 Twin (not necessarily the Good Twin) gets the Evil Twin token during setup. Both twins learn which good character one of them is, and neither knows they're evil. The Demon knows who the Good Twin is.
    • Summoner: The Summoner does not get 3 bluffs and thinks they're a good character, but still wakes on night 3 to choose which player becomes the Demon.
    • Vizier: The Demon chooses whether the Storyteller announces the presence of a Vizier or not.
    • Lil' Monsta: If the Chimneysweep and Lil' Monsta are on the script, each night, all players choose a direction: if both Chimneysweep and Lil' Monsta are in-play, the Minion chosen by most other Minions babysits Lil' Monsta tonight. The Minion who babysits the Lil' Monsta does not learn the other Minions and their characters.
    • Legion: Legion do not register as Minions to the Chimneysweep.

    Outsider

  35. Bootblack

    Each night, choose a player you haven't before: the 1st time they're evil, become evil.


    “I wouldn't say I've turned on my friends... more just 'under new management!'”

    The Bootblack becomes evil if they serve an evil player.

    TAGS: /alignment_change /evil_players

    Attribution

    flavour by paradox!

    Outsider

  36. Cassandra

    You have a not-in-play Townsfolk's ability. After day 3, your team loses.


    “Apollo, Apollo!
    God of all ways, but only Death's to me,
    Once and again, O thou, Destroyer named,
    Thou hast destroyed me, thou, my love of old!”

    The Cassandra must die before the 4th day.

    TAGS: /win_condition

    Attribution

    flavour by soothslayer!

    Outsider

  37. Sibyl

    On your 1st day, privately learn a condition, day & consequence. If unmet by then, it happens, even if dead.


    “I hear their whispers. I stand betwixt the reality and the veil.”

    The Sibyl must fulfill a profecy to avoid bad things happeninng.

    TAGS: /storyteller_consult

    Outsider

  38. Bog Dweller

    Tonight, if you were nominated today (even if dead), the Demon may choose a player: they're poisoned until dusk.


    “Swamp don't hurt nobody. WAIT DON'T DO THAT THAT WILL KILL YOU! But everything other than that is perfectly fine out here...”

    The Bog Dweller unknowingly poisons people when they're accused.

    TAGS: /nominations /drunk_or_poisoned

    Attribution

    flavour by bakedice!

    Outsider

  39. Roi Fainéant

    Minions know which Minion the Demon doesn't know. The Demon thinks they're evil. [+1 Minion, the Demon is good]


    “Do you remember the golden age? When we were seen together... a power couple. Oh time has stolen from us... you've dulled... your jewels depress me, they don't shine any more... now you're just metal... oh time...”

    The Roi Fainéant has to convince the Demon that they're not evil.

    TAGS: /evil_disruption /evil_players /alignment_change
    • JINXES

    • Elder: If an Elder and a Roi Fainéant are in-play, both Demons are good but think they're evil.
    • Chimneysweep: The Minion the Demon doesn't know knows which Minion they are & learns all other Minion players & their characters.
    • Marionette: Minions know who the Marionette is. If the Marionette is the Minion the Demon doesn't know, Minions know which character they think they are.
    • Vizier: The Vizier can't be the Minion the Demon doesn't know.
    • Summoner: If a Roi Fainéant is in-play, the Demon the Summoner creates is good and thinks they're evil, even if the Roi Fainéant is dead when they're created. If the Roi Fainéant becomes the Demon, they don't become good.
    • Riot: The Minion the Demon doesn't know doesn't become Riot on day 3.

    Attribution

    flavor by pyn (again)

    Outsider

  40. Anthropologist

    If no alive player (not yourself or Travellers) claimed their character during nominations, evil wins tonight (even if you died today).


    “Humanity is the most wonderful species there is -- a shame then that some choose to be more animal than human.”

    The Anthropologists loses the game if town doesn't tell the truth.

    TAGS: /win_condition /information

    Outsider

  41. Omen

    When the Demon dies (ending the game): you die tonight, they live, register as dead & wake every other night, even if you're dead.


    “Ο τροχός τελειώνει αμέσως. Εμείς που κάποτε αναζητούσαμε τα ύψη των θεών, τώρα τρέμουμε σαν μυρμήγκια. Αφήστε τις ψυχές μας να λυπηθούν για ένα δευτερόλεπτο ακόμα.”

    The Omen forgives the Demon's life but gives itself a warning.

    TAGS: /death

    Attribution

    flavour by mist

    Outsider

  42. Child of Lir

    All know who you are. Half the players (rounded down) may be executed on your 1st day. On your 3rd, evil wins. You can't be executed.


    “I've sailed across a thousand ponds in my dreams. I've plucked many a grape from the vine, and sailed infront of Parisian royalty. The midnight streams and fountains, they're never the same now. This journey shall be our last, and as the palace crashes down... I shall be it's swansong.”

    The Child of Lir forces executions to happen on the first day.

    TAGS: /nominations /win_condition
    • JINXES

    • Boffin: If the Demon has the Child of Lir's ability & they're executed, they die. If a Child of Lir is executed, evil wins. The Demon has the Child of Lir's ability even if the Boffin dies.
    • Fang Gu: If the Child of Lir becomes the Fang Gu & they're executed, they die. If a Child of Lir is executed, evil wins.
    • Leviathan: Only 1 jinxed character may be in play.
    • Riot: Only 1 jinxed character may be in play.
    • Legion: Only 1 jinxed character may be in play.

    Attribution

    flavor by pyn

    Outsider

  43. Belltoll

    If you died yesterday or yesterday night, rise & switch alignment tonight.


    The Belltoll is resurrected with the opossing team.

    TAGS: /resurrection /alignment_change

    Outsider

  44. Elder

    You know 1 Demon player. You learn true, sober & healthy info. [+1 Demon]


    The Elder creates an extra Demon.

    TAGS: /information
    • JINXES

    • Philosopher: The Philosopher can't choose to gain the Elder's ability.
    • Roi Fainéant: If an Elder and a Roi Fainéant are in-play, both Demons are good but think they're evil.
    • Summoner: If an Elder is in-play, the Summoner must make 2 Demons. On the 3rd night the Elder learns 1 of them, even if they're dead.
    • Metyore: The 1st player about to die learns the Metyore, not the other Demon.
    • Fang Gu: The Elder can't become an evil Fang Gu. The Fang Gu must be the known Demon.
    • Lord of Typhon: The extra Minion is outside of the line, doesn't get Minion info and isn't in Demon info.

    Outsider

  45. Doorman

    Each night*, 1 evil player (evil chooses which) may choose a player: they die. You learn who was attacked.


    “You live here, sir? Oh, just moving in? Certainly, I'll sign off on those papers; just a bit of water damage here, but I'm sure it's no bother. Cause no trouble, now.”

    The Doorman watches players get killed.

    How to Run

    Each night, except the first, wake all the evil players: they choose which of them stays awake. Put any who weren't chosen to sleep. Then, the evil player may choose a player, they DIE, mark them with the DEAD reminder. Then, wake the Doorman, point to the player with the Doorman's DEAD reminder. Put the Doorman to sleep.

    TAGS: /information /death
    • JINXES

    • Chimneysweep: Only the Demon wakes to choose which, if any, evil uses the Doorman's ability.

    Attribution

    flavour by octometaknight!

    Outsider

  46. Dockworker

    If the Demon's the 1st executed evil, they don't die. Once, the Demon chooses who you are & you lose this ability. [You don't start in-play]


    “Hooray. Another day makes another dollar, and I must admit, that's decent pay. Alas madam, I'm gettin' a little thin around the edges today. Might I ask if you have a second firepit in a house this nice for a little old me?”

    The Dockworker protects the Demon or removes a Townsfolk, but not both at once.

    TAGS: /execution_survival

    Attribution

    made for the 1st apoc anniversary fibbing activity!
    riffing off of pyn's style flavour by ice

    Outsider

  47. Epigone

    The 1st time a player would be drunk, poisoned or get false info, you learn them instead. Tomorrow, all Townsfolk info is arbitrary (even if dead).


    The Epigone knows when information is false, at a cost.

    Outsider

  48. Ale Brewer

    If you die, from now on, the 1st & 2nd good players to vote each day are drunk until they vote again (at least until tomorrow).


    Outsider

  49. Modiste

    Each night, choose a character you haven't before (only 1 Demon): you learn if they are in-play & have their ability until dusk.


    “I am but a humble hat maker, ma'am.”

    The Modiste gains whatever ability they want, one at a time.

    TAGS: /death /utility
    • JINXES

    • Goon: If the Modiste gains the Goon's ability, they can't change alignment.
    • Cult Leader: If the Modiste gains the Cult Leader's ability, they can't change alignment.
    • Politician: The Modiste can't gain the Politician's ability.
    • Heretic: If the Modiste gains the Heretic's ability, they do so at dawn.

    Minion

  50. Royal Guard

    If a player evil would benefit from keeping alive would die, you might instead & they gain this ability.


    The Royal Guards keep alive the players that evil need alive.

    TAGS: /safety_net /on_death
    • JINXES

    • Plague Doctor: If the Plague Doctor dies, a living Minion gains the Royal Guard ability in addition to their own, and learns this, or a good player gains it and doesn't learn it.
    • Vigormortis: If the Vigormortis kills the Royal Guard, another player gains the Royal Guard ability.

    Minion

  51. Gasanthesheshu

    For each good player who's mad that you're in play, 1 good player might die at any time (until 2 nights from now).


    “Beacon. Bright. Stolen. Light. Humans. Thieves. Humans. Die. Humans. Will. Return. The Beacon. Humans. Will. Return. The Light.”

    The Gasantesheshu may not be spoken about.

    • If a good player is mad that there is a Gasanthesheshu in the game, they might make a good player die at any time. This could be by mentioning Gasanthesheshu being in-play directly or by implication, such as by eliminating other Minion candidates and thus indirectly stating there is a Gasanthesheshu in-play instead.
    • Players killed by the Gasanthesheshu might die at any time, for any reason. If the Gasanthesheshu is not in play or dies, players may freely speak about it without risk of a player dying to it.

    Examples

    The Local Hero learns there is a Gasanthesheshu in-play. They reveal this on the first day, and so the Gasanthesheshu kills the Tachygraphist that night.

    There are two Minions, a Gasanthesheshu and a Coral Snake. The Huntsman states there is no Rattlefog in-play, and nominates the Tinker, arguing there are too many Outsiders. As the Huntsman is implying there must be a Gasanthesheshu and Coral Snake, the Gasanthesheshu kills the Dovecotman. The Dovecotman states they believe they were killed by the Gasanthesheshu, so the Fortune Teller dies to the Gasanthesheshu that night.

    The Noble is evil due to the King of Typhon. They suggest there is a Gasanthesheshu in-play. No one can die to the Gasanthesheshu ability, as the ability only detects good players being mad about the Gasanthesheshu.

    How to Run

    If you catch a good player being mad that the Gasanthesheshu is in play, mark them with the MAD reminder.

    For each MAD reminder that is placed on the Grimoire, you may choose a good player to die at any time, when you do, mark them with the DEAD reminder and remove the MAD reminder.

    TAGS: /death /madness
    • JINXES

    • Alchemist: If an Alchemist has the Gasanthesheshu's ability, being mad that an Alchemist Gasanthesheshu is in play makes 1 player die at any time.

    Attribution

    flavor, how to run, examples and stuff by nycto two electric bugaloo

    Minion

  52. Songstress

    You & a good player know of the other's character: if you guess them while they live (once), evil wins.


    “I could never be enough for you to love me... so I swore. I swore to prove I was enough to be your worst nightmare.”

    The Songstress makes a good player hide, lest evil wins.

    TAGS: /good_characters /evil_characters /win_condition
    • JINXES

    • King: The Songstress can't know the King.
    • Exorcist: The Songstress can't know the Exorcist.
    • Huntsman: If a Songstress and no Damsel is in play, the Huntsman's ability becomes "Once per game, at night, choose a living player: the Songstress' known player, if chosen, learns a not-in-play Townsfolk & makes the Songstress lose their ability. [+ the Songstress]"
    • Chimneysweep: Good players might be woken and be shown a good character as if they were the Songstress.
    • Plague Doctor: If the Plague Doctor dies, a living Minion gains the Songstress ability in addition to their own, and learns this. The character they learn of must be alive.
    • Lunatic: The Songstress can't know the Lunatic.
    • Pit-Hag: If the Pit-Hag changes the known player's character, the Songstress doesn't learn it.

    Attribution

    ft. Snowe

    flavour by snowe

    Minion

  53. Styx

    Dead evil players might rise, even if you're dead. The Demon may (once) swap characters with a Styx.


    “WE WILL NOT GO WILLINGLY. NOT BY YOUR SWORDS NOR CROSSES, STONES OR SHOVELS. YOU WILL DIE DEEPER THAN YOU CAN BURY US.”

    The Styx resurrects evil players.

    TAGS: /resurrection /character_change
    • JINXES

    • Plague Doctor: If the Plague Doctor dies, a Minion gains the Styx ability in addition to their own, and learns this.

    Attribution

    flavour by octometaknight!

    Minion

  54. False Prophet

    On the final day, if an alive player is executed, their team wins, even if you're dead.


    “They sacrificed to demons that were no gods, to gods they had never known, to new gods that had come recently, whom your fathers had never dreaded.”

    The False Prophet turns a loss into a win and viceversa, but only on the final day.

    TAGS: /win_condition
    • JINXES

    • Pit-Hag: If the Pit-Hag creates an evil False Prophet, deaths tonight are arbitrary.
    • Lleech: If the Lleech has poisoned the False Prophet then the Lleech dies, the False Prophet remains poisoned.
    • Plague Doctor: The Storyteller cannot gain the False Prophet's ability.
    • Hatter: If the Hatter dies, no False Prophet is in-play and a Minion chooses to become one, the Hatter learns this.

    Minion

  55. Folly

    1 Outsider knows you're in-play. Players who are mad an Outsider is an Outsider might be executed. [+0 or +1 Outsider]


    “Darling, the accounts aren't in order - the Rosehip Estate hasn't paid off their share of the retreat we took last April! Such a shame. Take them off the mailing list, they SHAN'T be receiving the champagne I SPECIFICALLY ordered for them. Awh. Boo-hoo.”

    The Folly makes the town act as if everyone belonged to it.

    TAGS: /madness /outsider_mod

    If you added more Outsiders into the game, be less restrictive on madness, to balance out fewer Townsfolk being in play.

    • JINXES

    • Drunk: If the Drunk would learn a Folly is in play, a Townsfolk can learn it instead.
    • Lunatic: The Demon can (in addition to an Outsider) learn a Folly is in play.
    • Child of Lir: Players may be mad that the Child of Lir is an Outsider without being executed.

    Attribution

    flavor text by pyn. slay pyn

    Minion

  56. Heir

    If a player is executed & claims to be the Heir, another player may choose to die in their stead (not on final day), but might not.


    “My son, peasants are a filthy unreasonable lot, always quibbling about ‘justice’. Your life will be far easier if you keep someone to make an example of.”

    The Heir allows players to die instead of the executee.

    TAGS: /safety_net /nominations
    • JINXES

    • Undertaker: Players that die in someone's stead register as being executed to the Undertaker.
    • Cannibal: Players that die in someone's stead register as being executed to the Cannibal.
    • Saint: If the Saint dies on a good player's stead, their team loses.
    • Evil Twin: If the Good Twin dies on a player's stead, their team loses.
    • Devil's Advocate: Players that die in someone's stead register as being executed to the Devil's' Advocate.
    • Pacifist: Players that die in someone's stead register as being executed to the Pacifist.
    • Fearmonger: If the Fearmonger nominated the current executee, and the player they chose dies instead, the chosen player's team loses.

    Attribution

    flavour text by mist!

    Minion

  57. Leftenent

    You poison good players who choose the Demon with their abilities, & then learn who they are. 1 good player might then learn you too.


    “I scour the waves for a sign, an enemy. I used to pray for the sailors pulled away from port town lovers, bone by bloated bone, that the sea shan't take those who desired her. She reduced my eyes to spectral pearls, forever alone, thus I shall sink those starry-eyed fools”

    The Leftenent poisons those who approach the Demon.

    TAGS: /drunk_or_poisoned /information /evil_players
    • JINXES

    • Plague Doctor: If the Plague Doctor gives the Storyteller the Leftenent ability, a good player might learn who a Minion is instead.
    • Summoner: Until a Demon is made, the Leftenent poisons and learns good players who choose the Summoner with their abilities. When a Demon is made, if they would be poisoned by the Leftenent, they are not.

    Attribution

    ft. Luis S. flavour by pyn!

    Minion

  58. Akiryo

    If no alive good player claimed to be Akiryo today, your team wins. If you did & are executed, 1 good who did might become an evil Akiryo.


    “Festival of flame.
    Offer thy flesh as kindling.
    The great ash awaits.”

    The Akiryo can spread if good executes wrongly.

    TAGS: /win_condition /alignment_change

    How many times an Akiryo can spread is up to the Storyteller: a limit isn't defined so that they may make a judgement on how many Akiryos is best for the game's balance and the good team can't just execute Akiryos in hopes to get every player to win.

    • JINXES

    • Plague Doctor: If the Plague Doctor dies, a living Minion gains the Akiryo ability in addition to their own, and learns this.

    Attribution

    flavour by octometaknight!

    Minion

  59. Faeling

    Each night, choose a character: to good abilities, you register as them & their alignment until dusk.


    “I almost forgot to introduce myself! My name is Eleanor, and I'd love to have your name, dear.”

    The Faeling appears to be whatever they choose.

    TAGS: /misregistration
    • JINXES

    • Plague Doctor: If the Plague Doctor dies, a living Minion gains the Faeling ability in addition to their own, and learns this.

    Attribution

    flavour by bakedice with the name thing stolen from peppersghost and captainkirby

    Minion

  60. Starspawn

    If 5 or more non-Travellers live & 1 evil died, register as & gain an ability based on them: 1 good may visit the Storyteller to learn a hint about it.


    “You were a novel specimen, to be sure. But you were held back by your pathetic 'evolution'. Your assimilation shall create a far superior entity this solar cycle.”

    The Starspawn mutates an evil ability.

    TAGS: /safety_net /misregistration /information

    Attribution

    ft. Temporary flavour by mist!

    Minion

  61. Guilt

    Players who nominate & execute others might die at any time.


    “Your hand is trembling. What is making you so afraid?”

    The Guilt kills those who punish others.

    TAGS: /nominations /death

    Attribution

    flavour by octometaknight!

    Minion

  62. Bloodless

    The 1st time a Demon dies, see the Grimoire tonight & play for 1 more day: if good or no-one is executed, an evil becomes the Demon.


    “NE ME RELINQUE.”

    The Bloodless sees the Grimoire and can save the Demon.

    TAGS: /on_death /grimoire /character_change

    Attribution

    flavour by octometaknight

    Minion

  63. Viscount

    Once per game, at night*, choose a player: they die & register as living during the day.


    The Viscount secretly kills a player.

    TAGS: /death /misregistration

    Minion

  64. Haunt

    On your 1st night, choose a good player: whatever they're mad is true while alive might become false. The 1st time 1 of you is executed, all learn this.


    Alba was a loving mother, daughter, sister, and friend. She was creative, fun, caring, and loving like no one else. She enjoyed discussing music, art, and various forms of predicting the future. She always carried a wisdom with her, that in retrospect, we all wish we understood better. She will forever be in our hearts, and at times, it feels like she never left. May Alba rest in peace.”

    The Haunt makes truths into lies.

    How to Run

    smth smth

    If the Haunt or their chosen player dies by execution, publically announce that "the haunting has ended" or something similarly dramatic.

    TAGS: /madness /on_death

    Attribution

    based on Haunt by Amelia, flavour by ice

    Minion

  65. Breathsnatch

    The 1st time evil would die, they don't. For each Outsider executed, the next time evil would die, they don't. [+1 Outsider]


    “And for every pariah silenced, a new voice on the wind screams for the madness to end.”

    The Breathsnatch steals the lifeforce from Outsiders.

    Attribution

    name by imze ty imze, flavour by octometaknight

    Minion

  66. Justice

    Nominations you don't vote for fail. If you or the Demon were nominated & you didn't vote, or if they die, lose your ability tonight.


    “Your hammers build great structures, ships sail vast seas, ploughs grow the tallest grasses and scythes cull them for the finest flours. But the sword was never yours to wield.”

    The Justice wields all the power.

    Minion

  67. Lullaby

    Each night*, guess a good player's character: if correct, they might register as evil & as a Minion until dusk.


    “Quiet little shadow, don't say a word I'll manifest you a mockingbird But if your mockingbird falls ill I'd change the world to fit your will.”

    Attribution

    based on OG Lullaby by Sooth, Imze, & Ice

    Minion

  68. Vespertine

    1 good player starts knowing you're 1 of 2 players (you know which). You have an unlisted Minion ability.


    “Forget not my trail of dreams. Understand them, even through the haze of pain.”

    The Vespertine hides their ability but not their person.

    Attribution

    made for the 2nd apoc anniversary glossary term activity!
    using the term "good"

    Minion

  69. Ghoul

    The 1st good player to nominate a Ghoul secretly (& immediately) becomes an evil Ghoul. Each night*, choose if they learn this.


    Minion

  70. Conspiracy

    Each night, choose a player: learn their character. Each night*, choose a player: they die.


    “You live in a broken reality. I offer you a substitute.”

    The Conspiracy knows exactly who they kill.


    ETYMOLOGY: It's a Conspiracy, they know stuff.

    TAGS: /information /death
    • JINXES

    • Damsel: If the Conspiracy chooses the Damsel, they can't choose that someone else dies instead.
    • Heretic: If the Conspiracy chooses the Heretic, they learn another good character instead.

    Demon

  71. Diabolos Ex Deus

    Each night*, you & the Storyteller may each choose a player (they must): both die


    “MY DEAR KING AND COUNTRYMEN! Your new god harks his first command, as he sees the new world created anew from the innocent flicker to the bleating of a lamb born pre-winter. From dedication and resilience we banish the hellish facade of the prior disgusting world and embrace this, perfect utopia. Research your doctrine, ponder the scripture, and sit silently and willingly to the faultless sanctimony. Yes.... yes.... perfect.”

    The Diabolos Ex Deus collaborates with the Storyteller on who dies.

    ETYMOLOGY: Deus ex Machina and Diabolos ex Machina, but corrupted in such a way that it's 'The Devil from God'.

    • The Diabolos Ex Deus may choose to kill a player, or choose to kill no-one.
    • The Storyteller cannot choose a dead player. They may choose a player who is protected from death, however, or cannot die for some other reason. The Diabolos Ex Deus knows who the Storyteller chooses, but does not learn if they lived or died and does not learn their character.
    • While the Diabolos Ex Deus may choose not to kill, the Storyteller must always attack a player with the Diabolos Ex Deus ability.

    Examples

    On the second night, the Diabolos Ex Deus kills the Conspiracist, and the Storyteller kills the Tinker. On the third night, the Diabolos Ex Deus kills no-one, and the Storyteller attacks the Scribe, who is protected by the Bird-of-Paradise. On the fourth night, the Diabolos Ex Deus kills the Local Hero, so the Storyteller kills the Vagabond.

    How to Run

    Each night except the first, wake the Diabolos Ex Deus. They either shake their head no or point at any player. If they pointed at any player, that player dies—mark them with the DEAD reminder.

    Then, you point at any player. That player dies—mark them with the second DEAD reminder.

    Put the Diabolos Ex Deus to sleep.

    TAGS: /death

    Consider making your choice of who to kill in such a way that it balances out who the Diabolos Ex Deus chose: if they killed quite an important role, consider killing an Outsider or a spent Townsfolk; if they chose a spent or protected role, consider killing something that would be a neutral kill. The Diabolos Ex Deus gains benefit from there being two kills per night, so you should almost never kill important targets yourself.

    Attribution

    almanac by nycto again and flavour by pyn slaying

    Demon

  72. Dreydra

    Each night*, Dreydras wake & each chooses a player: they die. The 1st Minion to die becomes a Dreydra.


    “Hercules clubbed off the monster's nine heads. He burned them. But one head refused to die.”

    The Dreydra trades the life of a Minion for killpower.


    ETYMOLOGY: Dread + Dead + Hydra.

    TAGS: /death /on_death /characte_change
    • JINXES

    • Hatter: If the Hatter dies, a dead Minion may choose to become Dreydra.
    • Scarlet Woman: If the Dreydra dies and Scarlet Woman would become a Dreydra, they swap characters with the Dreydra first.

    Demon

  73. Rancoeur

    Each night*, choose 2 players: the 1st dies, if the 2nd executes you (before final day), their team loses. If the 2nd changes, the old 1 learns it.


    “Forgiveness can only heal so much if the recipient has not forgiven themselves.”

    The Rancoeur tricks a player into executing them.


    ETYMOLOGY: Rancor + Coeur

    TAGS: /death /win_condition /evil_characters

    Technically, the final day might be a day with more than 3 players alive. The most common situation where this will occur is if there are three or more alive evil players.

    Attribution

    nycto did the almanac stuf for this one too ty nycto

    Demon

  74. Badoch

    A player dies each night*. You don't know you're the Badoch & might learn it if nominated. Minions don't know you. [+1 Minion]


    “Just like everyone else... Human... Just like everyone else... Just like everyone else... Human... Human... Just like... Human...”

    The Badoch has an extra Minion by their side, but doesn't know they're the Badoch.

    ETYMOLOGY: Sounds kinda like a forgotten god, I think.

    TAGS: /death /nominations
    • JINXES

    • King: The Badoch doesn't learn who the King is until they learn they're the Badoch.
    • Exorcist: The Badoch doesn't learn who the Exorcist is if they don't know they're the Badoch. If the Exorcist chooses the Badoch, the Badoch ability doesn't kill anyone tonight. If the Exorcist chooses the Badoch, the Badoch can't learn they're the Badoch tonight.
    • Magician: Only 1 jinxed character may be in play.
    • Poppy Grower: If the Poppy Grower dies, the Badoch doesn't learn their team.
    • Lunatic: The Badoch doesn't learn of a Lunatic until they learn they're the Badoch. If the Lunatic thinks they're the Badoch, they think they're another good character, and might learn they're the Badoch.
    • Chimneysweep: The Badoch doesn't learn the in-play Minions until they learn they're the Badoch.
    • Marionette: The Badoch doesn't learn who the Marionette is, other Minions do instead. The Marionette might neighbor a Minion.
    • Summoner: If the Summoner chooses to make a Badoch, they choose who becomes a Minion and the Storyteller chooses who becomes Badoch. The Badoch doesn't learn they've become the Badoch, but might if they were nominated yesterday.
    • Styx: The Badoch doesn't learn a Styx is in-play until they learn they're the Badoch.

    Attribution

    flavour by octometaknight!

    Demon

  75. Plea

    Each night*, choose a player: they die. If an Outsider died today, deaths tonight are arbitrary & you don't wake tomorrow. [+1 Outsider]


    “Pray, if you feel so inclined. Pray for forgiveness before the altar of the ones you forgot, the pestilence and plague, the lives you destroyed, the riots, the malaise. Pray for comfort in your final moments… and maybe, just maybe, your groveling will mean something for once.”

    The Plea punishes the town for killing Outsiders.


    ETYMOLOGY: Repenting for and lamenting the actions of the town.

    TAGS: /death /on_death /outsider_mod

    Attribution

    flavor by nycto even tho initially for diabolos ex deus

    Demon

  76. Aunemoia

    Each night*, choose a player: they die. 1 Outsider's poisoned, if they die, their living Townsfolk neighbors are instead. [+1 Outsider]


    “Do you feel it? The neon blues of the sunset? The deep red of the water whilst you lie in the orange grass? It's just like when you were younger, when things were simpler, believe me.”

    The Aunemoia poisons an Outsider, but the poison spreads when they die.


    ETYMOLOGY: Anemoia + Aurelia aurelita

    TAGS: /death /on_death /drunk_or_poisoned /outsider_mod

    Attribution

    flavour by octometaknight!

    Demon

  77. Oivasyr

    Each night*, choose a player: they die. Once, if executed & a living player claimed their character today, live & register as dead. [-1 Outsider]


    “The way below winds deeper, longer.
    Unspeakables it's patterns laid.
    The lost forever damned to wander.”

    The Oivasyr doesn't die if town was truthful.


    ETYMOLOGY: Corruption of Overseer.

    TAGS: /death /misregistration /outsider_mod

    The Oivasyr's ability only triggers if a living player publically claimed their character that day.

    Attribution

    flavour taken from SCP-3935 "This Thing A Quiet Madness Made" by djkaktus

    Demon

  78. Faurein

    You think you're an Outsider. Each night*, Minions choose a player: they die - if you would & they're mad you're good, register as dead.


    “Where does power lie in a Kingdom? Is it the King? The Nobles? The Lords? Non, it is but the commonfolk- nay, Outcasts!- like us: and claim it, I shall.”

    The Faurein thinks that they are an Outsider.

    • If the Faurein's Minions are mad that the Faurein is good and the Faurein dies at night, they live and register as dead.
    • If the Faurein dies by any other way, they don't register as dead.


      ETYMOLOGY: Foreign + Faux + Reign
    TAGS: /death /madness /misregistration
    • JINXES

    • King: The Faurein doesn't learn who the King is, a Minion does instead.
    • Exorcist: If the Exorcist chooses the Faurein, the Minions don't wake to choose a player to die and a Minion learns who the Exorcist is.
    • Huntsman: If the Faurein thinks they're the Damsel, the Huntsman might be in-play. If the Huntsman chooses the Faurein, they think they become a not-in-play Townsfolk.
    • Poppy Grower: When the Poppy Grower dies, the Faurein doesn't learn who its Minions are.
    • Drunk: If the Faurein thinks they're the Drunk, they think they're a Townsfolk.
    • Lunatic: The Faurein doesn't learn who the Lunatic is, a Minion does instead. The Faurein can't think they're a Lunatic who thinks they're another Demon.
    • Chimneysweep: Only 1 jinxed character might be in-play.
    • Marionette: The Faurein doesn't know who the Marionette is, another Minion does. The Marionette doesn't wake to choose a player to die. If the Marionette is the only Minion, the Storyteller chooses who dies.
    • Summoner: If the Summoner chooses to make a Faurein, they must choose an Outsider player. During setup, the Demon might be replaced with an Outsider.
    • Boffin: If having the ability would lead to the Faurein not thinking they're an Outsider, the Boffin has it instead.

    Attribution

    flavour by paradox!

    Demon

  79. Don Juan

    Each night*, choose a player: they die. Your execution fails if an alive Outsider voted. [+1 Outsider]


    “Así en tardos pasos, todos murmurando, el lúgubre entierro ya cerca llegó, y la blanca dama devota rezando, entrambas rodillas en tierra dobló.”

    The Don Juan outwits death if Outsiders vote.


    ETYMOLOGY: Don Juan from El Burlador de Sevilla, literally outwitting death.

    TAGS: /death /outsider_mod /failed_execution
    • JINXES

    • Goon: An evil Goon doesn't register as an Outsider for the Don Juan's ability.
    • Barber: An evil Outsider doesn't register as an Outsider for the Don Juan's ability.
    • Pit-Hag: An evil Outsider doesn't register as an Outsider for the Don Juan's ability.

    Demon

  80. Twincyn

    Each night*, choose a player: they die. If 5 or more residents live, the 1st to kill a Twincyn by execution becomes an evil Twincyn.


    “What is in the center of a man: can He ever understand all that He is made of?”

    The Twincyn's spirit moves on after their death.

    ETYMOLOGY: Twin + Twyncyn

    TAGS: /death /safety_net /character_change /alignment_change

    Demon

  81. Beholder

    Each night*, choose 2 players: they die. On the final night, you & 1 living good player glimpse the Grimoire.


    The Beholder trades killpower for good recieving information at the end of the game.

    ETYMOLOGY: The Beholder and a good player both see (behold) the Grimmoire.

    TAGS: /death /grimoire

    Demon

  82. Daivout

    Each night*, a player might die. The team with no-one alive wins. On night 3, most players become evil Daivouts. [No evil characters]


    “Hear us! On this hallowed day, we cast off the names that once shackled us. On this day, we cast aside gold and grain, our tethers to rot and decay. On this day, we burn the false shells and reach ascension. We Are.”

    The Daivouts want to die.

    ETYMOLOGY: Devout + Daimon

    TAGS: /death /character_change /win_condition

    Attribution

    flavour by mist!

    Demon

  83. Ivyth

    Each night*, choose a player: they die. If 5 or more players live, 1 good player learns when you die & a Minion becomes Ivyth.


    “A god cannot be killed, merely its idols destroyed.”

    The Ivyth remains alive.

    Demon

  84. Hanged Blood

    Each night*, choose a player: they die. If an evil player executes you before the final day, you can't die today.


    “A scholar once taught his students that one is safest in the company of friends. The knife — *cough* — through his heart proved a succint rebuttal.”

    The Hanged Blood is untouchable by their Minions.

    Attribution

    flavour by mist!

    Demon

  85. Gestalt

    Each night*, choose a player: they die. If another evil's died, register as dead from now. [If you neighbor evil, become another Demon]


    The Gestalt fakes its own death.

    Demon

  86. Vitrichor

    Each night*, all Vitrichor wake & choose 1 player: they die. If good nominates but doesn't execute a Minion, the Minion becomes a Vitrichor.


    The Vitrichor feed on being innocent.

    Demon

  87. Metyore

    All know that Townsfolk abilities work twice. The 1st player about to die visits the Storyteller & learns the Demon. After day 1, evil wins.


    The Metyore brings the world to an end.

    Attribution

    ft. Squ4ll

    art by squall pls bully me until i make art

    Demon

  88. Regent of Pride

    Each night*, choose a player: they die (unless the King died at night). Once the King dies, the team of the 1st alive executee wins. [+ the King]


    “At last, his loyalists are dead. All is ready for Our coronation. Come forth, peon. Anoint your rightful ruler in blood and be rejoined to Our sacred realm.”

    Attribution

    flavour by mist!

    Demon

  89. Night Order

    First Night

    Modiste
    Roi Fainéant
    Hotelier
    Chimneysweep
    Disciple
    Mourner
    Fellowman
    Styx
    Conspiracy
    Bootblack
    Wine Taster
    Leftenent
    Queen
    Child of Lir
    Cassandra
    Songstress

    Other Nights

    Akiryo
    Modiste
    Moonshiner
    Bog Dweller
    Fellowman
    Mourner
    Maskbearer
    Baker
    Dianite
    Plea
    Dreydra
    Conspiracy
    Diabolos Ex Deus
    Badoch
    Aunemoia
    Rancoeur
    Faurein
    Oivasyr
    Disciple
    Omen
    Fencer
    Righteous
    Styx
    Ritualist
    Scribe
    Bootblack
    Leftenent
    Wine Taster
    Child of Lir
    Cassandra
    Songstress
    Lullaby
  90. this almanac generated using Bloodstar Clocktica