
Insurrectionist
Once per game, at night, choose a player: if good, they become & learn your character. If evil guesses you (once), your team loses.
“This town of Ravenswood Bluff, under the iron fist of the Demon and its underlings, is diseased. We need to pull it out by the roots! Cure it by killing this demonic spirit! Burn it down! And then, a new Ravenswood Bluff will be born! Risen from the ashes, free from the titanium grasp of evil! Where everybody is free to live their own life!”
The Insurrection is an underground faction of good players who know each other but can't be discovered.
- Evil only gets one guess, even if more Insurrectionists are created afterwards.
- If an Insurrectionist tries to recruit evil, nothing happens.
Examples
The Insurrectionist chooses the Pacifist on the first night. The Pacifist is now a second Insurrectionist who learns the identity of the original. They then choose the Muras on night 2. The Muras is evil, so nothing happens. Neither Insurrectionist may choose again.
The Insurrectionist chooses the Huli Jing on the first night, then confidently walks up to them and tells them, assuming they are good. The Huli Jing publicly guesses the Insurrectionist. Evil wins.
There are 2 dead Insurrectionists and one alive Insurrectionist. The Fluxicon publicly guesses a dead Insurrectionist. Nothing happens, because that Insurrectionist is dead and no longer has their ability. The good team then execute the Fluxicon and good wins.
How to Run
Each night, if the Insurrectionist does not have NO ABILITY, wake them. If they choose a player, mark the Insurrectionist with the NO ABILITY reminder, then put them to sleep.
If their target was evil, nothing happens. Otherwise, swap out the target's character token for an Insurrectionist token. Wake them: show them the THIS PLAYER IS token, then the Insurrectionist token, then point to the Insurrectionist who created them. Then, show them the YOU ARE token and the Insurrectionist token to tell them that they have changed characters. Put them to sleep.
If an evil player publicly declares they are evil and guesses who the Insurrectionist is, mark them with the GUESSED reminder. If they were wrong, nothing happens -- the whole evil team may not guess again. If they were right and guessed a living Insurrectionist, declare that evil has won.
Townsfolk