1. When an empire starts to decay, its bureaucracy grows more corrupt, its military weakens, and internal power struggles tear it apart. Like a crumbling skyscraper on the verge of collapse, it can't withstand even a light breeze. Then the barbarian invasion is coming, suddenly, the lazy officials who'd been living in comfort panic like chickens with their heads cut off. One faction fights to the death, another packs their bags to flee at the first sign of trouble, and a third grovels and surrenders on their knees. In all this chaos, who'll end up laughing last? In 12th-century ancient China, northern barbarian tribes invaded the southern empire, and chaos engulfed the central government overnight. The "Doves" pushed for peace talks, the "Hawks" vowed to fight to the last man, while a third faction—the Betrayals—had already secretly allied with the invaders to serve their interests. With everyone prioritizing personal gain, could the empire possibly stop the invaders' iron cavalry?

    Barbarian Invasion V0.5
  2. In this script, Townsfolk are divided into three factions: DOVES, HAWKS and BETRAYALS. The DOVES represent ordinary Townsfolk whose abilities are information gathering. The HAWKS consist of elite warriors with overwhelming combat power. They directly confront the evil forces, refusing to surrender under any circumstances, so they cannot turn evil by the enemy's abilities. In hopeless situations, they have their last resort: "Fight to the End". The BETRAYALS possess unmatched survival skills, making them harder to eliminate than other factions. However, they walk a moral gray line: while they secretly collaborate with the evil ones to prolong their own survival, they have to privately plot to assassinate General Yue-Fei (the most powerful HAWKS) to ensure their final victory. Tragically, their desperation perhaps leads them to be manipulated by the enemy. Some may even betray their allies entirely, serving the barbarians throughout the game's duration, and meet failure in the end. Of course, there are also Outsiders in this story—neutral third parties such as the destroyed Kitan Clans, rebel forces within the empire, or puppets of the Barbarians. The Evil Team consists of the Barbarian Emperors and their Generals, who are mass murderers. Three Barbirian Emperors as demon and five powerful Generals as minions are in the script,many of these generals can sway the Betrayals to their side.

  3. Senior Artist

    Doves - Each day, privately ask the Storyteller any yes/no question. Once per game, you may get a wrong answer. you cannot ask familiar questions.


    “ZHAO Ji the Emperor of China during 1100~1126, a preeminent artist who demonstrated profound mastery in both calligraphy and painting.”

    How to Run

    1. During any day, the Senior Artist can request a private chat with you. They will ask you a question. Whisper “Yes,” “No,” or “I don’t know,” to them, or if you cannot answer in one of these ways(when they ask a familiar question), prompt the Senior Artist to ask again in a different way.
    2. Once per game, you can cheat the Senior Artist by giving them a wrong answer, then mark them with the SENILITY token.

    Townsfolk

  4. Imperial Tutor

    Doves - Each day, before nominations, you may publicly choose an alive player(not yourself) and require them not to speak, vote or nominate. if they agree and keep the promise to the dusk, you learn some advice to help your team win tonight. If your target is not a Townsfolk, you are drunk until dawn.


    “CAI Jing the Prime Minister and Imperial Tutor in the early 12th century, holding the highest executive and ceremonial offices in imperial administration.”

    How to Run

    1. The Imperial Tutor publicly choose an alive player during the day and require them not to not to speak, vote or nominate. Place a SUCCEED token on the Imperial Tutor if they agree and keep the promise to the dusk and place a DRUNK token if they are not Townsfolk. Give some advice at night if SUCCEED token is on. Remove all tokens at dawn.
    2. The Storyteller’s pieces of advice are not “facts”. They are strategy tips that the Storyteller believes will help the Imperial Tutor win if they are followed.
    3. Get correct advice when sober and healthy at night, even poisoned during the day.

    Townsfolk

  5. Sycophant

    Doves - On your first night you choose clockwise or anti-clockwise, you learn how many Outsiders and Evils are between your farest Outsider player and yourself on the chosen side. [+1 Outsider]


    “WANG Fu, the Prime Minister during 1119~1125, plundered immense wealth through corrupt taxation to finance Xuanhe Northern Expedition.”

    How to Run

    1. First night the Sycophant choose clockwise or anti-clockwise, tell them the number of Outsiders and Evils between their farest Outsider player and themselves on the chosen side.
    2. For example: 12 players are in the game and the Deserting Commander is the 6th one, the 1~5th are on the left and 7~11th are on the right,the 12th is on the opposite, including dead players.

    Townsfolk

  6. Eunuch

    Doves - Each night*, choose an alive player(different to last night, not yourself), learn how important they are to the game(a scale of 1- 5). You die before dawn when you choose evil player or Dashi. You kill your target when they are Rebel.


    “TONG Guan the Grand Eunuch and Supreme Military Councilor, commanded the Xuanhe Northern Expedition against Dashi the General of the Kitan territories in 1122.”

    How to Run

    1. Each night except the first, the Eunuch choose an alive player(different to last night, not themselves), tell them the number(a scale of 1- 5). If the chosen one is evil or Dashi, kill the Eunuch at dawn, kill the chosen one if they are the Rebel.
    2. If the chosen one is already dead but the Eunuch don't know, they still can be chosen.
    3. The importance is about the game not the team of the Eunuch, here are some examples: (1) Demons can be 5 or 4. (2) Dead one is 1. (3) Gerneral Yue-Fei/Losh is 4 or 5 when their ability is not used. (4) A normal minion can be 3 or 4. (5) A first-night-ability alive player with useless imformation can be 1 or 2.

    Townsfolk

  7. Vacillating Monarch

    You start being HAWKS/BETRAYALS(random and you don't know) and turn over every night, even poisoned. Each night, you choose a player, you learn a word related to their ability when you are HAWKS or learn a word not when BETRAYALS.


    “ZHAO Huan the 1st son of ZHAO Ji, the Emperor of China during 1126~1127, captured by Nyanhan and Orribe in 1127 when the Capital was fall.”

    How to Run

    1. Place a HAWK or BETRAYAL token randomly on the Vacillating Monarch the first night even poisoned. Change the token to another every night even poisoned.
    2. Each night wake up the Vacillating Monarch and they choose a player, tell them a word about(when HAWK) or not about(when BETRAYAL) the chosen one's ability.
    3. The word may be "DIE"(Demon, Losh...) or "each other"(North Governor) or "cannot die"(Emperor, Capital Protector...) or any word in their ability description.
    4. The word also can be "Protection","Imformation","Cheated" and any word descripted their ability.

    Townsfolk

  8. Old Marshall

    Hawks - Each day, you may make a public statement. You learn if it was true or not tonight. You get drunk until dawn if your statement involves Dashi.


    “CHONG Shidao an old marshall in the early 12th century China, beaten by the Kitan General Dashi in the Xuanhe Northern Expedition.”

    How to Run

    1. During the day place TRUE of FALSE token on the Old Marshall when a statement is made by them and also place DRUNK token if the statement involves Dashi(player of character), at night tell them true of false(nod or shake). Remove all tokens at dawn.
    2. Get correct answer when sober and healthy at night, even poisoned during the day.
    3. The statement must be definite. Or the Storyteller could answer "don't know".

    Townsfolk

  9. Capital Protector

    Hawks - Each night*, choose a player (not yourself), they cannot die or turn evil until dawn.


    “LI Gang the Capital Protector defended the first invision by Orribe successfully in 1126, but was impeached and dismissed soon. Then the capital fell the next year.”

    How to Run

    1. Each night except the first, the Capital Protector choose a player and place PROTECTION on the chosen one. The one with this token cannot die or turn evil. Remove the token at dawn or when the Capital Protector dies.

    Townsfolk

  10. North Governor

    Hawks - If you die at night, all alive HAWKS and you learn who each other are immediately.


    “ZONG Ze the Governor of Northern border after the capital's fall in 1127, promoted Yue Fei, kept fighting with the Barbarians till death.”

    How to Run

    1. When the North Governor die at night, wake up themselves and all alive HAWKS players, and let them make eye contact.

    Townsfolk

  11. Admiral

    Hawks - Each night, choose a player, a Minion, if chosen, is poisoned until dawn. You kill your target at night* when they are Rebel .


    “HAN Shizhong the great general who captured Rebel FANG La and defeated Uzu on the Yangtze River in the 20s and 30s of the 12th century.”

    How to Run

    1. The Admiral choose a player and place POISONED on the chosen Minion each night. Kill the chosen one if they are Rebel at and after the 2nd night.
    2. Remove the POISONED token at dusk or when the Admiral dies.

    Townsfolk

  12. General Yue-Fei

    Hawks - Once per game, at night*, choose N players, they die. N equals the current night number. You cannot kill Emperor.[+ Uzu]


    “YUE Fei the greatest General in Southern China who defeated Uzu and other Barbarian Lords so many times, was hated by Uzu and the Prime Minister QIN. They two privately made a cowardly agreement and framed YUE Fei in 1142.”

    How to Run

    1. Each night except the first, kill General Yue-Fei if they have a DYING token on them. Wake up Yue-Fei and ask them if they choose players, the selectable number begins at 2 and increases by 1 for each additional night survived. Put Yue-Fei to sleep if they shake head, or kill all chosen players(except the Emperor) and place the NO ABILITY token.
    2. Because of the Emperor's ability, in fact General Yue-Fei cannot kill both the Emperor and the Prime Minister, but easily be killed by them.
    3. Yue-Fei is the biggest enemy of the Evil players. They act so fast that none of the Evil Characters can disturb them. But also, Yue-Fei made all BETRAYALS lose so they desire to find them so much as the Evil players.

    Townsfolk

  13. Valley Guardian

    Hawks - The 1st evil player to choose you or your neighbor with any ability is drunk until dusk, you will learn this.


    “WU Jie the Governor of Shaanxi defended Uzu's army successfully and protected the Southwest China from war, kept the people there safe for over 10 years.”

    How to Run

    1. Place the GUARDIAN token on the Valley Guardian and their neighbors at the first night.
    2. At night, if an Evil player chooses to use their ability on players with the GUARDIAN tokens, this player immediately becomes drunk — mark them with the DRUNK token. Finish resolving this player’s ability and put them to sleep. Then wake up the Valley Guardian and tell them they have lost their ability, remove all GUARDIAN tokens. Notice: Evil players such as Evil Townsfolk can be affected too.
    3. Remove Drunk tokens at dusk or when the Valley Guardian dies.
    4. Remove all GUARDIAN tokens when the Valley Guardian dies.
    5. Losh can kill though GUARDIAN because they cannot be drunk, will also remove all GUARDIAN effects.
    6. GUARDIAN triggers with priority over any other protection.

    Townsfolk

  14. Emperor

    Betrayals - General Yue-Fei die tonight If you nominate them. Prime Minister cannot die, All BETRAYALS don't die at the 1st time.


    “ZHAO Gou the 9th son of ZHAO Ji, the Emperor of Southern China during 1127~1162, was a famous coward in the history, and signed peace treaty with Dan the Barbarian Emperor in 1142.”

    How to Run

    1. Place the Prime Minister CANNOT DIE token and other BETRAYALS IMMUNITY tokens at the first night. When the player with IMMUNITY token die the 1st time, remove the token and they don't die.
    2. When a healthy Emperor nominates General Yue-Fei, place DYING token on Yue-Fei.
    3. Remove all tokens from the Emperor when they die.

    Townsfolk

  15. Prime Minister

    Betrayals - General Yue-Fei die tonight If you nominate them. Each night*, choose a player, you will both learn each other if you choose Emperor.[+Emperor]


    “QIN Hui the Prime Minister of Southern China from the 30s to 50s of the 12th century, was the most famous sycophant in the history because of the the death of YUE Fei which was framed by him.”

    How to Run

    1. Each night the Prime Minister choose a player and wake up them both to know each other if the chosen one is the Emperor, and place NO ABILITY token.
    2. When a healthy Prime Minister nominates General Yue-Fei, place DYING token on Yue-Fei.
    3. Remove DYING token when the Prime Minister dies.

    Townsfolk

  16. Running Chancellor

    Betrayals - On your first night you choose a player, you will learn if they are closer or farther away from evils than you(learn farther when equal). Capital Protector will be drunk if you choose them.


    “HUANG Qianshan a closed Minister to the Emperor, marginalized LI Gang the Capital Protector away from central administration, had no policy against Barbarians but finding out safe place to run.”

    How to Run

    1. First night the Running Chancellor choose a player, tell them if the chosen one are closer or farther away from evils than them(tell farther when equal). Place the DRUNK token on the chosen one if they are the Capital Protector.
    2. Remove the DRUNK token when the Running Chancellor dies.

    Townsfolk

  17. Deserting Commander

    Betrayals - If you die at night, once per game, you guess the one who make you die is on your left/right side or opposite. You avoid death if you guess correctly.


    “LIU Guangshi a general belongs to Southern China always run away from the battle ground, failed many times but still got promoted because of his loyalty to the Emperor.”

    How to Run

    1. When the Deserting Commander die the 1st time wake up them even poisoned. Let them guess the one who make them die is on their left/right side or opposite. The healthy Deserting Commander who guess correctly will survive, and place NO ABILITY token on.
    2. For example: 12 players are in the game and the Deserting Commander is the 6th one, the 1~5th are on the left and 7~11th are on the right,the 12th is on the opposite, including dead players.

    Townsfolk

  18. Magnate

    Betrayals - You start knowing 1 secret phrase, you lose ability immediately and die tonight when you say it privately or publicly. You learn the character of the 1st player to say this phrase that night, you get drunk if they are demon.


    “ZHANG Jun a very rich Lord and powerful General of the Southern China in 12th century, helped the Prime Minister QIN Hui frame YUE Fei and got generous rewards for this.”

    How to Run

    1. Wake up the Magnate and tell them a phrase at the first night.
    2. The first time you hear a player say the phrase, mark them with the BE KNOWN token.
    3. If someone is marked with the token "BE KNOWN", wake up the Magnate that night, tell them the character of the one with the token, and place NO ABILITY token on the Magnate. If the chosen one is the Demon just give the Magnate a drunk result, like a bluff.
    4. Get correct result when sober and healthy at night, even poisoned during the day.

    Townsfolk

  19. Rebel

    You are "mad" you are a Townsfolk, or might be executed, then a Townsfolk player will become Rebel tonight and you get drunk.


    “FANG La leads a huge Manichaeism Rebellion in the Southeast China in 1120~1121, and was rapidly suppressed by TONG Guan's army.”

    How to Run

    1. At any time (even at night), if you believe that the Revel is not mad about being a Townsfolk, then you can decide to execute them.
    2. If the Rebel is executed by you because of their ability, change a Townsfolk's character to a Rebel and place the Drunk token on the original one. Tell the new one the change.

    Outsider

  20. Puppet King

    You think you are a Townsfolk character, but you are not. Minions(except Ko-Yoshi) and Demon know you are Puppet King immediately when one of them chooses you.


    “LIU Yu the Puppet King, was a local mayor in Northern China before 1128. He surrendered to Nyanhan the Barbarian Lord and was supported to become a puppet king by him. He ruled the Northern China but was controlled by Barbarians in facts.”

    How to Run

    1. While setting up the game, remove the Puppet King and add a Townsfolk character. Add the PUPPET token on the Townsfolk character and place the NOT CHOSEN token on. They are now an Outsider, and do not have the ability of this Townsfolk character(but they think they do).
    2. When a Minion or Demon choose the Puppet King by their ability and the NOT CHOSEN token is still there, wake up all Minions(except Ko-Yoshi) and the Demon immediately, tell them who the Puppet King is. Remove the NOT CHOSEN token.
    3. When Nyanhan is choosing to poison the Puppet King as the first time they are chosen of the whole game, although the Puppet King is poisoned by Nyanhan, still wake them up.

    Outsider

  21. Kitan Khan

    You always lose even poisoned or dead. Once per game, you choose 3 players, and choose one of them to become their alignment(you don't know which), then if they 3 are NOT same alignment, you lose your ability and know this.


    “Yelü Yanxi the last Emperor of the Kitan State, lost his country during 1115~1122. The Barbarians destroyed the Kitan State so quickly that they couldn't even believe.”

    How to Run

    1. Place the Kitan Khan a "LOSS" token which means always lose at the first night.
    2. Each night, wake up the Kitan Khan to ask if he use his ability. Put them to sleep if they shake head, or let them choose 3 alive players, and choose one of them. If they 3 are the same alignment put the Kitan Khan to sleep and place the NO ABILITY token on, or mark the Kitan Khan their alignment(good or evil) and remove the LOSS token, place the NO ABILITY token on, and let they know.
    3. If the chosen one is already dead but the Kitan Khan don't know, they still can be chosen.
    4. When the Kitan Khan is poisoned and choose to use their ability, still let they act but they will never win.
    5. Don't remove the LOSS token when the Kitan Khan dies.

    Outsider

  22. Dashi the Kul Khan

    You cannot die. Each night, choose an alive player, if they are evil you get drunk until dusk. You win the game if and only if you stay alive when 5 or fewer players are alive(Travellers don't count), even drunk.


    “Yelü Dashi was the general who defeated TONG Guan's army when the Kitan State fell. But he couldn't defend the Barbarians either. So he led his clans to fly away and built his own Empire around middle Asia, Kyrgyzstan today, in 1130s. His legendary life became the story of Prester John in Europe during 12th to 17th century.”

    How to Run

    1. Place an invisible token which means "cannot die" on Dashi at the first night. Each night wake up Dashi and let them choose a player, place a drunk token on them if the chosen one is evil.
    2. If 5 or more other players are alive when Dashi die, place a LOSS token on them which means always lose, or place a win token which means always win on. Even poisoned or drunk.
    3. If the chosen one is already dead but Dashi don't know, they still can be chosen.

    Outsider

  23. Nyanhan the Deceiver

    Each night, choose a player, they are poisoned until dusk. Once per game, at night*, you choose a player, turn them evil if they are BETRAYALS.


    “Nyanhan the famous general of Jurchen Clans who conquered North China in 1120s, destroyed the Capital City with Orribe together and captured the Emperor of China, controlled the highest power of the Barbarian State in his old age.”

    How to Run

    1. Wake up Nyanhan at night and let them choose a player, place a POISONED token on the chosen one.
    2. Remove the POISONED token at dusk or when Nyanhan dies.
    3. From the second night after the poisoning, ask Nyanhan if they use their one-time ability. Put them to sleep if they shake head, or let them choose a player, Place the NO ABILITY token on. Turn the chosen one evil if they are BETRAYALS and let them know.
    4. NO ABILITY token means that they cannot turn others evil anymore but still have the regular ability.

    Minion

  24. Orribe the Insider

    Each night, choose a player, you learn their character. Once per game, at night*, you choose a player, turn them evil if they are BETRAYALS.[+1 or -1 Outsiders]


    “Orribe the 2nd son of Aguda, the Prince of Jurchen Clans who conquered North China in 1120s, destroyed the Capital City with Nyanhan together and captured the Emperor of China.”

    How to Run

    1. Wake up Orribe at night and let them choose a player, tell them the character of the chosen one.
    2. From the second night after the choosing, ask Orribe if they use their one-time ability. Put them to sleep if they shake head or let them choose a player, Place the NO ABILITY token on. Turn the chosen one evil if they are BETRAYALS and let them know.
    3. NO ABILITY token means that they cannot turn others evil anymore but still have the regular ability.

    Minion

  25. Losh the Aggressor

    You cannot be drunk. Once per game, at night*, choose a player: they die, even if for some reason they could not. You can choose 3 player(must include yourself) if you yell "I'm Losh" publicly that night.


    “Losh a great general who captured the Kitan Khan, Dashi the Kitan Lord, defeated lots of enemies in Jurchen Conquest.”

    How to Run

    1. Wake up Losh each night except the first, and ask them if they use their one-time ability. Put them to sleep if they shake head or let them choose a player and kill the chosen one even protected. Place the NO ABILITY token on and do not wake up them anymore.
    2. If Losh yell "I'm Losh" while they are choosing, they choose two players, then kill all of them and Losh themselves even protected.
    3. Losh cannot be drunk so he can kill through the Valley Guardian's ability.

    Minion

  26. Uzu the Regent

    If there are 5 or more players alive & the Demon dies, you become the Demon "Regent Uzu"(Travellers don't count).


    “Uzu the 4nd son of Aguda, the Prince of Jurchen Clans, controlled the Barbarian State after Nyanhan died, was beaten by YUE Fei many times, privately made a cowardly agreement with QIN the Prime Minister of Southern China and framed YUE Fei in 1142.”

    How to Run

    1. If the Demon dies and there were five or more alive players immediately before the Demon died, change the Minion Uzu the Regent's character to the Demon Regent Uzu with the new ability.
    2. If there are five or more players just before the Demon dies—that is, four or more players left alive after the Demon dies—then Uzu the Regent immediately becomes the Demon, and the game continues as if nothing happened.

    Minion

  27. Ko-Yoshi the Betrayer

    You think you are a good character, but you are not. All other Minions and Demon know who you are. The Demon don't die at the 1st time.


    “Ko-Yoshi a Kitan general who surrendered to TONG Guan at the first time and helped him attack the Kitan Captial City, then surrendered to Orribe at the second time and helped him to conquered North China.”

    How to Run

    1. While setting up the game, remove Ko-Yoshi the Betrayer and add a Townsfolk or Outsider character. Add the BETRAYER token on the character and place the PROTECTED token on the Demon which means don’t die at the 1st time. They are now an Minion, and do not have the ability of this Townsfolk character(but they think they do).
    2. Wake up all other Minions and the Demon at the first night, tell them who Ko-Yoshi the Betrayer is.
    3. Remove the PROTECTED token when the Demon dies the 1st time or Ko-Yoshi the Betrayer dies.

    Minion

  28. Aguda "Kitans Slayer"

    Each night*, choose a player: they die. When you kill Kitan Khan, you could choose a player(once), they turn evil, then you can choose an extra player every night.[+Kitan Khan]


    “Aguda the founder of the Barbarian State, head of Jurchen Clans, leads a great rebellion against the Kitan Government. He finally conquered the whole Kitan territories like Mongolia and Northeast China in 1120s.”

    How to Run

    1. Each night except the first, Aguda choose a player: they die. If Aguda kills the Kitan Khan successfully, let them choose an another player. Turn the chosen one evil and let them know if they are not HAWKS. Place the SLAYER token on Aguda.
    2. After that night, Aguda choose two players each night When the SLAYER token is on them.

    Demon

  29. Uchimai "Puppeteer"

    Each night*, you and all Minions(except Ko-Yoshi) wake up and choose a player together: they die. On your first night you learn all charactors of your Minions and choose one, their ability can choose an extra player every time.[-1 Outsider]


    “Uchimai the second leader of the Barbarian State is a younger brother of Aguda. His generals conquered North China, destroyed the Capital City and captured the Emperor ZHAO Huan in 1127.”

    How to Run

    1. At the first night tell the Demon the exact character of each Minion, Let them choose one. Let them choose one. Wake up the chosen minion And tell them they are chosen by Uchimai. Place the POWER UP token on the minion.
    2. When the Minion with the POWER UP token acts, let them choose an extra player every time when they use their own ability. Such as that Nyanhan can poison two players at the same time and turn two players to evil. Losh can kill three players and themselves if they yell.
    3. Each night except the first, wake up all Minions and the Demon at the same time, let them choose a player together: they die. The Minions and the Demon must agree on one choice, or there will be a safe night.

    Demon

  30. Dan "Peace Bringer"

    Each night*, choose a player: they die. If all alive Townsfolk are BETRAYALS, they turn evil immediately(but nobody knows).


    “Dan the third Emperor of the Barbarian State is a grandson of Aguda. He was young when enthroned, so Uzu controlled the imperial administration and made the Treaty with Southern China Government.”

    How to Run

    1. Each night except the first, Dan choose a player: they die.
    2. Alive BETRAYALS turn evil immediately when all alive Townsfolk are BETRAYALS. But nobody knows.

    Demon

  31. Regent Uzu

    Each night*, choose a player: they die. Once per game, at night*, you choose a player, turn them evil if they are BETRAYALS.[NOT exist]


    “Uzu the 4nd son of Aguda, the Prince of Jurchen Clans, controlled the Barbarian State after Nyanhan died, was beaten by YUE Fei many times, privately made a cowardly agreement with QIN the Prime Minister of Southern China and framed YUE Fei in 1142.”

    How to Run

    1. Each night except the first, Uzu choose a player: they die.
    2. From the second night after the killing, ask Uzu if they use their one-time ability. Put them to sleep if they shake head or let them choose a player, Place the NO ABILITY token on. Turn the chosen one evil if they are BETRAYALS and let them know.
    3. NO ABILITY token means that they cannot turn others evil anymore but still have the regular ability.

    Demon

  32. Outlaw

    Each day, you choose 3 players, they cannot support exiling you, they must start with "Bro" when they are saying anything until your next choosing, or they might die.


    “SONG Jiang a very famous outlaw, led a very famous rebellion in 1120s. His story became a legendary novel called Water Margin, written in the 14th century.”

    How to Run

    1. The Outlaw can choose three players during the day at any time and place them 3 the BRO token. The chosen ones must start with "Bro" when they are saying anything until the outlaw's next choosing, or they might die immediately.
    2. The effect lasts overnight. So if someone speak at night must say "Bro" too, like Losh must yell "Bro I'm Losh".
    3. When exiling, the chosen 3's support do not count.

    Traveller

  33. Tanguts

    You privately choose a player when you get into the game. You get their ability(you don't know what) and become their alignment(you don't know which) . You act right after them.


    “LI Qianshun the Tanguts King, ruled the northwest Tanguts Kingdom, swung among Barbarians, Kitans and South China Goverment.”

    How to Run

    1. The Tanguts choose a player secretly and place the FOLLOWED token on the chosen one, the Tanguts get their ability(don't know which) and act right after them. Mark the Tanguts' alignment same as the chosen one.
    2. Here are some examples: (1)The Tanguts choose Ko-Yoshi. Turn them evil, cheat them as Ko-Yoshi's fake character, place another PROTECTED token on the Demon. (2)The Tanguts choose the Puppet King. Cheat them as the Puppet King's fake character, tell the Demon and Minions the Tanguts are the Puppet King when one of them choose the Tanguts. (3)The Tanguts choose the Minion Uzu, cannot become the Demon when Uzu is alive, cuz the Minion Uzu acts first. But the Tanguts can become the Demon when the new Demon Uzu dies. (4)The Tanguts choose the Valley Guardian and sit nearby them, as a player can have 2 GUARDIAN tokens and the token from the real Valley Guardian will trigger first. (5)The Tanguts choose Rebel, their ability cannot trigger cuz a traveller cannot be executed. (6)The Tanguts choose a Demon, act exactly as the Demon after the chosen one. (7)The Tanguts choose the Emperor, put an extra protection on the BETRAYALS, can be killed by Yue—Fei because they are not the real Emperor.
    3. The Tanguts' alignment will not change even the chosen one changed.
    4. The Tanguts just get abilities, is neither HAWKS nor BETRAYALS.

    Traveller

  34. Korean

    Each day, you privately tell the Storyteller which alignment you believe is winning, then learn you are right or not.


    “WANG Kai the Korea King, a bystander, had nothing to do with this war.”

    How to Run

    1. During the day, the Korean privately tell the Storyteller which alignment they believe is winning(good, evil or equal), then tell them right or not.

    Traveller

  35. Liang the Usurper

    You are evil. You cannot be exile when 6 or more players are alive(Travellers don't count), each night*, if the Demon kills someone, you decide who will die(exactly equal number of the Demon's kill) and the Demon's kill will not happen.


    “Liang is another grandson of Aguda. He killed Dan to usurp the throne, and became the Emperor of North China. He launched a war against the South but was beaten by the their navy in the Yangtze River, then got killed by his subordinates.”

    How to Run

    1. Each night except the first, wake up Liang after all Demons act and tell them the number of killed players by Demon tonight. Let Liang choose the same number of players.
    2. The number that Liang learnt is actually killed by the Demon. For example: if the chosen player by the Demon is protected by the Capital Protector, Liang will learn the number 0 and cannot choose anybody.
    3. Liang cannot be exile when 6 or more players are alive(Travellers don't count).
    4. Liang is evil, but Liang weakens the evil team, cuz they may kill Minions accidently.

    Traveller

  36. Fight to the End

    HAWKS never turn evil. Once per game, any HAWKS can speak ""Fight to the end!"", if and only if at least 2 Townsfolk are alive, they are all HAWKS and agree, nominations start immediately, the nominees die and must nominate an alive player immediately, until the game ends.


    How to Run

    1. HAWKS never turn evil. That means Aguda and anyother evils cannot turn HAWKS evil, and HAWKS players should fight with evils with no doubt.
    2. If all regular Townsfolk and BETRAYALS have died, 2 or more alive HAWKS yell "Fight to the end" together as their last resort, then the battle begins: nominations start immediately, the nominees die and must nominate an alive player immediately, until the game ends.
    3. Abilities still trigger during the battle, but the nominees die anyway even any protection are on them.

    Fabled

  37. Embrace the Peace

    BETRAYALS always lose when General Yue-Fei is alive. Once per game, Emperor and Prime Minister(both alive) can publicly choose a player to surrender, if the target is the Demon & all HAWKS are dead, the game ends, only Emperor and Prime Minister win, others lose(except winning Dashi).


    How to Run

    1. When the game ends, if General Yue—Fei is alive, all BETRAYALS lose anyway even they win.
    2. How the Emperor and the Prime Minister win the game alone: (1)They 2 are both alive, and all HAWKS are dead. (2)They publicly choose a player to surrender. (3)The chosen player is the Demon.
    3. When they 2 win the game alone, Dashi with the WIN token wins too.

    Fabled

  38. The Grand Treaty

    When Dan is in the play, once per game, if all alive players(not outsiders) are evil, any alive Minion/Demon can shake hands or hug with a alive BETRAYALS player, the game ends and evil wins.


    How to Run

    1. How The Grand Treaty triggers: (1)All alive Townsfolk are evil. (2)Dan is in the play. (3)Any alive Minion/Demon shakes hands or hugs with a alive BETRAYALS player.
    2. When it triggers, if a player(liek Dashi) with LOSS token is evil, still win.

    Fabled

  39. Night Order

    First Night

    Emperor
    Valley Guardian
    Puppet King
    Uchimai "Puppeteer"
    Magnate
    Ko-Yoshi the Betrayer
    Admiral
    Nyanhan the Deceiver
    Dashi the Kul Khan
    Kitan Khan
    Orribe the Insider
    Sycophant
    Running Chancellor
    Vacillating Monarch
    Prime Minister

    Other Nights

    Rebel
    General Yue-Fei
    Admiral
    Nyanhan the Deceiver
    Capital Protector
    Dashi the Kul Khan
    Kitan Khan
    Eunuch
    Regent Uzu
    Aguda "Kitans Slayer"
    Uchimai "Puppeteer"
    Dan "Peace Bringer"
    Liang the Usurper
    Losh the Aggressor
    Orribe the Insider
    Prime Minister
    Imperial Tutor
    Old Marshall
    Vacillating Monarch
    Magnate
  40. this almanac generated using Bloodstar Clocktica