1. A script based on the characters and world of Terry Pratchett's Discworld series of books.

    The Colour of Magic (Discworld) v2
  2. Playtest 7/1/23 - General fun but a few abilities overpowered and decided the game. Tweaks for v2.0

  3. Changelog


    v2.0 (8/1/23) Improved reminder tokens, reduced number of roles seen by Samuel Vimes and number of attempts, Carrot must now pick a different player each night, Patrician cannot stop nominations in the final 3, Teatime cannot kill when dead outnumber living, Ahmed now gains the ability to kill in public once per game. DEATH (now in capitals) can now see the grim at the start before minions act in order to place tokens. Leonard of Quirm added in place of Lu Tze

  4. Esme Weatherwax

    You start as fairy godmother to one good player. If they are killed you learn two possible names of who killed them, one is true.


    Townsfolk

  5. The Librarian

    Start knowing 3 players, 1 townsfolk, 1 outsider and 1 minion (If no outsiders are in play learn 2 townsfolk)


    Townsfolk

  6. Archchancellor

    Each night* choose 2 players, one is protected from demons and minions, the other is drunk.


    Townsfolk

  7. Corp. Carrot

    Each night* choose a player, if they are evil they will be arrested and unable to use their abilities until this time tomorrow. You must choose a different player to the night before.


    Townsfolk

  8. Nobby Nobbs

    Each night, choose a player. Both of you may receive wrong information, both of you might not die.


    Townsfolk

  9. Rincewind

    Each night, pick 2 players, learn if at least 1 of them woke. If you choose Twoflower then he will be freed.


    Townsfolk

  10. Samuel Vimes

    Each night, learn one in play townsfolk. At two points in the game, visit the storyteller, if you can name all in play townsfolk, learn the demon bluffs.


    Townsfolk

  11. Susan Sto Helit

    Each night* you may swap positions with one player for the duration of the night, you cannot die if you do. You learn if Death is in play.


    Townsfolk

  12. Sgt. Fred Colon

    Each day, visit the storyteller, receive a piece of gossip from the storyteller


    Townsfolk

  13. CMOT Dibbler

    Each day, in public, offer any number of living players "Sausages in buns". If they accept, tonight they will either learn new info or die.


    Townsfolk

  14. Leonard of Quirm

    Once per game, during the day, visit the storyteller and choose a player to pass your invention on to. That player may either act twice at night, gain the ability to kill in public once or bring back one dead player at night.


    Townsfolk

  15. Nanny Ogg

    Once per game, visit the storyteller, pull objects from your knickers. They will represent the roles of all players who died so far.


    Townsfolk

  16. Angua v Uberwald

    Once per game, at night, learn how many places from you an evil player is. If you do, you may pick one player, they die. (+Gaspode)


    Townsfolk

  17. Twoflower

    You start the game imprisoned. If freed by Rincewind then your luggage may kill one person you speak to the following night


    Outsider

  18. B Stupid Johnson

    Each night, one of your inventions makes someone's information incorrect.


    Outsider

  19. Gaspode

    If any player apart from Angua correctly identifies you as your role in public (each character type may only get one guess), you could be executed. If Angua correctly states you as your role, they may learn a second evil.


    Outsider

  20. Windle Poons

    The first time you die, you don't, but you appear dead to others.


    Outsider

  21. 71-hour Ahmed

    At the start of the game, choose a good player. If you and they are still alive they will die during nominations on day 3. Once per game, you may choose one player in public to die, they do (the second ability cannot be used if 5 or less players are alive)


    Minion

  22. Jonathan Teatime

    Each night* pick a player and a role. If these match, that player dies. You lose this ability when the dead outnumber the living.


    Minion

  23. Mr. Mericet

    Each Night pick a player, they are poisoned. If they are sarcastic the next day they die.


    Minion

  24. Lord Rust

    Once per game, at night, choose one player and change their role (+1 outsider)


    Minion

  25. DEATH

    At the start of the game you are shown the grim, put numbered hourglasses on each player, players die in this order, one each night. Once per game you may change the position of 2 hourglasses.


    Demon

  26. The Patrician

    Each night* pick a player, they die. Each night choose two players (one if there are less than 6 alive), their nominations result in no death. (This does not work if there are 3 players left alive)


    Demon

  27. Lord Downey

    Each night* pick a player, they die. Once per game, at night, choose one player. This player may choose to become evil or die.


    Demon

  28. Auditor

    Each night* wake with fellow auditors and choose one other player by vote. This player will be woken and select another player, they die (you cannot die this way). One player next to the chosen player may be poisoned. If you nominate a player and they are executed, you may die that night. (All minions are Auditor)


    Demon

  29. Detritus

    Each night, choose one player, if they were to die tonight or the next day, you will die instead. You are mad that you are not protecting anyone.


    Traveler

  30. Mended Drum

    Whilst you are in the game, one character of the opposite alignment may have their ability not function correctly.


    Traveler

  31. Tooth Fairy

    Once per game, at night, you may choose to give the last executed player their ability one more time.


    Traveler

  32. Hogfather

    Once per game, during the day, visit the storyteller and choose one player. That night only (and for the next day) that player will get to act as any role on the script they wish. If that role is in play they are poisoned that night.


    Traveler

  33. Night Order

    First Night

    Detritus
    71-hour Ahmed
    Mr. Mericet
    Lord Rust
    DEATH
    The Patrician
    Lord Downey
    Susan Sto Helit
    B Stupid Johnson
    Nobby Nobbs
    Esme Weatherwax
    Samuel Vimes
    The Librarian
    Angua v Uberwald
    Rincewind
    Twoflower

    Other Nights

    Detritus
    Tooth Fairy
    Hogfather
    Nobby Nobbs
    Corp. Carrot
    Archchancellor
    Susan Sto Helit
    B Stupid Johnson
    Jonathan Teatime
    Mr. Mericet
    Lord Rust
    Auditor
    The Patrician
    Lord Downey
    DEATH
    Leonard of Quirm
    Esme Weatherwax
    Samuel Vimes
    Angua v Uberwald
    Sgt. Fred Colon
    Rincewind
    Twoflower
    Windle Poons
    CMOT Dibbler
  34. this almanac generated using Bloodstar Clocktica