Apologist
If you nominate a Minion, you become evil tonight.
Outsider
If you nominate a Minion, you become evil tonight.
Outsider
Each night, choose a player: they learn who you are. Your team can’t win while chosen players live, even if you die.
Outsider
On your 3rd night, an alive good player becomes a Missionary.
Townsfolk
Townsfolk can only choose their alive neighbors with their abilities. Each night, choose if you are drunk until dusk.
The Amarok makes Townsfolk scared to leave their homes at night.
Minion
When you learn that you died, publicly guess which Minions & Demons are in play: if correct, good wins.
The Ghostwriter solves the puzzle from beyond the grave.
Townsfolk

The Storyteller chooses your ability. You and the Demon know what it is.
The Thingamabob is whatever the hell you want it to be.
Traveller
Each night*, choose a player: they die. If 5 or more players are alive & the previously killed player is evil, you can’t die.
Demon
Each day, you may publicly choose a player (not yourself): if you choose 3 different good players, good wins.
Townsfolk
On your 1st night, choose 2 Townsfolk characters: you learn how many are in play & they are drunk, even if you die.
Outsider
The 1st player to nominate the Demon can’t die.
Townsfolk
If you die by execution, choose a Demon character tonight: gain its ability.
Minion

Each day, publicly choose a player (not yourself): you swap seats with them. 1 alive neighbor is poisoned.
Traveller
If you die by execution, tonight, you learn how many good players nominated you.
Townsfolk
Each night*, choose a player: they die. If you kill a Minion, all Townsfolk get reversed info until dusk. [-1 Outsider]
Demon
Each night*, you learn if the Goblin claimed to be the Goblin when nominated today. [+the Goblin]
Townsfolk
1 pair of good players gets reversed info.
Outsider
Once per game, during the day, visit the Storyteller to learn how something happened, but not what it was.
Townsfolk

Each day, choose a player: they gain a Townsfolk ability.
Traveller

When the Demon chooses a player, they may choose a character instead, and vice versa.
Minion
Each night*, if you did not leave your seat today, you learn another Townsfolk who did not leave their seat today.
Townsfolk
Each night*, choose a player: they die. If you die by execution & an Outsider nominated you, they become an evil Lyure. [+1 Outsider]
Credit to AndrewTheBest who designed this independently at the same time as me.
Demon
Once per game, at night*, you may choose to learn which dead players are evil.
BakedIce made this exact character like years ago, credit to her for making it first.
Townsfolk
When you die, 1 good player learns who you are: they are “mad” you are evil, or they might be executed.
Outsider

Each night, choose a player (not yourself): they must choose you with their ability tonight, if possible.
Traveller
Each night, choose any players: you learn how many are evil. If all are good, you are drunk.
Townsfolk
Executed players only die if they lose roshambo.
Minion
Each night*, the Demon chooses a player: they become an Invalid.
Townsfolk
Each night*, you may choose a player (not yourself): they choose 2 other players, then you choose if they live or die.
Demon
1 Minion registers as an Outsider.
Townsfolk

Each night, choose a player (not Travellers): If they are executed tomorrow, 1 of their enemies is executed too.
Traveller
Once per game, a good player is drunk for 1 night & 1 day. Once per game, an evil player is drunk for 1 night & 1 day.
Fabled
Each night, choose a player & guess their character: when you die, you learn how many times you guessed right.
Townsfolk
Townsfolk get reversed info.
Outsider
You & a Townsfolk know each other are in play. If your team loses & you publicly guess who they are, your team wins instead.
Minion
You start knowing a player: when they die, you become a Demon.
Townsfolk
When you die, you become the Heretic. [-the Heretic]
Townsfolk