1. Apologist

    If you nominate a Minion, you become evil tonight.


    Outsider

  2. Witness

    Each night, choose a player: they learn who you are. Your team can’t win while chosen players live, even if you die.


    Outsider

  3. Missionary

    On your 3rd night, an alive good player becomes a Missionary.


    Townsfolk

  4. Amarok

    Townsfolk can only choose their alive neighbors with their abilities. Each night, choose if you are drunk until dusk.


    The Amarok makes Townsfolk scared to leave their homes at night.

    Minion

  5. Ghostwriter

    When you learn that you died, publicly guess which Minions & Demons are in play: if correct, good wins.


    The Ghostwriter solves the puzzle from beyond the grave.

    Townsfolk

  6. Thingamabob

    The Storyteller chooses your ability. You and the Demon know what it is.


    The Thingamabob is whatever the hell you want it to be.

    Traveller

  7. Doloroth

    Each night*, choose a player: they die. If 5 or more players are alive & the previously killed player is evil, you can’t die.


    Demon

  8. Thaumaturge

    Each day, you may publicly choose a player (not yourself): if you choose 3 different good players, good wins.


    Townsfolk

  9. Rookie

    On your 1st night, choose 2 Townsfolk characters: you learn how many are in play & they are drunk, even if you die.


    Outsider

  10. Guardian Angel

    The 1st player to nominate the Demon can’t die.


    Townsfolk

  11. Pit-Fiend

    If you die by execution, choose a Demon character tonight: gain its ability.


    Minion

  12. Baba Yagga

    Each day, publicly choose a player (not yourself): you swap seats with them. 1 alive neighbor is poisoned.


    Traveller

  13. Muezzin

    If you die by execution, tonight, you learn how many good players nominated you.


    Townsfolk

  14. Susanou

    Each night*, choose a player: they die. If you kill a Minion, all Townsfolk get reversed info until dusk. [-1 Outsider]


    Demon

  15. Elf

    Each night*, you learn if the Goblin claimed to be the Goblin when nominated today. [+the Goblin]


    Townsfolk

  16. Mycologist

    1 pair of good players gets reversed info.


    Outsider

  17. Inspector

    Once per game, during the day, visit the Storyteller to learn how something happened, but not what it was.


    Townsfolk

  18. Spirit

    Each day, choose a player: they gain a Townsfolk ability.


    Traveller

  19. Diviner

    When the Demon chooses a player, they may choose a character instead, and vice versa.


    Minion

  20. Sleepyhead

    Each night*, if you did not leave your seat today, you learn another Townsfolk who did not leave their seat today.


    Townsfolk

  21. Lyure

    Each night*, choose a player: they die. If you die by execution & an Outsider nominated you, they become an evil Lyure. [+1 Outsider]


    Attribution

    Credit to AndrewTheBest who designed this independently at the same time as me.

    Demon

  22. Medium

    Once per game, at night*, you may choose to learn which dead players are evil.


    ““The spirits speak to me. They tell you to never trust an Oracle.””

    Attribution

    BakedIce made this exact character like years ago, credit to her for making it first.

    Townsfolk

  23. Miser

    When you die, 1 good player learns who you are: they are “mad” you are evil, or they might be executed.


    Outsider

  24. Agaric

    Each night, choose a player (not yourself): they must choose you with their ability tonight, if possible.


    Traveller

  25. Weatherman

    Each night, choose any players: you learn how many are evil. If all are good, you are drunk.


    Townsfolk

  26. Tenna

    Executed players only die if they lose roshambo.


    Minion

  27. Invalid

    Each night*, the Demon chooses a player: they become an Invalid.


    Townsfolk

  28. Anubis

    Each night*, you may choose a player (not yourself): they choose 2 other players, then you choose if they live or die.


    Demon

  29. Perfumer

    1 Minion registers as an Outsider.


    Townsfolk

  30. Diplomat

    Each night, choose a player (not Travellers): If they are executed tomorrow, 1 of their enemies is executed too.


    Traveller

  31. Bartender

    Once per game, a good player is drunk for 1 night & 1 day. Once per game, an evil player is drunk for 1 night & 1 day.


    Fabled

  32. Theorist

    Each night, choose a player & guess their character: when you die, you learn how many times you guessed right.


    Townsfolk

  33. Nox

    Townsfolk get reversed info.


    Outsider

  34. Blind Hunter

    You & a Townsfolk know each other are in play. If your team loses & you publicly guess who they are, your team wins instead.


    Minion

  35. Jekyll

    You start knowing a player: when they die, you become a Demon.


    Townsfolk

  36. Believer

    When you die, you become the Heretic. [-the Heretic]


    Townsfolk

  37. Night Order

    First Night

    Other Nights

  38. this almanac generated using Bloodstar Clocktica