1. Pacifist

    The first executed Townsfolk registers as evil when executed.


    Townsfolk

  2. Magician

    Your neighbours (if Townsfolk), register as evil when executed.


    Townsfolk

  3. Lycanthrope

    Each night*, choose a living empty seat: if good, they die.


    Townsfolk

  4. Sage

    Each night, choose a seat. If you chose a Demon, learn which seats are the demon. A good seat registers as the demon to you.


    Townsfolk

  5. Acrobat

    Each night, choose a seat, learn if they are drunk or poisoned.


    Townsfolk

  6. Farmer

    If you neighbour a minion for 2 nights, they turn good.


    Townsfolk

  7. Sailor

    The seat(s) opposite you are Drunk. You can't die.


    Outsider

  8. Choirboy

    If a player becomes the King, you swap seats with a player. [+ the King]


    Outsider

  9. Klutz

    On day 5, if a player holds the Klutz, they must publicly choose a living player: if evil, good loses.


    Outsider

  10. Plague Doctor

    The storyteller has a Minion ability. While a player holds you, you are drunk.


    Outsider

  11. Oracle

    When an evil seat is executed, you might die instead. If a player holds you, you are drunk.


    Outsider

  12. Goblin

    Minions register as good when executed


    Minion

  13. Cerenovus

    Your Townsfolk neighbours are mad that they have the character of your other Townsfolk neighbour, or they might be executed.


    Minion

  14. Witch

    Empty seats you nominate die.


    Minion

  15. Vizier

    All players know you are the Vizier. You cannot be swapped with. Each day, if the second nominee is good, they are executed immediately.


    Minion

  16. Harpy

    A player is mad that you are the demon or they might die. You register as good if executed because of them.


    Minion

  17. Pukka

    Your closest player that swapped tonight is poisoned.


    Demon

  18. Imp

    Each night, you may choose to swap seats with a Minion. If you do, learn that the Imp is 1 of 2 seats.


    Demon

  19. Shabaloth

    Once per game, a dead evil seat is revived.


    Demon

  20. Yaggababble

    All players know your phrase, players may declare this phrase once each day. At dusk, if the last player to declare your phrase was evil, evil wins.


    Demon

  21. Po

    Each night*, you may choose to kill all other evil seats: if you do, the game ends tomorrow.


    Demon

  22. Fang Gu

    Each night, a Townsfolk player may swap seats with an Outsider. [+1 Outsider]


    Demon

  23. Lord of Typhon

    Your neighbours are the Minions.


    “In the shadowed and forgotten corners of the cosmos, where the stars whisper secrets to the void, lies a truth so profound that the merest glimpse of it unravels the sanity of mortal minds.”

    The Lord of Typhon is surround by Minions.

    Demon

  24. Night Order

    First Night

    Sage
    Acrobat
    Sailor
    Choirboy
    Plague Doctor
    Oracle
    Cerenovus
    Pukka
    Imp
    Yaggababble
    Fang Gu
    Lord of Typhon

    Other Nights

    Cerenovus
    Pukka
    Imp
    Shabaloth
    Po
    Fang Gu
    Lord of Typhon
    Lycanthrope
    Sage
    Acrobat
    Farmer
    Sailor
    Choirboy
    Plague Doctor
    Oracle
  25. this almanac generated using Bloodstar Clocktica