1. Undertaker

    On the final night, you learn which characters are dead.


    Townsfolk

  2. Monk

    Each night, choose a player (not yourself): they are sober, healthy and safe from all evil abilities tonight.


    Townsfolk

  3. Ravenkeeper

    Each night, choose 2 seats: if one dies before dusk, learn both of their characters that night.


    Townsfolk

  4. Soldier

    Your Townsfolk neighbours are safe from all evil abilities.


    Townsfolk

  5. Mayor

    On day 5, if no execution occurs, your team wins.


    Townsfolk

  6. Virgin

    The 1st time you are nominated, if the nominator is a Townsfolk, a good seat it executed immediately.


    Outsider

  7. Poisoner

    Your neighbours, if Townsfolk, are Poisoned.


    Minion

  8. Spy

    Each night, choose a seat, learn their character and any relevant information.


    Minion

  9. Scarlet Woman

    If it is day 4 or earlier & the Demon dies, you become the Demon.


    Minion

  10. Imp

    Each night, you may choose to swap seats with a Minion. If you do, learn that the Imp is 1 of 2 seats.


    Demon

  11. Grandmother

    You start knowing a good seat & their character. If they are executed, evil wins, even if you are drunk or poisoned.


    Townsfolk

  12. Sailor

    The seat(s) opposite you are Drunk. You can't die.


    Townsfolk

  13. Chambermaid

    Each night, choose 2 seats (not yourself): you learn how many should have woken tonight due to their ability.


    Townsfolk

  14. Exorcist

    Each night, choose a seat (different to last night): the Demon, if chosen, has no ability tonight.


    Townsfolk

  15. Innkeeper

    The seat(s) opposite you are safe from all evil abilities: if multiple, one is drunk.


    Townsfolk

  16. Gambler

    Each night*, choose a Townsfolk: if on an empty seat, they die.


    Townsfolk

  17. Tea Lady

    If both your alive neighbours are good, they learn this.


    Townsfolk

  18. Pacifist

    The first executed Townsfolk registers as evil when executed.


    Townsfolk

  19. Fool

    Once per game, during the day, publicly choose that good players can't die by execution today.


    Townsfolk

  20. Minstrel

    When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.


    Outsider

  21. Lunatic

    You think you are a Demon, but you are not. The Demon knows who you are.


    Outsider

  22. Tinker

    You might be executed instead of another seat. Whilst a player has you, you are drunk.


    Outsider

  23. Moonchild

    After your first day, you die. If a player isn't holding you, you are drunk.


    Outsider

  24. Godfather

    You know which Outsiders are in which seats.


    Minion

  25. Devil's Advocate

    Each night, your next evil player clockwise can't die.


    Minion

  26. Assassin

    Twice per game, at night*, choose an empty seat: they die, even if for some reason they could not.


    Minion

  27. Zombuul

    The 1st time you die, you live but register as dead, a player might learn this.


    Demon

  28. Pukka

    Your closest player that swapped tonight is poisoned.


    Demon

  29. Shabaloth

    Once per game, a dead evil seat is revived.


    Demon

  30. Po

    Each night*, you may choose to kill all other evil seats: if you do, the game ends tomorrow.


    Demon

  31. Flowergirl

    Whilst a player has you, the Demon cannot vote and learns this.


    Townsfolk

  32. Town Crier

    Each night*, you learn if a Minion nominated or was nominated today.


    Townsfolk

  33. Oracle

    You start knowing how many seats are evil. Each night*, if a player has died since dawn, learn how many living seats are evil. [1 Minion might be good]


    Townsfolk

  34. Juggler

    On your 1st day, publicly guess up to 5 seats' current characters. That night, you learn how many you got correct.


    Townsfolk

  35. Sage

    Each night, choose a seat. If you chose a Demon, learn which seats are the demon. A good seat registers as the demon to you.


    Townsfolk

  36. Barber

    Each night, choose 2 empty seats, learn one of their characters. If both are good, they swap seats.


    Townsfolk

  37. Sweetheart

    All players know you are in play. The last Townsfolk that nominated is drunk.


    Outsider

  38. Klutz

    On day 5, if a player holds you, you must publicly choose a living player: if evil, good loses.


    Outsider

  39. Witch

    Before day 4, seats your nominees nominate are executed immediately (If good).


    Minion

  40. Cerenovus

    Your Townsfolk neighbours are mad that they have the character of your other Townsfolk neighbour, or they might be executed.


    Minion

  41. Pit-Hag

    Each night*, choose a seat & a character they become (if not-in-play). If a Demon is made, the previous demon must die.


    Minion

  42. Fang Gu

    Each night, a Townsfolk player may swap seats with an Outsider. [+1 Outsider]


    Demon

  43. Vigormortis

    Dead evil seats keep their ability. When a seat dies, all living players are poisoned until dusk.


    Demon

  44. No Dashii

    Your 2 Townsfolk neighbours are poisoned.


    Demon

  45. Vortox

    Townsfolk abilities yield false info. Each day, if a tie occurs removing a seat from the block, evil wins.


    Demon

  46. Acrobat

    Each night, choose a seat, learn if they are drunk or poisoned.


    Townsfolk

  47. Balloonist

    Each night, the Balloonist learns a player of a different character type than previous.


    Townsfolk

  48. Banshee

    If you nominate and execute yourself, all players learn you are the Banshee. From now on, you may nominate twice per day and vote twice per nomination.


    “Gorm do shúile, dearg do ghruaig, ní bheidh sé i bhfad, is a mbeidh tú san uaigh.”

    The Banshee becomes more powerful when dead, nominating and voting twice as much.

    Townsfolk

  49. Cannibal

    On the final night, you gain the abilities of all good, dead characters.


    Townsfolk

  50. Farmer

    If you neighbour a minion for 2 nights, they turn good.


    Townsfolk

  51. High Priestess

    Each night, learn which role the Storyteller believes is the most important to know.


    Townsfolk

  52. Huntsman

    Each night, choose a living seat: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]


    Townsfolk

  53. King

    Each night, if a seat has been executed, you learn 1 alive character. The Demon knows who you are.


    Townsfolk

  54. Lycanthrope

    Each night*, choose a living empty seat: if good, they die.


    Townsfolk

  55. Magician

    Your neighbours (if Townsfolk), register as evil when executed.


    Townsfolk

  56. Pixie

    You start knowing 1 in-play Townsfolk. Each night*, If you were mad that you were this character, you gain their ability.


    Townsfolk

  57. Poppy Grower

    Minions & Demons do not know their roles. If you die, they learn what they are that night.


    Townsfolk

  58. Princess

    Players you execute register as evil.


    Townsfolk

  59. Choirboy

    If a player becomes the King, you swap seats with a player. [+ the King]


    Outsider

  60. Hatter

    If a player becomes the Hatter, a Minion or Demon becomes a different Minion or Demon.


    “One Hat. Too Hat. Three Hat. Tea Hat. Fore Hat. Thrive Hat. Six Hat. Sticks Hat.”

    The Hatter changes evil players roles as it swaps.

    Outsider

  61. Plague Doctor

    The storyteller has a Minion ability. If a player holds you, you are drunk.


    Outsider

  62. Zealot

    You must vote for every nomination. On day 5, you are drunk.


    “I enjoy talking to you. Your mind appeals to me. It resembles my own mind except that you happen to be insane.”

    The Zealot must vote before the final day.

    Outsider

  63. Fearmonger

    If you nominate and execute a player, evil wins. One player knows you are in play.


    Minion

  64. Goblin

    A Minion might register as good when executed.


    Minion

  65. Harpy

    A player is mad that you are the demon or they might die. You register as good if executed because of them.


    Minion

  66. Marionette

    You think you are a good character, but you are not. The Demon knows who you are. [You start neighbouring the Demon]


    Minion

  67. Vizier

    All players know you are the Vizier. You cannot be swapped with. Each day, if the second nominee is good, they are executed immediately.


    Minion

  68. Widow

    Each night, learn a living neighbours role and relevant information, your other living neighbour is poisoned.


    Minion

  69. Wraith

    Each night, learn which players swapped where.


    Minion

  70. Al-Hadikhia

    Each night, choose 3 living seats (all players learn who): if any are executed, evil wins; but if the demon is between them, good wins.


    Demon

  71. Kazali

    You start as a player. On night 1, you can't swap and must choose which empty seats are which Minions, then, you swap randomly. [-? to +? Outsiders]


    “Gon(z)a7les6. Take cau8tun. The mech4an4ion is iNvert10d. E99ors insy6tum. Reco{7}fig.”

    The Kazali chooses their own Minions.

    Demon

  72. Legion

    Each night*, if a majority of Legion vote together, a good players joins Legion. Good wins unless all players join Legion. [No Minions. Most players join Legion]


    Demon

  73. Lil' Monsta

    Each night, a Minion babysits Lil' Monsta & "is the Demon". [+1 Minion]


    Demon

  74. Lleech

    The first player that chooses you at night is poisoned permanently.


    Demon

  75. Lord of Typhon

    Your neighbours are the Minions.


    “In the shadowed and forgotten corners of the cosmos, where the stars whisper secrets to the void, lies a truth so profound that the merest glimpse of it unravels the sanity of mortal minds.”

    The Lord of Typhon is surround by Minions.

    Demon

  76. Ojo

    Each night, choose a character until it is in play, learn its seat.


    Demon

  77. Riot

    Each day, if the first nominee is a Townsfolk, they die. On day 5, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.


    Demon

  78. Yaggababble

    All players know your phrase, players may declare this phrase once each day. At dusk, if the last player to declare your phrase was evil, evil wins.


    Demon

  79. Night Order

    First Night

    Kazali
    Chambermaid
    Exorcist
    Pixie
    King
    Balloonist
    Lil' Monsta
    Lord of Typhon
    Flowergirl
    Poppy Grower
    Tinker
    Barber
    Spy
    Legion
    Monk
    Ravenkeeper
    Soldier
    Imp
    Sailor
    Innkeeper
    Tea Lady
    Moonchild
    Godfather
    Devil's Advocate
    Pukka
    Oracle
    Sage
    Sweetheart
    Cerenovus
    Fang Gu
    Choirboy
    Acrobat
    Widow
    Fearmonger
    Lleech
    Al-Hadikhia
    Hatter
    Plague Doctor
    Wraith
    Yaggababble
    Ojo
    Grandmother
    Huntsman
    Marionette
    Lunatic

    Other Nights

    Undertaker
    Chambermaid
    Exorcist
    Town Crier
    King
    Balloonist
    Lil' Monsta
    Lord of Typhon
    Poppy Grower
    Tinker
    Barber
    Spy
    Scarlet Woman
    Zombuul
    Legion
    Monk
    Zealot
    Ravenkeeper
    Soldier
    Imp
    Sailor
    Innkeeper
    Gambler
    Tea Lady
    Moonchild
    Godfather
    Devil's Advocate
    Assassin
    Pukka
    Shabaloth
    Po
    Oracle
    Sage
    Cerenovus
    Fang Gu
    Vigormortis
    Lycanthrope
    Farmer
    Choirboy
    Acrobat
    Lleech
    Al-Hadikhia
    Hatter
    Plague Doctor
    Wraith
    Ojo
    Grandmother
    Huntsman
    Juggler
    Pit-Hag
    Lunatic
  80. this almanac generated using Bloodstar Clocktica