
Factotum
If you are "mad" you are a not-in-play character, you might become it.
“Cogito, ergo sum.
Belief becomes becoming.”
The Factotum can become any character they want, if they try hard enough.
Examples
Ten seconds into the first day, the Factotum says to the group that they're the Sailor. That night, since there is already a Sailor in play, nothing happens. The next day, the Factotum says to the group that they're the Chef. That night, since there is not a Chef in play, the Factotum becomes the Chef.
Every day, the Factotum insists that they are the Vortox. The first two nights, nothing happens, even though a Vortox is not in play. During the third night, they become the Vortox.
The first day, the Factotum says that they are the Factotum and asks the group which character they should try and become. They should not become another character this game since being "mad" about being another character is what someone who is "mad" about being the Factotum would do.
A Witch privately talks to the Storyteller and says that Evin, who is playing the Factotum, told them they are the Damsel. The rest of the day, Evin is not "mad" about being any particular character. That night, the Factotum becomes the Damsel. All Minions learn a Damsel is in play.
During the day, the Factotum declares they want to use their Slayer ability on the Demon. Nothing happens. That night, since there is not a Slayer in play, the Factotum becomes the Slayer.
How to Run
Each night except the first, if you feel that the player has done their best to convince the group that they are an out-of-play character, wake the Factotum. Show them the YOU ARE info token, then their new character token, then put them to sleep. Replace their old character token with the new character token. (You may need to turn character tokens upside-down to remind you that a player's alignment is opposite to the color of the token. You may need to remind the player that their alignment is unchanged, by giving a thumbs-up or thumbs-down.)
Some characters should be more difficult to become than others. Typically, the more powerful the character, the more the Factotum is going to have to work to get it.
If you fear that the Factotum changing into a certain character would ruin the balance of the game, don't let them change into that character. You might need to pull the Factotum aside and let them know they need to try something else.
You can only become a character that is not-in-play, so use this ability to sleuth out any players that might be lying about who they are!
You are not limited to Townsfolk characters! If you feel a particular Minion's or Demon's ability would be beneficial to your team, try and become it! Just know that it might not be easy...
Do not come out as the Factotum! Once you admit your identity, anything you do can be perceived as being "mad" you are the Factotum, meaning you wont be able to use your ability!
Be careful! Other players could use your ability against you. Make sure the Storyteller sees you acting as the character you wish to be, or else another player might tell the Storyteller you were "mad" about being a character you do not want to be!
Attribution
Original ability from "Howl" by Squ4ll
Townsfolk