1. Delusional: If you are delusional, you may hallucinate the effects of another character’s ability.

    On this script, a delusional player can hallucinate the effects of a:

    • Pyrotechnician (Townsfolk)
    • Reporter (Townsfolk)
    • Bodyguard (Townsfolk)
    • Tulpa (Outsider)
    • Cave Dweller (Minion)
    • Skepp-Tick (Minion)
    • Ritualist (Minion)
    • Tenebire (Demon)
  2. Governor

    You start knowing the length of the longest line of consecutive Townsfolk.


    Townsfolk

  3. Assistant

    You start knowing an in-play Townsfolk. They are sober and healthy.


    Townsfolk

  4. Pyrotechnician

    A good and evil player both start knowing a Pyrotechnician is in play. If you are executed, another good player learns this.


    Townsfolk

  5. Money Launderer

    Each night, learn a not-in-play character. You might register as evil and as a minion, even if dead.


    Townsfolk

  6. Reporter

    Each night, choose a player: They learn how many evil players you have chosen so far, or nothing if zero.


    Townsfolk

  7. Lightkeeper

    Each night, choose two players: If good, they can't be delusional until dusk. If evil, they are delusional until dusk.


    Townsfolk

  8. Phasmologist

    Each night, choose a living player: Learn a not-in-play demon type, or their character if they are the demon.


    Townsfolk

  9. Thug

    Each night, choose a player: learn three good characters, one of which is theirs. This information is arbitrary if you choose evil.


    Townsfolk

  10. Sleuth

    Each night, choose a new living player (not yourself). You may visit the Storyteller tomorrow to learn a truth if you chose good, or a lie if you chose evil.


    Townsfolk

  11. Bodyguard

    Each night*, choose a player: If the player you chose tonight would die, you die instead and they learn who you are.


    Townsfolk

  12. Conspirator

    Each night*, choose a player: if good, they become a drunk Conspirator. If an evil player publicly guesses three Conspirator (once), your team loses.


    Townsfolk

  13. Astronomer

    If only three players live at the end of the night, wake and see the grimoire.


    Townsfolk

  14. Poltergeist

    If you die at night, publicly choose a player when you learn this: A minion, if chosen, dies.


    Townsfolk

  15. Conspiracy Theorist

    Each day, even if dead, visit the Storyteller to learn a yes or no question to answer that night: if wrong, one or both of your townsfolk neighbors is drunk until dusk.


    Outsider

  16. Tulpa

    You think you are a townsfolk, but you are not. One player knows who you are and becomes a Tulpa if you die in the night.


    Outsider

  17. Psychiatrist

    A good player is delusional, even if you die. You may guess (once) who it is. If correct, they become immune to delusion.


    Outsider

  18. Queen

    When you die, all players are delusional that night.


    Outsider

  19. Stalker

    Each night, choose a player: They are delusional until dusk, and you learn their character. [-1 or +1 Outsider]


    Minion

  20. Skepp Tick

    Each night, choose a player: Tomorrow, they must be mad that all information they have received in the night is false, or they might be executed.


    Minion

  21. Cave Dweller

    On your first night choose two townsfolk players: They are poisoned. The first time one of them dies, they learn they were chosen.


    Minion

  22. Ritualist

    Once per game, at night, begin a ritual with two living players, who wake with you to learn this. You all die tomorrow night.


    Minion

  23. Channel 44

    Each night, choose a player: They are delusional until dusk. Tomorrow night, one of their living neighbors dies.


    Demon

  24. Onyroil

    Each night*, choose a player: they die. When the night ends, you swap characters with the closest alive minion clockwise from you.


    Demon

  25. Cavalle

    Each night*, choose a player: they die. Evil players don’t know each other, and instead start knowing a secret word. [+1 Minion]


    Demon

  26. Tenebire

    Each night*, choose a player: they die. On your first night, choose a good player (they learn this). If they are executed, their team loses.


    Demon

  27. Night Order

    First Night

    Cavalle
    Channel 44
    Stalker
    Cave Dweller
    Lightkeeper
    Tenebire
    Skepp Tick
    Ritualist
    Governor
    Assistant
    Money Launderer
    Thug
    Phasmologist
    Sleuth
    Pyrotechnician
    Reporter
    Tulpa

    Other Nights

    Conspiracy Theorist
    Stalker
    Lightkeeper
    Bodyguard
    Channel 44
    Onyroil
    Cavalle
    Tenebire
    Ritualist
    Skepp Tick
    Cave Dweller
    Tulpa
    Conspirator
    Money Launderer
    Phasmologist
    Thug
    Sleuth
    Pyrotechnician
    Reporter
    Astronomer
  28. this almanac generated using Bloodstar Clocktica