Tungsten Lord
The Storyteller Must have a Tab open with Wolfram Alpha, and must answer truthfully any math related questions. If numbers go over 18 digits, Players may ask how that number was calculated.
Fabled
The Storyteller Must have a Tab open with Wolfram Alpha, and must answer truthfully any math related questions. If numbers go over 18 digits, Players may ask how that number was calculated.
Fabled

Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Townsfolk
Each night, Learn how many Character Tokens are on the Grimoire.
Townsfolk
If an player is chosen by an evil ability, add their seat number to the number you would learn. (Starts at 0)
Townsfolk
Each night, learn how many reminder tokens are on the Grimoire.
Townsfolk
1 good player's info every other night is replaced with Acsending Fibonacci Numbers instead,once per game, if you guess who this player is, You learn the seat number of a minion.
Outsider
Each night, pick up to 4 players. All numbers learned by picked Townsfolk go up by the amount of Townsfolk picked tonight, and an Outsider knows who you picked. [+1 Outsider]
Minion
Each night, pick 2 players. The number the first player would receive is raised to the power of the second players’, and the 2 chosen players learn the same number.
HAVE. WOLFRAM ALPHA. OPEN.
Minion
On your first night, You see the Grimoire, and you and a good player learn a number instead of what you would normally learn. The second time this number is learned, evil wins. On Day 6, evil wins.
Demon
You have an Outsider’s ability. Each night* a player might die. [All Minions are Mandelbrot,-1 Outsider]
Demon

