
Vortex
Each night*, choose a player: they die. When a minion dies, that night, their Townsfolk neighbors are poisoned until dusk.
The Vortex poisons the neighbors of dead Minions.
- Whenever a minion dies, that night, their nearest Townsfolk neighbors become poisoned until dusk.
- The neighbors are poisoned regardless of whether they are alive or dead.
- Only two Townsfolk can be poisoned this way at once.
How to Run
Each night except the first, wake the Vortex. They point at any player. That player dies - mark them with the dead reminder. Put the Vortex to sleep.
If a Minion dies during the day, mark the Vortex with the MINION DIED reminder. At the start of the night, if the Vortex is marked with the MINION DIED reminder, the two Townsfolk neighboring the dead Minion become poisoned - mark them with the POISONED reminders.
If a Minion dies at night, the two Townsfolk neighboring the dead Minion immediately become poisoned - mark them with the POISONED reminders.
If any Minion dies while Townsfolk are marked with POISONED reminders, move them to the most recently dead Minion's neighboring Townsfolk, and the Townsfolk that were previously poisoned become healthy. If two or more Minions die at once, you choose which Minion's neighbors become poisoned.
At dusk, any players marked with the POISONED reminders become healthy. Remove the reminders.
Demon