this script is meant to be very focused on neighbors.
this script is meant to be very focused on neighbors.
changes Alastor so that it only might kill the other person it picks.
added 4 minions
added 3 townsfolk and 2 outsiders
changed alastor to protect sombody instead of posibly killing them.
changed murphy to protect people based on extra kills.
/changed wise man to be more applicable
/shortened bodygaurd text
/made veteran ability clearer
/blacksmith safty is now known, to make if your safe or not clear (madness is messy)
/changed brain dead to be fooliish man. needs a better name eventaly, i just cant think rn
/bartender given more unpridictability
added hikikomori, landscaper, philosopher, and sailor.
changed corrupt juror to juror and changed its ability
added news reporter, chef, and clockmaker.
*notes to self
-add more drunkenness
thanks to tirfarthoinn on discord for helping w/ the "/" changes.

You start knowing how many steps from the Demon to its nearest Minion.
Townsfolk

You start knowing how many pairs of evil players there are.
Townsfolk
If one of your neighbors learn somthing, all neighbors learn that thing. evil players look like in-play townsfolk to you.
Mason walker
Townsfolk

Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Townsfolk

Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Townsfolk
if players that are 1 step from you are mad that they're outsiders, they might die instead of another player. [you are 1 step from an outsider, -1 to +1 outsider]
Mason walker
Townsfolk
each night, pick a player; learn how many non-townsfolk players they neighbor.
Mason walker
Townsfolk

Each night, you learn how many of your 2 alive neighbours are evil.
Townsfolk

If both your alive neighbours are good, they can't die.
Townsfolk
you start knowing an in-play outsider. if your mad that your an outsider, then their abiliy doesnt work. [+1 outsider]
Mason walker
Townsfolk
you cannot die if all your neighbors can die.
Mason walker
Townsfolk
each night*, learn how many of your neighbors survived death last night.
Mason walker
Townsfolk
your neighbors know there is a blacksmith. the last alive player of you and your neighbors to be mad that you are the blacksmith cannot die, and learn this.
Mason walker
Townsfolk
you dont have neighbors. if anybody neighbors you, only their other neighbor counts as neighboring them
Mason walker
Outsider
you think you are a diffrent outsider; the demon knows who you are and what you think you are.
Mason walker
Outsider
your neighbors are drunk, or your neighbors neighbors (excluding you) are drunk.
Mason walker
Outsider
you are everybody's neighbor. you cannot die until night 3. anybody mad that you are the nosey neighbor is drunk until day 3.
Mason walker
Outsider
if a townsfolk nominates a townsfolk, they might die or be poisined.
Mason walker
Minion
once per game, choose a player and a townsfolk character. they register as this character and have this characters ability for this night and the next day.
Mason walker
Minion
for each time a player dies when they might not have, pick a player; they cannot die until tomorrow.
Mason walker
Minion
Everybodys neighbors count as the person two steps to their right and two steps to their left.
Mason walker
Minion
each night* pick two players. the first dies, the second cannot die until next night.
Mason walker
Demon
each night*, choose a player. either they will die, or both of their neighbors will die.
Mason walker
Demon
each night* choose a player. either they will die, or both neighbors of an evil player will die. [+one townsfolk is evil]
Mason walker
Demon
each night* pick a player; they die. any successful nominators might die in the night.
Mason walker
Demon







