1. this script is meant to be very focused on neighbors.

  2. Changelog


    changes Alastor so that it only might kill the other person it picks.

    added 4 minions

    added 3 townsfolk and 2 outsiders

    changed alastor to protect sombody instead of posibly killing them.

    changed murphy to protect people based on extra kills.

    /changed wise man to be more applicable

    /shortened bodygaurd text

    /made veteran ability clearer

    /blacksmith safty is now known, to make if your safe or not clear (madness is messy)

    /changed brain dead to be fooliish man. needs a better name eventaly, i just cant think rn

    /bartender given more unpridictability

    added hikikomori, landscaper, philosopher, and sailor.

    changed corrupt juror to juror and changed its ability

    added news reporter, chef, and clockmaker.

    *notes to self

    -add more drunkenness

    thanks to tirfarthoinn on discord for helping w/ the "/" changes.

  3. Clockmaker

    You start knowing how many steps from the Demon to its nearest Minion.


    Townsfolk

  4. Chef

    You start knowing how many pairs of evil players there are.


    Townsfolk

  5. News reporter

    If one of your neighbors learn somthing, all neighbors learn that thing. evil players look like in-play townsfolk to you.


    “"now hearing from samantha on the wether."”

    Attribution

    Mason walker

    Townsfolk

  6. Sailor

    Each night, choose an alive player: either you or they are drunk until dusk. You can't die.


    Townsfolk

  7. Philosopher

    Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.


    Townsfolk

  8. Landscaper

    if players that are 1 step from you are mad that they're outsiders, they might die instead of another player. [you are 1 step from an outsider, -1 to +1 outsider]


    “"and after your first deposit, we can get right to work!"”

    Attribution

    Mason walker

    Townsfolk

  9. Bird watcher

    each night, pick a player; learn how many non-townsfolk players they neighbor.


    “"there are always so many ravens this time of year, so somtimes i people watch instead."”

    Attribution

    Mason walker

    Townsfolk

  10. Empath

    Each night, you learn how many of your 2 alive neighbours are evil.


    Townsfolk

  11. Tea Lady

    If both your alive neighbours are good, they can't die.


    Townsfolk

  12. Wise man

    you start knowing an in-play outsider. if your mad that your an outsider, then their abiliy doesnt work. [+1 outsider]


    “is it criminal to be foolish from time to time?”

    Attribution

    Mason walker

    Townsfolk

  13. Bodygaurd

    you cannot die if all your neighbors can die.


    “"nobody needs to die, unless he needs to die."”

    Attribution

    Mason walker

    Townsfolk

  14. Veteran

    each night*, learn how many of your neighbors survived death last night.


    “"are you ok? yes, those were gunshots, i would know."”

    Attribution

    Mason walker

    Townsfolk

  15. Blacksmith

    your neighbors know there is a blacksmith. the last alive player of you and your neighbors to be mad that you are the blacksmith cannot die, and learn this.


    “yes, I'm making armor, no it wont get quieter, can you leave now?”

    Attribution

    Mason walker

    Townsfolk

  16. HIkikomori

    you dont have neighbors. if anybody neighbors you, only their other neighbor counts as neighboring them


    “...”

    Attribution

    Mason walker

    Outsider

  17. Foolish man

    you think you are a diffrent outsider; the demon knows who you are and what you think you are.


    “nuh-uh, im not brain dead, your brain dead!”

    Attribution

    Mason walker

    Outsider

  18. Bartender

    your neighbors are drunk, or your neighbors neighbors (excluding you) are drunk.


    “"here! on the house."”

    Attribution

    Mason walker

    Outsider

  19. Nosey neighbor

    you are everybody's neighbor. you cannot die until night 3. anybody mad that you are the nosey neighbor is drunk until day 3.


    “"whats that your doing? tell me or i tell what you planted in the garden last week!"”

    Attribution

    Mason walker

    Outsider

  20. Juror

    if a townsfolk nominates a townsfolk, they might die or be poisined.


    “"I don't care that we have proof he robbed you, Fred wouldn't hurt a fly!"”

    Attribution

    Mason walker

    Minion

  21. Polymorph

    once per game, choose a player and a townsfolk character. they register as this character and have this characters ability for this night and the next day.


    “and a pinch of this and... poof! your a lizard! that'll be $7,489”

    Attribution

    Mason walker

    Minion

  22. Murphy

    for each time a player dies when they might not have, pick a player; they cannot die until tomorrow.


    “"murphy's law? whats murphys law?"”

    Attribution

    Mason walker

    Minion

  23. Escher

    Everybodys neighbors count as the person two steps to their right and two steps to their left.


    “you live in a town where the your grandfather lived, and now you know how to walk up the hill both ways.”

    Attribution

    Mason walker

    Minion

  24. Alastor

    each night* pick two players. the first dies, the second cannot die until next night.


    “Hell calls to those in power”

    Attribution

    Mason walker

    Demon

  25. Adramelech

    each night*, choose a player. either they will die, or both of their neighbors will die.


    “misfortune falls upon you; for you are cursed.”

    Attribution

    Mason walker

    Demon

  26. Melchom

    each night* choose a player. either they will die, or both neighbors of an evil player will die. [+one townsfolk is evil]


    “Even the dead want payment, and so the dead will grow and grow”

    Attribution

    Mason walker

    Demon

  27. Erinyes

    each night* pick a player; they die. any successful nominators might die in the night.


    “Viva la vida; morir vengativamente”

    Attribution

    Mason walker

    Demon

  28. Night Order

    First Night

    Empath
    Sailor
    Philosopher
    Chef
    Clockmaker

    Other Nights

    Alastor
    Adramelech
    Melchom
    Erinyes
    Murphy
    Polymorph
    Veteran
    Empath
    Sailor
    Philosopher
  29. this almanac generated using Bloodstar Clocktica