This is a script designed to install pure fear in the hearts of townsfolk, with so much ability to poison and so many roles wanting to hide themselves, it naturally causes miscommunication and double claims; which is more likely to kill town than evil... the script complexity is supposed to be hard (harder for town too as you have to be good at this game to read through all the lies), will you trust all the information the ST will give you? or will you kill those who prove you wrong? will you take on the challenge and see what happens?
Welcome, to the Town of Panic and Poison!


Sheriff
You start knowing 1 Demon Bluff and 2 other good roles.
Townsfolk

Shopkeeper
You start knowing 2 out-of-play roles, these are different to the Demon Bluffs.
Townsfolk

Accountant
You start knowing 3 players, when they die, at night: learn their role. If all three have died: you learn the Demon.
Townsfolk

Specialist
Each night, if you were nominated today: learn the Character Type of the player who nominated you. [+0 or +1 Outsider]
Townsfolk

Juvenile
Each night, pick an alive player (not yourself or a player previously chosen). You may visit the Storyteller during the day. If the player is Good: learn helpful advice. If Evil: you are poisoned until dusk.
Townsfolk

Witness
Each night*, pick a player (not previously chosen): if they are a Minion, a player will learn you are the Witness.
Townsfolk

Detective
Each night*, choose a player: you learn which nights they have been drunk or poisoned, if any.
Townsfolk

Streamer
Each night*, choose a player: a Demon, if chosen, learns this and all Minions have no ability until the Streamer's death.
Townsfolk

Critic
Each night*, learn how many players are poisoned or drunk. The first time you would become drunk or poisoned, you do not.
Townsfolk

Billionaire
The Demon receives only one bluff.
Townsfolk

Worker
If you do not vote during the day, learn an in-play character.
Townsfolk

Mourner
If you die at night, pick a Townsfolk role: you may use that ability until dusk two days later, despite being dead. If this character is in play, they are drunk.
Townsfolk

Watcher
If you or one of your living neighbours die in the night, another player might die instead. If four players are alive and you are executed, your team wins.
Townsfolk

Debt Collector
Each night, the Demon may choose to make a player (not previously chosen) drunk until dusk. If you are "mad" about being an Outsider, all alive drunk and poisoned players might die.
Outsider

Freeloader
Each day, you must nominate and get that player marked for execution or a player will die. If you are executed with 6 or more players alive, evil wins.
Outsider

Sacrificial Lamb
When you learn that you died, publicly pick a Townsfolk character. If in play: that player publicly picks an alive player. If Good: the Evil team wins.
Outsider

Vagabond
The first time you are nominated: you switch alignments the next night, after this you cannot die by execution. You may register as any role or alignment, even if dead.
Outsider

Dealer
Each night, choose an alive player: if they die that day by execution, the Demon may kill an extra player. You might register as good. 1 good player knows a Dealer is in play.
Minion

Clickbait
Each night, choose 2 players: the next day, the first player must be "mad" that the second player is Evil or they may both be executed. This power is lost if 4 or fewer players live [+1 or -1 Outsider]
Minion

Bomber
Once per game, at night*, pick an alive player: you both die.
Minion

Misanthrope
On the first night that you are dead, look at the Grimoire and choose a player: they die. If there are 4 or less players alive: you may not kill.
Minion

Addiction
Each night*, pick 2 players: either one dies and the other is poisoned until dusk or both die. You pick which option occurs.
Demon

Hypnotist
Each night*, choose a player: they die. Either one of their alive good neighbours are poisoned until dusk or both are. [+0 or +1 Outsider]
Demon

Trafficker
Each night*, choose a player: they die. If this kills an Evil player, they become an evil Trafficker & you die instead; all players are poisoned until dusk. You can jump an unlimited amount of times.
Demon

Bodyguard
Each night*, pick a player: you die instead of them, lasting till dusk
Traveler

Campaigner
Immediately before nominations open each day, publicly choose 2 players: they are allowed to communicate to each other privately during the next night.
“Thanks to H20Banana for letting me use this”
Traveler