1. This is a script designed to install pure fear in the hearts of townsfolk, with so much ability to poison and so many roles wanting to hide themselves, it naturally causes miscommunication and double claims; which is more likely to kill town than evil... the script complexity is supposed to be hard (harder for town too as you have to be good at this game to read through all the lies), will you trust all the information the ST will give you? or will you kill those who prove you wrong? will you take on the challenge and see what happens? Welcome, to the Town of Panic and Poison!

    Town of Panic and Poison
  2. Accountant

    You start knowing 3 players, when one dies: learn their role. if all three have died: you learn the Demon


    Townsfolk

  3. Billionaire

    The Demon receives only one bluff


    Townsfolk

  4. Critic

    Each night*, learn how many players are poisoned or drunk. The first time you would become drunk or poisoned, you do not


    Townsfolk

  5. Detective

    Each night*, choose a player: you learn which nights they have been drunk or poisoned, if any.


    Townsfolk

  6. Juvenile

    Each night, pick an alive player (not yourself or the player you picked previously). You may visit the Storyteller during the day: if that player is good, learn good advice. If bad, learn bad advice


    Townsfolk

  7. Mourner

    If you die at night, you are woken to pick a Townsfolk role: you have the option to use that ability for the next 2 nights, despite being dead. If the selected role is in play, they are drunk each night the Mourner chooses to have the ability.


    Townsfolk

  8. Sheriff

    You start knowing 1 Demon Bluff and 2 other good roles that may or may not be in play.


    Townsfolk

  9. Shopkeeper

    You start knowing 2 out-of-play roles, these 2 are different to the Demon Bluffs [+1 or -1 Outsider]


    Townsfolk

  10. Specialist

    Each night, if you were nominated today - learn the Character Type of your nominator [+1 Outsider]


    Townsfolk

  11. Streamer

    Each night*, choose a player: a Demon, if chosen, learns this and all Minions have no ability until the Streamer's death.


    Townsfolk

  12. Watcher

    If you or one of your living neighbours die in the night, another player might die instead. If four players live and you are executed, your team wins.


    Townsfolk

  13. Witness

    Each night*, pick an alive player: if they are a Minion, somebody learns you as the Witness.


    Townsfolk

  14. Worker

    If you do not vote during the day, learn an in-play character


    Townsfolk

  15. Debt Collector

    If a Townsfolk chooses you with their ability, another player will be drunk until dusk. When you die, 1 player is drunk from now on.


    Outsider

  16. Freeloader

    Each day, you must nominate and get that player marked for execution or a player will die. If you are executed with 5 or more players alive, evil wins.


    Outsider

  17. Sacrificial Lamb

    When you die, at night: pick a Townsfolk character. If in play: the person with that character must pick an alive evil player publicly or the evil team wins.


    Outsider

  18. Vagabond

    The first time you are nominated: you switch alignments the next night, after this you cannot die by execution. You may register as any role or alignment, even if dead.


    Outsider

  19. Clickbait

    Each night, choose 2 players: the next day, the first chosen player must be "mad" that the second player is evil or they may be executed. This power is lost if 4 or fewer players live [+1 or -1 Outsider]


    Minion

  20. Dealer

    Each night, choose an alive player: if they die the next day by execution, the demon may kill an extra player. Your teammates do not learn you and you do not learn them; you might register as good. 1 good player knows a Dealer is in play.


    Minion

  21. Misanthrope

    On your first night that you are dead, you look at the Grimoire and choose a player: they die (you may not kill if 4 or fewer players live)


    Minion

  22. Suicide Bomber

    Once per game, at night*, pick an alive player: you both die, even if for some reason you could not.


    Minion

  23. Addiction

    Each night*, pick 2 players: either one dies and the other is poisoned until dusk or both die. You pick which of the options occurs.


    Demon

  24. Hypnotist

    Each night*, choose a player: they die. Either one of their alive good neighbours are poisoned until dusk or both are.


    Demon

  25. Trafficker

    Each night*, choose a player: they die. If this kills an evil player, they become an evil Trafficker & you die instead; and all players are poisoned until dusk. You can jump an unlimited amount of times.


    Demon

  26. Bodyguard

    Each night*, pick a player: you die instead of them, lasting till dusk


    Traveler

  27. Campaigner

    Immediately before nominations open each day, publicly choose 2 players: they are allowed to communicate to each other privately during the next night.


    “Thanks to H20Banana for letting me use this”

    Traveler

  28. Night Order

    First Night

    Dealer
    Clickbait
    Juvenile
    Shopkeeper
    Accountant
    Sheriff

    Other Nights

    Trafficker
    Witness
    Streamer
    Bodyguard
    Hypnotist
    Addiction
    Clickbait
    Dealer
    Suicide Bomber
    Misanthrope
    Sacrificial Lamb
    Freeloader
    Debt Collector
    Mourner
    Accountant
    Specialist
    Worker
    Juvenile
    Critic
    Detective
  29. this almanac generated using Bloodstar Clocktica