This is a script designed to install pure fear in the hearts of townsfolk, with so much ability to poison and so many roles wanting to hide themselves, it naturally causes miscommunication and double claims; which is more likely to kill town than evil... the script complexity is supposed to be hard (harder for town too as you have to be good at this game to read through all the lies), will you trust all the information the ST will give you? or will you kill those who prove you wrong? will you take on the challenge and see what happens?
Welcome, to the Town of Panic and Poison!


Accountant
You start knowing 3 players, when one dies: learn their role. if all three have died: you learn the Demon
Townsfolk

Billionaire
The Demon receives only one bluff
Townsfolk

Critic
Each night*, learn how many players are poisoned or drunk. The first time you would become drunk or poisoned, you do not
Townsfolk

Detective
Each night*, choose a player: you learn which nights they have been drunk or poisoned, if any.
Townsfolk

Juvenile
Each night, pick an alive player (not yourself or the player you picked previously). You may visit the Storyteller during the day: if that player is good, learn good advice. If bad, learn bad advice
Townsfolk

Mourner
If you die at night, you are woken to pick a Townsfolk role: you have the option to use that ability for the next 2 nights, despite being dead. If the selected role is in play, they are drunk each night the Mourner chooses to have the ability.
Townsfolk

Sheriff
You start knowing 1 Demon Bluff and 2 other good roles that may or may not be in play.
Townsfolk

Shopkeeper
You start knowing 2 out-of-play roles, these 2 are different to the Demon Bluffs [+1 or -1 Outsider]
Townsfolk

Specialist
Each night, if you were nominated today - learn the Character Type of your nominator [+1 Outsider]
Townsfolk

Streamer
Each night*, choose a player: a Demon, if chosen, learns this and all Minions have no ability until the Streamer's death.
Townsfolk

Watcher
If you or one of your living neighbours die in the night, another player might die instead. If four players live and you are executed, your team wins.
Townsfolk

Witness
Each night*, pick an alive player: if they are a Minion, somebody learns you as the Witness.
Townsfolk

Worker
If you do not vote during the day, learn an in-play character
Townsfolk

Debt Collector
If a Townsfolk chooses you with their ability, another player will be drunk until dusk. When you die, 1 player is drunk from now on.
Outsider

Freeloader
Each day, you must nominate and get that player marked for execution or a player will die. If you are executed with 5 or more players alive, evil wins.
Outsider

Sacrificial Lamb
When you die, at night: pick a Townsfolk character. If in play: the person with that character must pick an alive evil player publicly or the evil team wins.
Outsider

Vagabond
The first time you are nominated: you switch alignments the next night, after this you cannot die by execution. You may register as any role or alignment, even if dead.
Outsider

Clickbait
Each night, choose 2 players: the next day, the first chosen player must be "mad" that the second player is evil or they may be executed. This power is lost if 4 or fewer players live [+1 or -1 Outsider]
Minion

Dealer
Each night, choose an alive player: if they die the next day by execution, the demon may kill an extra player. Your teammates do not learn you and you do not learn them; you might register as good. 1 good player knows a Dealer is in play.
Minion

Misanthrope
On your first night that you are dead, you look at the Grimoire and choose a player: they die (you may not kill if 4 or fewer players live)
Minion

Suicide Bomber
Once per game, at night*, pick an alive player: you both die, even if for some reason you could not.
Minion

Addiction
Each night*, pick 2 players: either one dies and the other is poisoned until dusk or both die. You pick which of the options occurs.
Demon

Hypnotist
Each night*, choose a player: they die. Either one of their alive good neighbours are poisoned until dusk or both are.
Demon

Trafficker
Each night*, choose a player: they die. If this kills an evil player, they become an evil Trafficker & you die instead; and all players are poisoned until dusk. You can jump an unlimited amount of times.
Demon

Bodyguard
Each night*, pick a player: you die instead of them, lasting till dusk
Traveler

Campaigner
Immediately before nominations open each day, publicly choose 2 players: they are allowed to communicate to each other privately during the next night.
“Thanks to H20Banana for letting me use this”
Traveler